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Harte-Zeiten-Blues
FalloutNVHardluckblues
OrtePumpstation Ost, Pumpstation West, Vault 34
Gegeben vonMorgan Blake, Terminal der Pumpstation, Vault 34 Serverterminal
Belohnung200-250 XP
RNK Ruhm
base id00159fa0
 
Gametitle-FNV
Gametitle-FNV
Warning: Radiation has been detected by the filtration system. No leaks are detected within this facility please investigate external causes to correct this issue.
—East pump station terminal.

Harte-Zeiten-Blues ist eine Nebenquest in Fallout: New Vegas.

Schneller Lösungsweg

Quest: Hard Luck Blues
(Optional) Speak to Morgan Blake at the RNK-Pachtfarmen.
Go to the Pumpstation Ost oder Pumpstation West and enter it.
Actifwte the terminal and restore the network connection.
Go to Vault 34 and enter it.
Find the terminal in the reactor room.
Choose whether to help the Sharecropper farms or the trapped fwult dwellers.
200-250 XP and RNK Ruhm

Detaillierter Lösungsweg

Gehe zu den RNK-Pachtfarmen und rede mit Morgan Blake. Wenn Sie keine Feldfrüchte auf der Farm einbringt, ist sie eventuell in den Farmpächterbaracken. Sie sagt das es den Früchten schlecht ergeht und denkt, das vielleicht etwas in dem Wasser ist. Blake wird dich fragen, die Pumpstation Ost zu untersuchen, um die Quelle der Verunreinigung zu finden. Akzeptieren ihr zu helfen beginnt die Quest. Ein weiterer Weg um die Quest zu beginnen, wäre direkt zum Hauptcomputer unterhalb vom Büro des Aufseher zu gehen und den SOS-Eintrag zu lesen.

Reise östlich entlang des Rohr zu der Pumpstation Ost. Betrete das größere Gebäude (die Tür ist gekennzeichnet mit "Pumpstation Ost" anstatt "Ostzisterne") und aktiviere das Terminal auf dem Schreibtisch. Es hat eine beschädigte Netzwerkverbindung, welche repariert werden muss (50 Punkte in der Fertigkeit Wissenschaft benötigt), bevor es richtig funktioniert. Once the terminal has been repaired and activated, read the message marked "Warning". The message tells you about a problem the pumping station is having with radiation contaminating the pipes. If you have not already visited the farms and received this quest, reading this message will cause it to start.

Before proceeding to Vault 34 it is wise to make adequate preparations. The Vault is saturated with radiation; large amounts of Rad-X and RadAway will be necessary. There is an Average locked safe with about a dozen Rad-X and RadAway inside the vault clinic. Note that you will frequently be taking a minimum of +1 RAD/sec even with high radiation resistance as Rad Resistance is capped at 85%.

The Vault is full of feral ghouls with high health and strong melee, and the corridors are badly constricted. Some areas are underwater. High DT armor, preferably with Rad Resist, is strongly recommended.

Head east towards the Vault 34 map marker. Right before the main cave entrance lies a truck with many radioactive barrels surrounded by a group of golden geckos.

The Vault 34 cave has two entrances - the second is at the summit of the bluffs. Unlike most cave entrances, the summit entrance is situated vertically, slightly recessed into the rockface. This entrance is labelled simply as "Enter Cave". This short, circuitous cave has a few golden geckos and minor loot. Deep within the cave lies Vault 34's open Vault door. The Vault population has been transformed into Wilde Ghuls, and the security officers have become Leuchtende.

Vault 34 had severe problems with overpopulation, compounded by an overstocked armory. To access (and loot) the armory, the Vault 34 security terminal, the Vault 34 utility terminal, and the Overseer's terminal must be accessed. If you have insufficient Science skill to hack the Very Hard terminals, the first two passwords can be found on glowing one corpses (Vault technicians) that lay underwater, trapped beneath desks, in two separate but nearby locations. Both locations have stairs that go down into radioactive water, and each location is marked with a stream of water falling from the ceiling. Neither location needs to be drained to loot the glowing one technicians for the passwords (security terminal password and utility terminal password). The rebreather is very useful here.

The overseer's door is unlocked through the terminal in the security room. To access the security room, activate the terminal in the Utility Room, located next to the entrance to the armory, and select Activate Pump to drain the flooded level. The clinic (first door before the Overseer's room) has an Average wall safe containing eleven Rad-X and eight RadAway. You will need these supplies as there is a lot of radiation in the next rooms. Exiting the Utility Room, the Security Room lies to the right; this door is underwater and inaccessible until the pump is activated. Past this door lies the terminal to unlock the overseer's room.

