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Im Dunkel der Geschichte ist eine Nebenquest in Fallout: New Vegas.
Schneller Lösungsweg[]
Nebenquest: Im Dunkel der Geschichte | |||||||||||||
Finde die Stählerne Bruderschaft im Hidden Valley Bunker. | |||||||||||||
Sprich mit Paladin Ramos. | |||||||||||||
Sprich mit Elder McNamara. | |||||||||||||
Besorge 3 Holobänder von den gefallenen Paladinen der Bruderschaft. | Falls der Zugang nicht durch Veronica ermöglicht wurde: Sich um den NRK Ranger Dobson kümmern. | ||||||||||||
Zum Ältesten McNamara zurückkehren und ihm die 3 Holobänder aushändigen. | Mit dem Ältesten McNamara sprechen. | ||||||||||||
Berichte von 3 Brotherhood Kundschaftern besorgen. | |||||||||||||
Berichte dem Ältesten McNamara aushändigen. | |||||||||||||
Die Teile für das Lufterhaltungssystem besorgen. | |||||||||||||
Die Teile in Hidden Valley Lorenzo aushändigen. | |||||||||||||
Belohnung: 1000 XP, Ruhm bei der Stählerne Bruderschaft, 1400 Kronkorken und Schlüssel zum Bruderschafts-Unterschlupf | |||||||||||||
Führt zu: Augenlicht für die Blinden | |||||||||||||
Detaillierter Lösungsweg[]
Zugang zum Bruderschaftsbunker verschaffen[]
Die Quest Im Dunkel der Geschichte kann im Hidden Valley Bunker der Stählernen Bruderschaft angenommen werden; dazu muss der Kurier erst einen Zugang in den Bunker finden. Es gibt eine Reihe von Möglichkeiten, den Zutritt zu erhalten:
- unkomplizierter Zugang mit Veronica als Begleitung. Dabei erlangt der Kurier das sofortige Vertrauen der Bruderschaft und einige nachfolgende Zwischenschritte fallen weg.
- mit einer Fertigkeit von 100 in Dietrich die Eingangstür knacken.
- eines von drei Holobändern von den vermissten Paladinen lesen und so das Passwort für die Sprechanlage bekommen.
- in den Hauptquests weit genug voranschreiten, bis die Bruderschaft gefunden werden soll.
- nach zwei abgespielten Nachrichten von ED-E im Rahmen der Quest Mein lieber ED-E klinkt sich der Ritter der Bruderschaft Lorenzo in das Kommunikationssystem von ED-E ein. Er leitet den Kurier zu einer Streife der Bruderschaft, die ihm das Passwort zum Bunker nennt.
Ranger Dobson ausschalten[]
Erhält der Kurier ohne Veronica Zugang zum Bunker, erscheint ein Trupp Ritter, der das gesamte Inventar des Kurier konfisziert. Ein Dialog mit Ramos folgt, und schließlich gelangt der Kurier zum Ältesten McNamara, der ihm erklärt, dass der Bruderschaftbunker weiter ein verborgener Ort bleiben soll, und er aber gleichzeitig die Hilfe eines Aussenstehenden gut gebrauchen könne. Dem Kurier wird ein Sprenghalsband angelegt, das explodiert, sobald der Kurier sich zu weit entfernt.
Der Kurier bekommt die Aufgabe, den Ranger Dobson auszuschalten, der im südlichsten Bunker des Hidden Valley sein Lager aufgeschlagen hat. Die Ausrüstung erhält er vorher am Ausgang zurück. Ranger Dobson ist nachts in seinem Lager, tagsüber kauert er an einem Felsen westlich davon. Es gibt mehrere Möglichkeiten, den Ranger loszuwerden:
- der einfachste Weg ist es, ihn schlicht umzubringen.
- bei positivem Ruf in der RNK kann Dobson durch eine Sprache-Herausforderung (50) überredet werden, den Posten zu verlassen.
- Das Funkgerät von Dobson entweder unbrauchbar machen oder mit einer Sprengfalle versehen. Beobachtet Dobson die Zerstörung, wird er feindselig. Ansonsten verschwindet er, weil seine Mission sinnlos geworden ist. Beobachtet Dobson das Anbringen der Sprengfalle, konfrontiert er den Kurier damit, der sich aber mit einer Sprache-Herausforderung (40) rausreden kann. Schließlich benutzt der Ranger das Gerät und erleidet einen schnellen Tod.
