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Gebt Caesar, was des Caesars ist ist eine Hauptquest in Fallout: New Vegas.

Schneller Lösungsweg[]

Hauptquest: Render Unto Caesar
Reise nach Cottonwood Cove.
Rede mit Caesar.
Zerstöre Mr. House's Bunker und die Armee unter der Weterstation.
Töte Mr. House.
Schmiede eine Allianz zwischen der Legion und den Rumsern, oder beseitige sie, in Volare!
Bringe das Angebot der Loyalität zur Feinschmecker-Gesellschaft in Jenseits des Fleisches.
Vernichte die Stählerne Bruderschaft in Im Dunkel der Geschichte.
Treffe dich privat mit Caesar.
Heile, oder töte, Caesar in Et Tumor, Brute?
Melde dich bei Legat Lanius und beginne die Schlacht am Hoover-Staudamm in Veni, Vidi, Vici.
Belohnung: XP, Legion Ruhm
Erfolg/ Trophäe

Detaillierter Lösungsweg[]

Upon arriving at Caesar's camp the player will have their weapons removed (with the option to keep holdout weapons). All weapons will be returned upon leaving the camp. With a Sprache of 35, the player can ask what items are banned, and keep aid/chems, saying they suffer a heart problem.

Travel to the top of the hill and enter Caesar's inner camp. Here you will find the Legion Arena and, most notably, Caesar's tent.

Enter Caesar's tent and talk to him. Caesar will tell the courier that there is a vault underneath the camp with the markings of the Lucky 38 Casino. He asks the player to enter the vault and destroy it. He then returns the platinum chip.

If Benny is alive, Caesar will inform the player they will get to choose his manner of death. At this point, the player can speak to Benny.

The vault is located within a concrete bunker behind Caesar's tent. Upon entering, a Legionnaire will return all of your confiscated items. Putting the Platinum Chip in the computer will provide subterranean access to the irradiated vault.

Once you are inside the vault, you will see a large screen on which Mr. House is displayed. In conversation he will tell you the purpose of the chip and of Victor's objectives before asking you to finish the job by upgrading the computer's security protocol. You can agree to cooperate or defy him. Either way, he will inform you that he has no control over the vault's defenses and that you'll have to fight your way to the computer.

Down the stairs you will encounter a hostile protectron, a door, and the rest of the path. Behind the door you will find three computers, two of which are locked. The difficulty of the locked computers are medium, and hard, respectively, and once hacked, they can be used to disable the vault's defenses. The medium difficulty computer disables the Automatisierter Geschützturms, while the hard difficulty computer disables the protectrons. If you are able to hack both your path is clear, for now.

Either way, head down the hall. If your Repair skill is above 60, you can open the door on the right and disable the sentry bots to prevent them from becoming hostile. In the next room, you will encounter two turrets. and two protectrons. If you look through the windows on your left and right you will see Mr. House's army of Securitrons which if upgraded, will soon be operating on the Mk II OS.

The next room is protected by four protectrons. It is the generator room. If you plan on following Caesar's orders, destroy the three generators by shooting them. As they explode, the facility will destabilize and radiation (+4 Rads per second while wearing the Space Suit) will be released. This option will set off the facility's security system, which at this point should only consist of four sentry bots, unless you chose to disable or destroy them.

  • If you plan on following Mr. House's orders to complete Der House gewinnt immer, II, continue past the generator room into the computer room. It is protected by three turrets. Use the Platinum Chip and the computers will start upgrading Mr. House's security system. (The player can change still decide to help Caesar and destroy the generators.)

You can run past any enemies at this point and exit the vault the same way you entered it; however, make sure to leave any companions at the bunker entrance, otherwise the will engage the sentry bots, once again, only if you haven't disabled them, and pull you into the battle. Before you leave the bunker, your weapons will once again be taken away from you, with the exception of your holdout weapons if you do not wish to fully disarm.

Go back and talk to Caesar. The player will then receive 500 XP and Legion Fame.

Info: No matter what you've decided, Caesar will not know what you did in the vault. He will have felt the vibrations from either the blast or the update and assumed that you did what he asked. If are trying to remain friendly to both Mr. house and Caesar you can activate the Securitrons using the chip and then blow up the generators. Caesar will think you only blew up the bunker and Mr. House will only notice you activating the Securitrons. (There is no need to destroy the generators, Caesar will believe the bunker to be destroyed if you just upgrade the bots. Destroying the generators will cause you to fail Der House gewinnt immer.)