Head back to the Overseer's door, and kill the Overseer waiting inside.

The Overseer is a boss-type creature, with very high health. As soon as the door to his room is opened, the Overseer will engage, together with two Vault-Tec turrets in his room. The door to the small corridor leading up to the Overseer's Office will close momentarily. At least two hostile ghouls will spawn behind it and engage the player from behind. Space is very tight and companions will likely obstruct the player's maneuverability. The Overseer's pathing sometimes gets caught momentarily on his platform, affording the player a few seconds to unload freely. Note that like all turrets, the Vault-Tec turrets explode when destroyed; they should be the player's first target as they do a great deal of damage across their field of fire encompassing the entire room, and the explosion from destroying them will also damage the Overseer.

The terminal at the back of the Overseer's Office accepts the password he drops to unlock the armory door. The armory has lots of useful equipment. Several suits of Vault 34 security armor and helmets, a Kampfmesser , 10-mm-Pistole, many 10mm SMG, a sniper rifle, an assault carbine, the All-American, a Marksman carbine, a minigun, a riot shotgun, a missile launcher, missiles, 2 grenade launchers, a few C-4 plastic explosives, and the pulse gun (inside a very hard locked chest, can be opened with a key found in Pearl's barracks).

Descend beneath the Overseer's desk to the Reactor room. Past the dripping corridors, there is a room with half-flooded stairs. In the back, to the left of the stairs, there is a large, red-and-gray mainframe terminal. The terminal gives some vague information about opening a reactor door, closing the exterior vents and rerouting vault control. Reading the SOS message makes the alternative quest ending available as well as starting the quest if you have skipped the above steps.

Open the reactor door - it is just to the left of the terminal that unlocks it. There are two vault technicians transformed into glowing ones in the room. Kill them and access the computer terminal in the room (key to unlock this terminal can be found at overseers body). It presents the final choice as to how to end the quest.

Human vault dwellers are trapped in the (unreachable) underwater side of the vault. Either disable the reactor, removing the radiation contaminating the NCR Sharecropper Farms, or reroute control of the computer system to the Vault dwellers. Enter the command first through the terminal in the reactor room, then backtrack to the mainframe terminal in the previous room to confirm the command. After one of two resolutions is chosen, no further commands can be entered through the terminal.

Neither decision gives you Karma, but if you choose to help the Sharecroppers you will get a faction boost with New California Republic and 100 XP. If you choose to help the dwellers, you will earn 150 XP.

The rescued Vault 34 dwellers, led by Horowitz, will travel to the Aerotech Office Park east of Camp McCarran, taking up residence at Suite 300. It takes them about a day or two to make their way there after being freed by the player. Dialogue with Horowitz offers the option to request a "Vault Trinket" but normally no item is added to the player's inventory. Occasionally a food sanitizer may be added to the player's inventory when this option is selected.

Queststufen

StufeStatusBeschreibung
10 Investigate the Pump Station.
20 Find the source of the Radiation.
30 Shut down Vault 34's Reactor to help the Sharecropper Farms.
40Quest beendetIcon check(Optional) Save Vault 34's trapped dwellers by leaving its Reactor intact, dooming the Sharecropper Farms.

Infos

  • There's a second corpse that contains the password on the opposite end of the floor (also underwater), making it possible to access the Armory before swimming down for the utility terminal password.
  • It is possible to activate this quest by going directly to the East pump station and activating the terminal (Science 50 required) without having been to the Sharecroppers.
  • It is also possible to activate this quest by going directly to the reactor room in Vault 34. Upon activating the computer terminal in the reactor room (or the terminal just outside the room) and reading the "SOS" message, the quest will begin.
  • If the player failed to speak with Victor after initially talking to him at Goodsprings, it is possible for him to show up in the tunnels on the way to the wasteland from the vault.

Hinter den Kulissen

"Harte-Zeiten-Blues" is a blues song first recorded in 1950 by blues/soul artist Roy Brown, for whom it achieved a No.1 on the R&B chart. The lyrics speak of a vagrant with a life very similar to that of the Lone Wanderer.