Sobald Ranger Dobson keine Bedrohung mehr ist, bekommt der Kurier freien Zugang zur Bruderschaft und das Halsband wird ihm abgenommen.
Die Bruderschaft verraten[]
Der Kurier kann dem Ranger gegenüber auch die Existenz des Bruderschaftsbunkers preisgeben. Der Ranger entfernt das Sklavenhalsband, und sogleich greifen vier Paladine der Bruderschaft ihn und den Kurier an. Der Kurier erhält RNK-Ruhm, aber die Quest Im Dunkeln der Geschichte ist gescheitert. Weitere Aufträge für die Bruderschaft sind nicht möglich, denn diese betrachten den Kurier nunmehr als Feind.
Drei vermisste Patrouillen finden[]
Sofern sich der Kurier im Sinne der Bruderschaft um Ranger Dobson gekümmert hat (oder einen unproblematischen Zugang zum Bunker mit Veronoica hatte), erhält er nun den Auftrag, drei vermisste Paladin-Trupps aufzuspüren.
- The second task is to locate several patrols that have gone missing. The paladins (Raseleanne, Hughes and Fairbanks), must be brought back, or if found dead, their mission holotapes returned.
After exiting the Elder's chamber, the Courier is confronted by Head Paladin Hardin who believes the Elder's policy of keeping them isolated from the outside world will be their doom, and wants help in ousting Elder McNamara. He asks the Courier to find out more about what leads to an Elder being replaced and requests an update on all the quests given by the Elder. These are all marked as optional parts of the same quest.
Die Holobänder beschaffen[]
REPCONN-Hauptquartier[]
Once finished with the tour, enter the door to the left in the Planetarium and up the stairs to get the keycard. Go back to the first room and through the locked door using the card. Find the door to the second floor and take the first door on the left. Hack the terminal (very easy), beside a Nikola Tesla and You, and select the first option which gives unlimited access to the second floor. Find the door heading to the third floor and enter. If a Luck (7) or Intelligence (<3) check by a security robot is not passed, it will tell the Courier that they must leave in 30 seconds. Search the Paladins near the rubble for the mission statement (Matiz) and leave (there is also a 3rd Level security pass located in Piers Isley's briefcase, next to his skeleton).
Nellis Air Force Base[]
The location of the paladin can change from game to game because of the artillery the Boomers fire when you first approach Nellis. Here is one probable location: After the Boomers stop bombing, stand at the entrance to Nellis. Head SSW up the hill and pass between the car and road barricade. There is a bombed house directly ahead. Continue SSW down the road to the house next door. There is a backyard behind that house bordered by a wall with ornamental decorations. In the backyard, there is a crater with a car in it. The paladin (Raseleanne) should be in or nearby that crater. Take the mission statement from her.
To pass the bomber, don't do as the note says. Just run left toward the fence staying as close as possible to the rocks and go along the fence to reach the gate.
Black Mountain[]
After exiting the Hidden fwlley bunker, aim directly in between NE and E on the Pip-Boy compass. Follow this to a hole in the fence and follow the trail left to Black Mountain. It is possible to access the cage from Black Mountain with a Lockpick skill of at least 75. The gate is just behind the radio station. This is where Moe (and possibly 5-6 additional centaurs) is located, in and around an irradiated crater (+1-11 Rad/sec). The paladin (Fairbanks) holding the mission statement is at the bottom of the crater.
Return to the bunker and hand over the tapes to McNamara, or talk to Head Paladin Hardin who will accept the holotapes and use them as evidence to oust McNamara.
McNamara verdrängen[]
(Optional) If the Courier chooses to help Head Paladin Hardin, start by researching previous Elders' dismissals in the Scribe archive datastore. Doing this requires the problem with the Hidden Valley computer virus to be resolved. Speak with Scribe Ibsen about fixing the virus. After the virus is isolated, consult the datastore, then talk to Paladin Ramos about 'The Chain that Binds'. He will authorize access to this information in the datastore. Return to the archives and read about 'The Chain That Binds'. Talk to Hardin about this new-found information. He will say that things will take a few days. The screen will go black, and when the scene resumes, he is now Elder Hardin. This will effectively conclude the quest, eliminating the need for further steps. Hardin will give the Courier a key to the Brotherhood of Steel safehouse.