Teil 2: Mr. House[]

Caesar orders you to kill Mr. House. Make your way to the Lucky 38. If you blew up Mr House's secret bunker, the Sekuritrons inside the Lucky 38 will be hostile. Use the elevator to go to the penthouse. There are five Securitrons in the main room of the penthouse and they will all be hostile toward you. In the same area with Mr. House's big screen on the left there will be a computer tucked behind the stairs, use the computer to open the antechamber and there will be two more Securitrons waiting for you. If you are not already hostile with Mr. House, opening the antechamber will turn the Securitrons against you.

On the wall in the antechamber there will be another computer. Use this to access the elevator door next to it and take the elevator down to the control room. Use yet another computer to open Mr. House's medical pod. Talking to Mr. House gives three options:

  • You can kill Mr. House outright.
  • You can disconnect him from the mainframe (with the same results as killing him).
  • You can put him back in his pod, however he will be dead within a year from microbial infection.

Regardless of your choice, you will receive 500 XP and your objectives will update. Return to Caesar for Legion Fame and 100 XP.

Info: If House was killed previously (such as for installing Yes Man onto the Lucky 38's mainframe), this part of the quest will be skipped.

Teil 3: Rumser[]

Hauptartikel: Volare!

Caesar wants you to get the Boomers to use their artillery cannons against the NCR when he attacks Hoover Dam. However, the problem lies in that the cannons blast anyone that gets close to their base (if you already are idolized with them then this section can be skipped). While heading to their base, George will stop you and offer information on how to get past the shells. You can use a Speech check or pay him, but all it boils down to taking a left turn as soon as you see the houses and following the house line until you reach the end

Make a beeline for the fence, and once you are close enough, enter the gate. Talk to the Boomers and follow directions until you complete the Boomer questline (see the Volare! article for more details) and have support from the tribe. After all this return to Caesar and let him know that the Boomers are on his side. There is also the option to kill the leaders of the Boomers (Pearl, Loyal and Jack) which will complete this part of the quest as well.

Teil 4: Feinschmecker-Gesellschaft[]

You must bring Caesar's offer of allegiance to the White Glove Society. After learning about the society by talking to Marjorie and Mortimer, you can either tell Caesar they do not want his alliance (which ends this part of the quest) or go to Mortimer without talking to Marjorie and help revert the society to cannibalism (see Jenseits des Fleisches). Once the mission has been completed by either reverting them to cannibals or not, return to Caesar.

  • You may encounter a problem with converting the White Glove Society to cannibalism if you have a good Karma rating and/or neutral Strip reputation. Mortimer might tell you that you wouldn't have the stomach to help him or you are not well-known enough. To get around this, you either need to have a high enough Speech rating (62 Speech), or be a cannibal yourself, to convince him you can help.
  • This mission can be averted altogether if you have foiled Mortimer's plan and rescued Ted Gunderson previously. You can tell Caesar that the society will not revert back to cannibalism, so the plan to blackmail them into an alliance will not work. This though seems to have little to no detrimental effects to the Legion actually conquering the Mojave, and the player is not punished by Caesar for failure.
  • If you have killed Marjorie before starting this quest you can still complete it; Caesar will just move on to the next stage of the quest.

Once you report to Caesar, NCR will become permanently hostile. Since NCR controls many places, it will result in loss of quests, merchants, and repairmen. You should prepare yourself before reporting to Caesar.

Teil 5: Stählerne Bruderschaft[]

Caesar orders you to go to the Hidden Valley Bunker and enter to destroy the Stählerne Bruderschaft in the area. If you have not interacted with the Brotherhood, you must go through an orientation by convincing a Ranger in an adjacent bunker to leave (which can be avoided if Veronica is in your party). Due to the last quest causing Don't Tread on the Bear! to fail and the NCR to name you a terrorist, the Ranger will not talk to you and will be hostile, so you are going to have to kill him.

The Brotherhood will confiscate your weapons, so it is recommended to carry some holdout weapons before entering. From here, you can decide to destroy the bunker entirely or just kill all the Brotherhood of Steel in and around the bunker. To destroy the bunker, you will need 100 Wissenschaft to destruct the bunker from the terminal. If you do not have 100 science, you will need to pickpocket the key-cards from Edgar Hardin, Lars Taggart and Nolan McNamara. Once you have all the keycards, use the terminal next to the Self-Destruct terminal and generate the self-destruct password, go to the Self-Destruct terminal and begin bunker self-destruct sequence.

There is not an option to let them live. Once completed, return to Caesar.

Teil 6: Caesars Krankheit[]

Hauptartikel: Et Tumor, Brute?