Bugs

  • xbox360Icon xbox360 If you have a human follower die near Vault 34 (Boone in the example experienced) and have ED-E as companion waiting elsewhere, it can sometimes cause ED-E to fast travel to you once you are in Vault 34. As well, ED-E will frequently ignore wait commands, with little rhyme or reason
  • pcIcon pc ps3Icon ps3 white xbox360Icon xbox360 If you choose to save trapped Vault dwellers from Vault 34 and meet them at "Aerotech Office Park" the player will have an option to ask for a reward "Vault trinket", which doesn't actually add anything to player's inventory. Furthermore - dialogs appear to be looped and bugged. The vault dwellers might not appear at Suite 300 at all despite the quest being finished and your Pipboy entry showing that you saved them. Note: Sometimes after waiting 3–4 days and returning to the office park they will appear. [überprüft]
  • pcIcon pc ps3Icon ps3 white xbox360Icon xbox360 The terminal in the East Pump Station may be accessible even without the required Science skill of 50; the terminal will turn on and the "WARNING" message will still be readable. This also happens with West Pump Station sometimes. [überprüft]
  • pcIcon pc ps3Icon ps3 white xbox360Icon xbox360 Two feral ghouls come through the broken glass near the reactor and attack you, they have no names and allow no searching of their bodies after being killed. [überprüft]
  • xbox360Icon xbox360 After choosing to save the trapped vault dwellers, one may encounter a docile glowing one. Sadly, the player cannot engage it in dialogue. It's marked as an ally, both in V.A.T.S. and as a tick mark on the mini-map. Like the unnamed feral ghouls, the glowing one has no name and nothing in its inventory. [überprüft]
  • pcIcon pc ps3Icon ps3 white xbox360Icon xbox360 Sometimes the terminal in the reactor room will be locked with the message (terminal locked please contact an administrator) with no way of activating it and not being able to finish the quest. Ensure the player grabs the Overseer's password from the Overseer's corpse beforehand. [überprüft]
  • xbox360Icon xbox360 Upon entering the overseer's office, he will be dead and no feral ghouls will swarm you. [überprüft]
  • pcIcon pc xbox360Icon xbox360 The vault dwellers will not be found in Aerotech suite 300. [überprüft]
  • pcIcon pc xbox360Icon xbox360 Entering Vault 34 with ED-E as a companion may trigger a glitch causing him to become trapped within a corridor ceiling rendering him unplayable. [überprüft]
    • pcIcon pc xbox360Icon xbox360 Possible workaround: Ask ED-E to move back using companion wheel to unstick. [überprüft]
Hauptquests
Akt 1Gehirnerschütterung für Anfänger · Wieder im Sattel · Lagerfeuer-Romantik · Da sind sie lang! · Ring-a-Ding-Ding!
Akt 2Wild Card (Wild Card: Ass im Ärmel, Führungswechsel, Sie und welche Armee?, Nebenwetten, Feinschliff) · Der House gewinnt immer (I, II, III, IV, V, VI, VII), VIII) · Gebt Caesar, was des Caesars ist · Et Tumor, Brute? · Dinge, die Rums machen · Dinge, die Rums machen · Kings-Gambit · Für die Republik, Teil 2 · Es geschah am hellichten Tag/Arizona Killer
Akt 3Freiheit zu, Freiheit von · Alles oder Nichts · Veni, Vidi, Vici · Heureka!
Nebenquests
Republik NeukalifornienDas Wandern ist des Bergmanns Lust · Vor der eigenen Tür kehren · Bitter-Springs-Krankenstations-Blues · Showdown in Boulder City · Hör auf dein Herz · Drauß' vom Berge komm ich her · Don't Tread on the Bear! · Emergency Radio · Auge um Auge · Die Flaggen unserer Versager · Harte-Zeiten-Blues · Es hat gar nicht wehgetan · Es fährt ein Zug nach Nirgendwo · Die Wüste lebt · Wunder der Medizin · Ein Retter in der Not · Pressierende Angelegenheiten · Neue Hoffnung für Forlorn Hope · Return to Sender · Dem Ingeniör ist nix zu schwör · Die weiße Wäsche · Wo der weiße Flieder wieder blüht · Drei-Karten-Kopfgeld · Ich hatt' einen Kameraden · Verlass dich auf mich
Caesar's LegionVorsicht vor dem Zorn Caesars! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Ein Herz aus Stein · Die Einschläge kommen näher · Trau, schau, wem? · We Are Legion
Der StripJenseits des Fleisches · Bye Bye Love · Klassische Inspiration · Schweigen ist Gold · Ein ungleiches Paar · Tops-Stars · The House Has Gone Bust! · Wenn der Mond über dem Turm steht