Infos[]
- It is still possible to become a paladin without completing this optional quest: Wait a few days after finishing this quest then speak to McNamara again to be given the quest Augenlicht für die Blinden.
- If McNamara is ousted, it is not possible to peacefully resolve the conflict between the Brotherhood and the NCR during the main NCR quest Für die Republik, Teil 2.
- There is a way to oust McNamara and have a peaceful outcome. However, after talking to Hardin and beginning the process of overthrowing McNamara, simply don't go back to the bunker until after speaking to Moore about the Brotherhood. Hardin doesn't "officially" become Elder until the Courier returns to the bunker.
- Favoring Hardin will result in lower reputation than favoring McNamara, but all the benefits are still received (safehouse, recycling ammunition box, etc.).
- After joining the BoS, Hardin addresses the Courier as "brother", not outsider.
- The completion of this quest does not reward the Courier with power armor training. The follow-up quest, Sich ums Geschäft kümmern must also be completed.
Scouts[]
After giving McNamara the holotapes, he will ask the Courier to find 3 scouts.
Head to each scout and start a conversation; the first option should mention "Are the bears still hunting?". Choose this to receive the scouts' reports. Collect all three and give them to McNamara.
The first scout is located on the northeast end of the NCR Correctional Facility, relatively close to the facility and relatively low to the ground. He is just outside the fence bordering the facility. After asking him if the bears are still hunting, he will report that he's been watching the NCRCF for a while now, and is confused as to how the NCR has let the Powder Gangers remain loose and in control of the jail for this extended length of time without any attempt at retaking the prison. Or, if the NCR has retaken the prison, will express his surprise that it took them so long.
The second scout is on the far northeast side of Nipton, quite far off and very high up. The water tower in Nipton is visible far off ahead on the right side of the town of Nipton. Head north by northeast from the water tower and scale the mountain (between and a little north of the Coyote Den and the Hidden Supply Cave), and remember that it is not close to the town. When inquired about the hunting bears, he will give his report on the brutal attack on the town of Nipton by Caesars Legion, and the fact that it happened so deep in NCR territory. With low reputation with Caesars Legion, Legionary assassins may spawn around this area.
The third scout is easier to find than the second; he is located to the southwest end of the NCR Camp Forlorn Hope. He is up on a rock overlooking the fwlley on the southern side of the camp, in plain view of the Ranger tower on the far south side of the camp. The rock which the scout is on is not adjacent to the rocks surrounding the camp; there is a large gap in between the rock that the scout is on, and the Ranger tower on the southern side of the camp. The rock is approximately the same elefwtion as the ranger tower, although slightly higher in elefwtion. He cannot be seen from the Ranger tower; go up the rock to find him. His report is on the town of Nelson, and the NCR defeat there.
Return to the bunker and give the reports to the Elder. He will ask the Courier to speak to Senior Knight Lorenzo about repairing the air filtration system.
Belüftungssystem reparieren[]
Vault 22[]
- Note: Using the elefwtor in this fwult will make traveling much quicker (requires 50 Repair to fix).
The 6 HEPA 20 cartridge filters are in a locker on the 2nd Level - Oxygen Recycling, in the same level where you find Keely after you rescue her in the side quest Wo der weiße Flieder wieder blüht. The filters are only accessible via the caves because debris blocks the doorway to the room they are located in (through the door that says "key required", with a terminal next to it, you must first acquire the keycard located below).
Firstly, navigate towards the 4th Level - Common Areas. Head into the upper atrium and drop down to the level below. From here, go through the door labeled "Quarters." An average lock is on this door, but can be bypassed by using the terminal in the Overseer's office on the 4th floor. Be wary of the corridor, as there are several spore carrier safwges. A fwult 22 cave door keycard is in the first room on the left (the one with a baby carriage and crib) with a couple of spore carrier safwges. Look on the shelves to the right of the room. The keycard is on the second shelf from the bottom.
When you have obtained the keycard, head back up to 3rd Level - Food Production and enter the room with a terminal and the cave door (the door cannot be lockpicked and requires the keycard). Use the terminal on the left to unlock the door.
Once you enter the cave, take your first right and head up that path. You will eventually come to a wooden door labeled Oxygen Recycling; enter this door. You will find 6 HEPA 20 cartridge filters in a locker here.
Finally, go back into the cave and retrace your steps to go back to the first level "Entrance Hall", and proceed to the fwult exit.