Caesar will now explain that he suffers from painful headaches, caused by a tumor in his brain, and tells you he needs you to find a cure. You can either choose to find the cure, attempt surgery yourself (which may or may not kill him depending on your Medizin skill level or Luck), or get help from Arcade Gannon to cure Caesar. Be warned; what happens in this quest will greatly affect the ending of the game.

Teil 7: Attentat auf Präsident Kimball[]

Hauptartikel: Arizona Killer

After completing the previous quest, you learn that the NCR president is making a speech at Hoover-Staudamm. You are ordered to meet with Cato Hostilius to plan the assassination. You must now complete the quest Arizona Killer. Failing Arizona Killer will still allow you to complete Render Unto Caesar.

Teil 8: Lager des Legaten[]

Hauptartikel: Veni, Vidi, Vici

Report to Legate Lanius, where you will be teleported to the Lager des Legaten automatically. The second battle for Hoover Dam will begin.

Tagebucheinträge[]

StufeStatusBeschreibung
1 Travel to Cottonwood Cove and take the barge up the river to the fort.
2 Speak with Caesar
3 Accept Caesar's first task
5 Demolish Mr. House's bunker under the Wetterstation
7 Return to Caesar
10 Kill Mr. House
15 Return to Caesar and report that Mr. House has been neutralized.
20 Earn the trust of the Boomers and forge an alliance between them and the Legion.
22 (optional) Kill the Boomer leadership to neutralize the Boomers as a threat to the Legion
25 Inform Caesar that the Boomers will support the Legions against the NCR.
30 (If you killed the Boomer leaders) Inform Caesar that the Boomers have been neutralized as a threat.
40 Bring the Legion's offer of alliance to Marjorie of the Feinschmecker-Gesellschaft
41 Bring the Legion's offer of alliance to Mortimer of the White Glove Society
60 Inform Caesar that the White Glove Society won't support the Legion.
70 Destroy the Brotherhood of Steel's bunker.
75 Tell Caesar that the Brotherhood of Steel threat has been neutralized.
85 Meet with Caesar for a private conversation
90 Speak with Caesar once he's been cured to find out your next task.
110 Return to Caesar to be recognized for your service
120Quest beendetQuest beendetReport to Legate Lanius to begin the Battle for Hoover Dam

Infos[]

  • This quest will begin once you exit the Tops Casino after completing Ring-a-Ding-Ding! Vulpes Inculta will approach you and inform you that Caesar wishes to meet with you. If you previously killed Vulpes Inculta at Nipton, Alerio will be there in his place. Either way, you will be given the Mark of Caesar, which allows you to safely travel through Legion territory. This is essential if you have a poor reputation with Caesar's Legion. He will also mark Cottonwood Cove on your map, if the location was not already found.
  • Upon receiving this quest, depending on your progress so far, you should have received invitations to the three main factions' quests and you will have to make decisions as to which you will support. Proceeding too far down this questline will prevent you from completing House's and the NCR's questlines. See main quest arcs for more details.
  • If you become vilified by the Legion at any point during this quest, it will fail and the free quest Beware the Wrath of Caesar! will start.
  • The Courier has the option to tell Caesar off by saying "I am done working for you." Caesar will give you a stern warning. If you choose that dialogue option a second time, everyone in the tent will become hostile.
  • You cannot go back to the Mojave after completion of this quest.

Hinter den Kulissen[]

The name of this quest refers to a Gospel story in which Jesus is asked whether or not the Jews should have to pay taxes to their Roman rulers. Jesus responds by asking whose image is on the denarius. His challenger replies "Caesar's", thus admitting that the Jews are, after all, using Roman money. Jesus then instructs the crowd to "render unto Caesar what is Caesar's and unto God what is God's."

Bugs[]

