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Für eine Übersicht über Miniguns in der Fallout-Reihe, siehe Minigun.
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Minigun icon
FertigkeitGroße Waffen
5 (10.3)
100 (205)
SPS (nachl.)
75 (153.8)
Krit. Schd.
Munition & Nachl.
Base ID0000433f
xx003f47 (sim version)

   Die bloße Größe ist zusammen mit dem typischen Geräusch ausreichend, um alle, die im Weg stehen, in Deckung zu jagen. Eine hervorragende Waffe für Sperrfeuer, damit andere den ahnungslosen Feind flankieren können. 

Die von Rockwell hergestellte Minigun oder auch CZ53 Persönliche Minigun[1] ist die verbreitetste Große Waffe in Fallout 3.


Dieser Abschnitt ist übernommen aus Minigun. Um ihn zu ändern, bearbeite bitte die eingebundene Seite.

Eine Rockwell CZ53 personal minigun is capable of firing 5mm ammunition at over 60,000 RPM[1] with an ammo capacity of 120x 5mm round. The CZ53 personal minigun makes up for the small 5mm round by sending a hail of bullets toward its target. Its sheer size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy.[2] When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced CZ57 Avenger minigun.[3] Later models of the CZ53 have six barrels linked into pairs, with four barrels on top and two on the bottom, a cage underneath the weapon to hold an ammo box containing 240 5mm rounds, and used in combination with a backpack. The first model was the favorite weapon of the Mariposa super mutants during the Unity's time.


Since it is so common, the minigun is comparatively easy to find and Reparieren, as well as one of the few big guns easy to find ammunition for; nearly every super mutant brute encountered with one has at least 30 5-mm-Schuss for it. It is also carried extensively by Stählerne Bruderschaft units, Ausgestoßene der Bruderschaft units, Enclave Soldaten, as well as occasionally on some Raiders and Sklavenhändler. This is offset somewhat by the minigun's high rate of fire, which quickly uses up ammunition. Although it consumes ammunition as quickly as the Gatling-Laser, the minigun is designed as a sustained-firing weapon, and its rate of fire of 20 rounds per second means that it can fire up to 240 rounds in only 12 seconds of continuous firing. Because of this, those who intend to make use of it should buy additional ammunition, which is generally quite plentiful and cheap at shops.

When firing the minigun without V.A.T.S., there is a wind-up time between holding the fire button and when it actually fires. It usually takes under a second to begin shooting. This can be negated by tapping the "fire" button repeatedly to keep it spinning while not actually firing.


The minigun can fire a total of about 3333 rounds, the equivalent of 14 reloads, from full Zustand before breaking.


  • Eugene - A unique minigun which is available as a reward for completing Reillys Rangers Quest and has notably better firepower.
  • Operation: Anchorage (add-on)Gametitle-FO3 OA white - A version of the minigun that has extremely high HP. It must be pickpocketed from the T-51b soldiers dropped by the vertibird as the Pulse Field is approached. Once acquired, 5mm rounds can be drawn from the ammo dispensers.


Waffenname (aktuelle Waffe ist hervorgehoben)Icon melee- Waffenname (Nahkampf oder Unbewaffnet)Angriffe in V.A.T.S.Icon sequence- Angriffe in V.A.T.S.
Waffenname (aktuelle Waffe ist hervorgehoben)Icon gun- Waffenname (Schuss/Energie/Explosion)Aktionspunkte-KostenIcon action- Aktionspunkte-Kosten
Schaden pro Angriff/ProjektilIcon damage- Schaden pro Angriff/ProjektilSchaden pro AktionspunktIcon dap- Schaden pro Aktionspunkt
Schaden pro SekundeIcon dps- Schaden pro SekundeWaffenstreuungIcon spread- Waffenstreuung
FlächenschadenIcon explosion- FlächenschadenMagazinkapazitätAssault carbine extended magazines- Magazinkapazität
Effekt Schaden & DauerIcon effect- Effekt Schaden & DauerHaltbarkeit (Anzahl der Angriffe bis defekt)Icon repair- Haltbarkeit (Anzahl der Angriffe bis defekt)
Bonus EffekteIcon bonus effect- Bonus EffekteGewichtIcon weight- Gewicht
Angriffe pro SekundeIcon attack- Angriffe pro SekundeWert in KronkorkenIcon merchant- Wert in Kronkorken
Kritische Chance % MultiplikatorIcon chance- Kritische Chancen % MultiplikatorWert im Verhältnis zum GewichtIcon ratio- Wert im Verhältnis zum Gewicht
Kritischer SchadenIcon critical damage- Kritischer SchadenBenötigte FertigkeitsstufeIcon ability- Benötigte Fertigkeitsstufe
Kritischer Effektschaden & DauerIcon crit effect- Kritischer Effektschaden & DauerBenötigte StärkeIcon fist- Benötigte Stärke
Mit allen ausgerüsteten ModsIcon plus- Mit allen ausgerüsteten Mods
WaffennameIcon gunSchaden pro Angriff/ProjektilIcon damageSchaden pro SekundeIcon dpsSchuss pro SekundeIcon attackKritische Chance % MultiplikatorIcon chanceKritischer SchadenIcon critical damageAngriffe in V.A.T.S.Icon sequenceAktionspunkte-KostenIcon actionSchaden pro AktionspunktIcon dapWaffenstreuungIcon spreadMagazinkapazitätAssault carbine extended magazinesHaltbarkeit (Anzahl der Angriffe/Schüsse bis defekt)Icon repairGewichtIcon weightWert in KronkorkenIcon merchantWert im Verhältnis zum GewichtIcon ratio
Minigun 5
Eugene 7



  • The minigun is known to disappear from Begleiter inventories.
  • Ausgestoßene der Bruderschaft occasionally hold the minigun like a rifle, without the ammunition box on their backs.
  • When using a minigun in 3rd person, you cannot fire as far downward as you can in first person.
  • The supposed "60,000 RPM" noted in the description is completely impossible, as it would drain ~1000 rounds every second. Most miniguns fire at 3,000 to 6,000 RPM, so perhaps the developers tried to up this in an over-the-top fashion, increasing it tenfold. The actual 20 rounds per second fire rate is far slower than most military miniguns fire, but also more realistic in terms of the huge recoil.


  • pcIcon pc ps3Icon ps3 white xbox360Icon xbox360 Very rarely the minigun can actually jam while firing. The barrel will quickly move left and right as if the gun is repeatedly warming up but no bullets will fire.
  • pcIcon pc If the player begins fires and crouches at the same time the minigun will not fire, but will still consume ammunition.



  1. 1,0 1,1 In-game description for the minigun in Fallout and Fallout 2. [1][2]
  2. ^ Research Note - Minigun, Fort Independence terminal entries. [1]
  3. ^ In-game description for the Avenger minigun from Fallout 2 and Fallout Tactics. [1][2]
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