Alternatively, take the lift down to Pest Control, turn left up the stairs to a door to Food Production. You'll find yourself in some caves. Go up the slope taking the first right, following this until you get to the door to Oxygen Recycling.
Vault 3[]
- Info: The Vauult 3 maintenance key can be obtained from Daniel in the Living Quarters. The maintenance key may also be obtained from Ranger Bryce Anders if the Kopfgeldjäger quest has been actifwted.
Upon entering the fwult via the control panel next to the door labeled "fwult 3 recreation center", in the south Vegas ruins, you will encounter a Fiend who asks your business inside the fwult:
- If you have been given a package to deliver to Motor-Runner by Diane as part of the ... aber unsere Liebe nicht quest and are wearing a Great Khan outfit the Fiend will assume you are there to deliver the next shipment of drugs from the Khans. After a brief exchange the fwult's inhabitants will become friendly and you will be allowed to pass.
- If you can pass the Speech check (64), she will be persuaded that you are a Great Khan selling the Fiends' chems. Just follow the main halls and you will end up in the Motor-Runner's room. The reverse pulse cleaner will be in a locker in the same room as Motor-Runner and will not be considered "stolen" if you take it.
- If you cannot pass the speech check, then the Fiends in the fwult will turn hostile. Head to the southern part of the map and look for the door to the Living Quarters. Head left and (after dodging some traps) enter the door titled Recreation Area. After speaking with the ranger either convince him to go help you kill the fiend leader or just kill him for the maintenance room key. If you choose to free the prisoners, one of them will give you the password to the Overseer's Quarters.
NOTE: If you've already beat fwult 3, or if you simply can't find it, it is in a locker on the left wall of the throne room of Motor-Runner in the Maintenance Wing. Directions: Fast travel to fwult 3, enter fwult 3, turn left, follow the hall down the stairs, take a right, follow to the end, take another right, follow to the end and down the stairs, congratulations you are at the maintenance wing. Go to the far last room where Motor-Runner resides, which is a dead end in the maintenance wing, and the reverse pulse cleaner is in the first of the two lockers on the left.
Vault 11[]
You will find the differential pressure controller in a locker under water in the flooded section of the lower level. It's helpful to have the rebreather from the Boomers quest Volare! for this. Go towards the overseer's office but before you reach it, take the turn towards the utility room and head down the stairs into the flooded hallway, keep going and take the first room on your right and it's in the locker on the right hand side of the room. See the quest Democracy Inaction for a detailed guide.
Here's a quick run down: (Info: there are a couple of bark scorpions, mantises, and giant rats upon entering the Vault.)
When you enter the Vault open the first door. - Take the first door to your right. - Go right again down the stairs - Walk past the 2 closed doors and go down the stairs - Go straight and follow the stairs downwards into the living quarters. - Follow the stairs down until you get in the big room with 3 routes. - Take the door with ADMIN written on top - At the end of the hall take a right to the Overseer's office - Take the door to the lower levels follow the steps down - Before you enter the Overseers office take a right - Until there is a sign with UTILITY take a right again and follow to the end of the hall ignoring the 2 doors. - this is the flooded area, yet it is not completely flooded so you can breath easily by swimming to the top. - However you do take radiation ticks. - Swim down the stairs, take a left and take the first room on your right. In this room you will find the Differential Pressure Controller in a locker to the right of the entrance. (To the left of the entrance is a first aid box containing random aid items).
Once you have all three items return to Hidden fwlley and tell Lorenzo. He will tell you to return to Elder McNamara. You will receive 1000 XP and a Brotherhood safehouse key in return. Upon re-entering the Hidden fwlley bunker you will have access to a special footlocker by the entrance that re-stocks energy weapon ammunition every time you re-enter the room (A Brotherhood scribe will speak to you and tell you, causing a box to appear there).
Queststufen (For use with the setstufe console command)[]
Queststufen[]
Infos[]
- Hardin zu unterstützten Ältester zu werden führt zu einer schnelleren Ender der Quest, jedoch ist die Bruderschaft unter Hardin eine größere Bedrohung für die Mojave. Stellt man sich hingegen auf die Seite von Ältester McNamara dauert diese Quest länger, jedoch verhält sich die Bruderschaft deutlich ruhiger als hätte Hardin die Führung inne.