Freeside & Äußeres VegasGleich und Gleich · Blute mich aus · Schuldeneintreiber · Im Auftrag des Kings · Hoch-Zeit · Der Schutzengel von Vegas · Schmuggelnde Kojoten · Die Show muss weitergehen
Rumser...tanzen die Ameisen auf dem Tisch · Sommer, Wüste, Sonnenschein · Volare! · Junge Herzen
Großkhane...aber unsere Liebe nicht · Weine nicht, kleine Niete · Arm wie die Kirchenmäuse · O mein Papa
PulverbanditenRausgeworfen · Ich bekämpfte das Gesetz · Lauf Goodsprings Lauf · Wieso können wir nicht Freunde sein?
Stählerne BruderschaftAugenlicht für die Blinden · Im Dunkel der Geschichte · Sich ums Geschäft kümmern
SonstigeFlieger, grüß mir die Sonne · Irre, irre, irre · Schiesserei in der Geisterstadt · Nachtpirscher, ick hör dir trapsen · Hab mein Herz im Ödland verloren · Ich will 'nen Sheriff als Mann · Die Legende des Sterns und Die Legende des Sterns · Unfreundliches Zureden · Glücksrad
Begleiter-QuestsMein lieber ED-E · Für Auld Lang Syne · Herzschmerz nach Ansage · Alle Menschen werden Brüder · Ich weiß was du in Bitter Springs getan hast · Nothin' But a Hound Dog · One for my Baby
Unbenannte QuestsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy und Charlie · Auch Leichen brauchen Prügel · Arizona Scavenger · Barton der Saftsack · Bärenbedürfnisse · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Kopfgeldjäger (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Geheiltes Bein · Klauen raus · Geschäfte mit Contreras · Verunstaltung des ehrenwerten Steins · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Formbare Mini-Rumser · Friend of the Followers · Ein gutes Hausrezept · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley Computer Virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Langfristige Behandlung · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Keinen Berg von Bohnen wert · Ein Ghul der alten Schule · Ein paar tote Desperados (I, II) · Papiere bitte · Pistol Packing · Playing on the Old Joana · Aus schlechtem Fleisch wird nie gute Suppe · Pulver für die Leute · Alle Macht dem Volk · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Karawaneregeln · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · Die Schreie der Brahmin · Silus Therapie · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Marken unserer Gefallenen · Dumme Deserteure · Thought for the Day · Touristenattraktion · Trudies Radio reparieren · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · Wir müssen aufhören, uns so zu treffen · Wind-Brahmin Wrangler · Du musst ein paar Eier zerschlagen · You Make Me Feel Like a Woman
Add-On Quests
Dead MoneyBrennender Himmel · Die Band spielt auf · Die Bestie erledigen · Feierliche Eröffnung des Sierra Madre! · Galaveranstaltung auslösen · Gemischte Signale · Halsband finden (8: "Dog", 12: Christine, 14: Dean Domino ) · Hervorrufen im Tampico · Letzter Luxus · Raub der Jahrhunderte · Großer Gewinner: Sierra Madre
Honest HeartsEine Familienangelegenheit · Ankunft bei Zion · Großhörner von Eastern Virgin · Chaos in Zion · Bürde des zivilisierten Menschen · Vernichten Sie die Weißbeine · Befreier des Tränenvolks  · Das Paradies verlassen · Flucht aus Zion · Aufziehende Stürme · Beim Angeln · Happy Trails Expedition · Kriegsgefangene · Nehmen Sie die Brücke ein · Flussmonster · Übergangsritus · Beliebte Attraktion · Die Toten sind heilig · Die Kundschafter  · Der trügerische Weg · Die Grand Staircase · Touristenfalle
Old World BluesAlle meine Freunde haben Aus-Schalter · Alte-Welt-Blues · Auf der selben Wellenlänge · Aus sich herauskommen · Der beste Freund des Hirns · Er kam… und ging · Feldforschung · Gehirnbohren · Leute beeinflussen · Mitternachts-Science-Fiction-Special! · Projekt X-13 · Schallemitter-Upgrade · Was Namen bedeuten · Wenn Besucher angreifen! · Willkommen zur großen Leere · X-13: Angriff des Infiltrators! · X-2: Seltsame Übertragungen! · X-8: Highschool-Horror! · X-8-Datenbeschaffungstest ·
Lonesome RoadDie Wiedervereinigung · Das Silo · Der Auftrag · Der Start · Die Tunnelgräber · Die Kluft · Der Kurier · Das Ende · Die Apokalypse

Vorlage:Navbox RNK Pachtfarmen

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