  • pcpc xbox360xbox360 ps3ps3 Completing Beyond the Beef by stopping Mortimer's plans before accepting the White Glove Society portion of this quest may render it unable to be completed. Dialogue to Caesar will not include an option to indicate the White Glove Society will not revert to cannibalism, and speaking to Marjorie will direct you to speak to the dead or missing Mortimer. [überprüft]
  • pcpc ps3ps3 xbox360xbox360 During part one of the quest if the player chooses to fight Benny in the arena, some of the player's weapons may not be returned. [überprüft]
  • ps3ps3 If you try to blow up the weather station guard by placing a grenade or similar in his pocket using a Stealth Boy, the game may freeze when it explodes. [überprüft]
  • ps3ps3 If you decide to do as Mr. House asks, you may not be able to return to the strip. Entering The Strip will result in a black screen with the game music playing. [überprüft]
  • ps3ps3 If a companion is taken into the vault and becomes unconscious, by leaving the unconscious companion in the vault they will be stuck there. You will not be allowed to enter Caesar's tent. [überprüft]
  • xbox360xbox360 ps3ps3 The Legion may remain hostile even after receiving the 'Mark of Caesar.' Equipping NCR armor, exiting the Pipboy screen, then removing the armor again may fix this. (You must UNEQUIP the NCR armor. Equipping non-faction armor without first unequipping the NCR armor might not work.)[überprüft]
  • xbox360xbox360 If you Fail the Wrath of Caesar, using Legion Armor you may be able to reach Caesar and initiate the first steps of the previously failed quest, Render unto Caesar. Upon exiting the dialog all Legion members become hostile. [überprüft]
  • pcpc xbox360xbox360 If you start the quest, but kill all of the guards inside the weather station and leave The Fort before opening the vault, the platinum chip will be removed from your inventory when you try leaving and it will be impossible to get it back. The guards in the weather station will not respawn to give it to you again. [überprüft]
    • If you want to leave with the platinum chip before you open the weather station vault, you will have to kill all of the legionaries at the exit to the Fort, which will not earn Legion infamy unless you kill Lucullus (or the other ferryman) and will fail the Legion quest.
    • If you have not spoken to Mr. House at all yet and you lose the platinum chip this way, he will tell you to go collect the chip from Benny's corpse (Benny had been killed already in this instance) and will make it impossible to start/finish the Mr. House quests.
  • pcpc xbox360xbox360 If you start Beyond the Beef, then talk to Marjorie about supporting the Legion, she will reject the offer and your objective will be to talk to Mortimer. However, there will not be any relevant dialog option with him. The solution is to complete Beyond the Beef per Mortimer's instructions, then wait until after the dinner (at the next 7:00pm) when Mortimer will confirm that he has converted the White Gloves back to cannibalism and your reputation with the White Gloves will be raised to Idolized. Then talk to Marjorie about the Legion again, and this time she will support you. [überprüft]
  • pcpc There is a potential bug where the quest can get stuck on stage 40: after you first speak to Marjorie and the objective is completed, you will not get the next objective (to talk to Mortimer). The only known solution, other than using console commands to advance the quest, is to kill White Gloves (or otherwise lower the Courier's reputation with them) until the new objective "Inform Caesar that the White Gloves will not support the Legion" appears. Successfully completing Beyond the Beef at this point will not allow you to continue with Render Unto Caesar. [überprüft]
Hauptquests
Akt 1Gehirnerschütterung für Anfänger · Wieder im Sattel · Lagerfeuer-Romantik · Da sind sie lang! · Ring-a-Ding-Ding!
Akt 2Wild Card (Wild Card: Ass im Ärmel, Führungswechsel, Sie und welche Armee?, Nebenwetten, Feinschliff) · Der House gewinnt immer (I, II, III, IV, V, VI, VII), VIII) · Gebt Caesar, was des Caesars ist · Et Tumor, Brute? · Dinge, die Rums machen · Dinge, die Rums machen · Kings-Gambit · Für die Republik, Teil 2 · Es geschah am hellichten Tag/Arizona Killer
Akt 3Freiheit zu, Freiheit von · Alles oder Nichts · Veni, Vidi, Vici · Heureka!
Nebenquests
Republik NeukalifornienDas Wandern ist des Bergmanns Lust · Vor der eigenen Tür kehren · Bitter-Springs-Krankenstations-Blues · Showdown in Boulder City · Hör auf dein Herz · Drauß' vom Berge komm ich her · Don't Tread on the Bear! · Emergency Radio · Auge um Auge · Die Flaggen unserer Versager · Harte-Zeiten-Blues · Es hat gar nicht wehgetan · Es fährt ein Zug nach Nirgendwo · Die Wüste lebt · Wunder der Medizin · Ein Retter in der Not · Pressierende Angelegenheiten · Neue Hoffnung für Forlorn Hope · Return to Sender · Dem Ingeniör ist nix zu schwör · Die weiße Wäsche · Wo der weiße Flieder wieder blüht · Drei-Karten-Kopfgeld · Ich hatt' einen Kameraden · Verlass dich auf mich