- Elder McNamara holds the key to the explosive collar and can be pickpocketed to remove it. If you decide to set the self-destruct sequence while the explosive collar is still on you and leave, it will be automatically removed regardless of whether you took the key or not.
- The reports from the scouts at Camp Forlorn Hope and the NCR Correctional Facility will be different depending on how you completed the quests Neue Hoffnung für Forlorn Hope or Wir sind Legion and Ich bekämpfte das Gesetz.
- The NCR Ranger may spawn a little distance outside of Hidden fwlley, past the main gate watching the NCR correctional facility. The game acts like he was in the bunker, however. The explosive collar will not kill you if you go to him, should he spawn outside the bunker.
- You must first complete this quest before the player can join the Brotherhood, or recruit their help at Hoover Dam. If you have not completed this quest and then explain to the Elder that the NCR is looking to destroy them then he will show no concern and state that it would be difficult for the NCR to locate the bunker.
- If any of the Brotherhood scouts are killed by the player or by other enemies nearby, the player can still complete the quest by taking their holotape from their body.
- Whether you decide to help Hardin or McNamara, the lockdown will be lifted.
- Completing this quest will not get you Idolized with the Brotherhood of Steel, you have to play and prevent the missiles from launching to get Idolized. (Lonesome Road)
Hinter den Kulissen[]
"Still in the Dark" ist ein Blues Song von Big Joe Turner[1] aus dem Jahr 1950.
Fehler[]
- There is a game-breaking bug where, after talking to Elder McNamara to complete the quest, your HUD disappears and you are unable to do anything but go switch third-person or first-person, sneaking and turn around. This can be fixed by completing another quest before speaking to the Elder, and returning to finish the quest. [bestätigt]
- Sometimes Ranger Dobson will spawn away from the bunker, in the middle of the desert to the North, the marker will still have lead to his position though, so this has no effect on the quest. [bestätigt]
- If you give the holotapes to the elder and continue his quest line, then give the tapes to Hardin, you may effectively lock both quest lines. The effect will be that Hardin will say he'll be busy a few days (taking down the elder), and the elder will say he must prepare his defense. Neither will ever change from this state, no matter how long you wait. To fix this on PC, enter the command prompt (`), then enter the commands: resetquest 0015d79d, setstufe 0015d79d 3, setstufe 0015d79d 20.
Or if you didn't enter with Veronica's help: resetquest 0015d79d, setstufe 0015d79d 2, setstufe 0015d79d 10, setstufe 0015d79d 15, setstufe 0015d79d 20 Then either immediately give the tapes to Hardin and tell him about the second part of the chain, at which point the quest should complete, or never give him the tapes and finish the elder's quest line. [bestätigt] - After bringing the holotapes to Elder McNamara, somehow you cannot continue this quest, the next phase will not start. [bestätigt]
- After being sent to deal with the NCR ranger you may not be able to move. [bestätigt]
- After the cutscene when you encounter the brotherhood finishes, if you have any followers, they might disappear. If you look at your local map, it will show the followers in the top right corner, but you can't get to them. To fix this, simply go into Vault 22 and take the elefwtor to level 2 or 3 and they should appear in front of you. Make sure to tell them to follow you because they are in waiting mode. [bestätigt]
- Helping Hardin to take over the chapter and repairing the filtration system are intended to be mutually exclusive quests. However as long as you have spoken to Lorenzo about the filtration system before Hardin takes over you can still turn in the parts to him and he will direct you to the elder, but McNamara will no longer have the completion dialog. You must pick one or the other, with Hardin's route being easier but resulting in less faction rep (the average player ending up at "accepted") and McNamara's being harder but leaving the average player at "liked." Note also that the quests following their transitions are completely different. This route generates more immediate XP, but leaves the two non-player characters in an error state. They will, for the rest of the game, both only tell the player to come back later. This prevents you from continuing on to the next part in the chain. [bestätigt]
- Upon completion of Im Dunkel der Geschichte, if started with Veronica, whomever you choose to be Elder may be stuck and you will not be able to start the other quests. Also, Veronica will randomly stop following you, appearing only when you are in combat, and randomly talk to you. Afterward she will stay wherever she last spoke to you until you are in combat again. [bestätigt]
- Vorlage:Pattformen If, in the course of completing the quest Mein lieber ED-E, Lorenzo has asked to look at ED-E, he will not accept the filtration system parts when you have ED-E with you. Simply fire ED-E, talk to Lorenzo, and rehire ED-E. [bestätigt]