Caesar's LegionVorsicht vor dem Zorn Caesars! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Ein Herz aus Stein · Die Einschläge kommen näher · Trau, schau, wem? · We Are Legion
Der StripJenseits des Fleisches · Bye Bye Love · Klassische Inspiration · Schweigen ist Gold · Ein ungleiches Paar · Tops-Stars · The House Has Gone Bust! · Wenn der Mond über dem Turm steht
Freeside & Äußeres VegasGleich und Gleich · Blute mich aus · Schuldeneintreiber · Im Auftrag des Kings · Hoch-Zeit · Der Schutzengel von Vegas · Schmuggelnde Kojoten · Die Show muss weitergehen
Rumser...tanzen die Ameisen auf dem Tisch · Sommer, Wüste, Sonnenschein · Volare! · Junge Herzen
Großkhane...aber unsere Liebe nicht · Weine nicht, kleine Niete · Arm wie die Kirchenmäuse · O mein Papa
PulverbanditenRausgeworfen · Ich bekämpfte das Gesetz · Lauf Goodsprings Lauf · Wieso können wir nicht Freunde sein?
Stählerne BruderschaftAugenlicht für die Blinden · Im Dunkel der Geschichte · Sich ums Geschäft kümmern
SonstigeFlieger, grüß mir die Sonne · Irre, irre, irre · Schiesserei in der Geisterstadt · Nachtpirscher, ick hör dir trapsen · Hab mein Herz im Ödland verloren · Ich will 'nen Sheriff als Mann · Die Legende des Sterns und Die Legende des Sterns · Unfreundliches Zureden · Glücksrad
Begleiter-QuestsMein lieber ED-E · Für Auld Lang Syne · Herzschmerz nach Ansage · Alle Menschen werden Brüder · Ich weiß was du in Bitter Springs getan hast · Nothin' But a Hound Dog · One for my Baby
Unbenannte QuestsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy und Charlie · Auch Leichen brauchen Prügel · Arizona Scavenger · Barton der Saftsack · Bärenbedürfnisse · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Kopfgeldjäger (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Geheiltes Bein · Klauen raus · Geschäfte mit Contreras · Verunstaltung des ehrenwerten Steins · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Formbare Mini-Rumser · Friend of the Followers · Ein gutes Hausrezept · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley Computer Virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Langfristige Behandlung · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Keinen Berg von Bohnen wert · Ein Ghul der alten Schule · Ein paar tote Desperados (I, II) · Papiere bitte · Pistol Packing · Playing on the Old Joana · Aus schlechtem Fleisch wird nie gute Suppe · Pulver für die Leute · Alle Macht dem Volk · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Karawaneregeln · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · Die Schreie der Brahmin · Silus Therapie · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Marken unserer Gefallenen · Dumme Deserteure · Thought for the Day · Touristenattraktion · Trudies Radio reparieren · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · Wir müssen aufhören, uns so zu treffen · Wind-Brahmin Wrangler · Du musst ein paar Eier zerschlagen · You Make Me Feel Like a Woman
Add-On Quests
Dead MoneyBrennender Himmel · Die Band spielt auf · Die Bestie erledigen · Feierliche Eröffnung des Sierra Madre! · Galaveranstaltung auslösen · Gemischte Signale · Halsband finden (8: "Dog", 12: Christine, 14: Dean Domino ) · Hervorrufen im Tampico · Letzter Luxus · Raub der Jahrhunderte · Großer Gewinner: Sierra Madre
Honest HeartsEine Familienangelegenheit · Ankunft bei Zion · Großhörner von Eastern Virgin · Chaos in Zion · Bürde des zivilisierten Menschen · Vernichten Sie die Weißbeine · Befreier des Tränenvolks  · Das Paradies verlassen · Flucht aus Zion · Aufziehende Stürme · Beim Angeln · Happy Trails Expedition · Kriegsgefangene · Nehmen Sie die Brücke ein · Flussmonster · Übergangsritus · Beliebte Attraktion · Die Toten sind heilig · Die Kundschafter  · Der trügerische Weg · Die Grand Staircase · Touristenfalle
Old World BluesAlle meine Freunde haben Aus-Schalter · Alte-Welt-Blues · Auf der selben Wellenlänge · Aus sich herauskommen · Der beste Freund des Hirns · Er kam… und ging · Feldforschung · Gehirnbohren · Leute beeinflussen · Mitternachts-Science-Fiction-Special! · Projekt X-13 · Schallemitter-Upgrade · Was Namen bedeuten · Wenn Besucher angreifen! · Willkommen zur großen Leere · X-13: Angriff des Infiltrators! · X-2: Seltsame Übertragungen! · X-8: Highschool-Horror! · X-8-Datenbeschaffungstest ·
Lonesome RoadDie Wiedervereinigung · Das Silo · Der Auftrag · Der Start · Die Tunnelgräber · Die Kluft · Der Kurier · Das Ende · Die Apokalypse
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