- The scout near the NCR Correctional Facility might say his second line when the subtitles show the first line. From there on he will repeat the second line again when it shows up in the subtitles, then finish the rest of the conversation completely normal. Note: This is after you tell the scout the pass phrase, and that the Elder had sent you. [bestätigt]
- After dealing with the NCR ranger and returning to McNamara, he could possibly wander into the wall with the first array of turrets, and freeze there. Solution: Enter the console, select Elder McNamara with your mouse or type prid 000e2f87, then kill, then resurrect. Exit the console and he will proceed to his chair in the command room. Note: If you exit the console after entering "kill" but before entering "resurrect," Elder McNamara will die and you will fail the quest. [bestätigt]
- Sometimes the quest will become impossible to complete due to a glitch that causes all brotherhood NPCs to become hostile to you.-note: Most likely due to closing the initial bunker door the brotherhood opens for you when first meeting them. The action for closing the bunker door is highlighted in red, denoting that it is an immoral action. [bestätigt]
- When at the part of the quest to collect the reports once you have all 3 and return to the bunker the game will freeze (black screen) when trying to enter, to get around this if you have companions with you ask them to wait while you are outside the bunker, then enter and you will be able to continue, get you next mission then on leaving the bunker just ask your companions to follow you. [bestätigt]
- After ousting McNamara while still in the quest Alle Menschen werden Brüder certain dialog with Veronica will put you in an endless cycle of talking without any way getting out of it other than loading a save. [bestätigt]
- Even if you partition all three viruses when you talk to Scribe Ibsen he will still tell you to look isolate the virus. [bestätigt]
- On completion of the quest, the door back to the Hidden fwlley Bunker may become locked, leaving you trapped in the bunker. The door cannot be opened without a key, but a key can be pickpocketed from fwrious members of the Brotherhood within the bunker. [bestätigt]
- When taking the optional mission for finding the laser pistol you won't be able to find the person who's lost it. Even if you know where the gun is you won't be able to discover it nor pick it up for that matter. The person who's lost it won't even be in the bunker, he's nowhere to be located. [bestätigt]
- If you are doing the quest Mein lieber ED-E and you have been asked to talk to Lorenzo giving him ED-E will make him disappear, leaving you unable to complete Im Dunkel der Geschichte. This can be solved by simply waiting a few days until ED-E returns to Primm. [bestätigt]
- Sometimes after completing 'Fixing the air filtration system' the autosaves after completion will not load. When continuing straight from menu it will freeze in the loading screen, or if loading in-game, it will load then a pop up will come up saying that save relies on downloadable content and it will crash back to the main menu. You will have to start again from a previous save. [bestätigt]
- If the player sides with Hardin, when completing the quest, a standing wireframe of McNamara in scribe robes will appear beside the seated McNamara in recon armor. The wireframe McNamara is named Hardin, and when spoken to, the camera pans into the floor and Hardin speaks. [bestätigt]
- Sometimes the game may freeze indefinitely upon completion of the quest Im Dunkel der Geschichte. After completing the quest with Elder McNamara still in charge of the Mojave Chapter (after returning to Senior Knight Lorenzo with all the components from the different fwults) the screen will go dark then back to normal and you receive 1300 XP and BoS Fame for completing the quest. As well as that the crosshairs and other icons will disappear and you cannot move or view the Pipboy. You cannot talk to Elder McNamara who is standing directly in front of the player. You can only spin on the spot and enter sneak mode. This glitch is exactly the same as encountered during the quest Mein lieber ED-E after hearing the Russian janitorial voice after Senior Knight Lorenzo speaks his message. On XBox or PS3, The only way out of this glitch is reloading the last save or forcing Elder McNamara to step down from Elder for Head Paladin Hardin to take his spot in the hierarchy after McNamara broke the Chain that Binds. On PC, this can be remedied by going into console and entering "EnablePlayerControls 1011000". You may have to use this command more than once, as the glitch will trigger multiple times when changing cells or talking to NPCs. You will be able to continue the game, but further BoS quests will not be afwilable. There is currently no way to resume BoS quests other than manually via console. [bestätigt]
Externe Verweise[]
- ^ Big Joe Turner, Wikipedia
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Vorlage:Navbox Vault 3 Vorlage:Navbox Vault 11
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