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| Number of actions that can be performed in a single turn.
 
| Number of actions that can be performed in a single turn.
 
| [[Beweglichkeit]]
 
| [[Beweglichkeit]]
|
+
|
 
|-
 
|-
 
| [[Rüstungsklasse]]
 
| [[Rüstungsklasse]]
 
| How likely the character is to get hit (the higher, the better).
 
| How likely the character is to get hit (the higher, the better).
| [[Beweglichkeit]]<br>[[Fallout Tactics armor and clothing|Armor]]
+
| [[Beweglichkeit]]<br />[[Fallout Tactics armor and clothing|Armor]]
|
+
|
 
|-
 
|-
 
| [[Bonus Damage]]
 
| [[Bonus Damage]]
 
| The percentage of bonus damage done in all forms of combat. Based on your race, traits, and perks.
 
| The percentage of bonus damage done in all forms of combat. Based on your race, traits, and perks.
| Race<br>[[Merkmal]]s<br>[[Extra]]s
+
| Race<br />[[Merkmal]]s<br />[[Extra]]s
|
+
|
 
|-
 
|-
 
| [[ Gewichtslimit]]
 
| [[ Gewichtslimit]]
 
| How much equipment can be carried.
 
| How much equipment can be carried.
 
| [[Stärke]]
 
| [[Stärke]]
|
+
|
 
|-
 
|-
 
| [[Kritische Chance]]
 
| [[Kritische Chance]]
 
| The base chance you will cause a critical hit with an attack.
 
| The base chance you will cause a critical hit with an attack.
 
| [[Glück]]
 
| [[Glück]]
|
+
|
 
|-
 
|-
 
| [[Damage Resistance]]
 
| [[Damage Resistance]]
 
| Reduces physical damage by a percentage.
 
| Reduces physical damage by a percentage.
 
| [[Fallout Tactics armor and clothing|Armor]]
 
| [[Fallout Tactics armor and clothing|Armor]]
|
+
|
 
|-
 
|-
 
| [[Heilungsrate]]
 
| [[Heilungsrate]]
 
| How fast you regain health, both by yourself and by being healed.
 
| How fast you regain health, both by yourself and by being healed.
 
| [[Ausdauer]]
 
| [[Ausdauer]]
|
+
|
 
|-
 
|-
 
| [[Trefferpunkte]]
 
| [[Trefferpunkte]]
 
| How much damage the character can take before dying.
 
| How much damage the character can take before dying.
| Race<br>[[Ausdauer]]<br>[[Stärke]]<br>[[Stufe]]
+
| Race<br />[[Ausdauer]]<br />[[Stärke]]<br />[[Stufe]]
|
+
|
 
|-
 
|-
 
| [[Nahkampfschaden]]
 
| [[Nahkampfschaden]]
 
| Base amount of damage the character does in hand-to-hand combat.
 
| Base amount of damage the character does in hand-to-hand combat.
 
| [[Stärke]]
 
| [[Stärke]]
|
+
|
 
|-
 
|-
 
| [[Perk Rate]]
 
| [[Perk Rate]]
 
| How frequently you acquire new perks.
 
| How frequently you acquire new perks.
 
| Race
 
| Race
|
+
|
 
|-
 
|-
 
| [[Giftresistenz]]
 
| [[Giftresistenz]]
 
| Reduces poison damage by a percentage.
 
| Reduces poison damage by a percentage.
 
| [[Ausdauer]]
 
| [[Ausdauer]]
|
+
|
 
|-
 
|-
 
| [[Strahlungsresistenz]]
 
| [[Strahlungsresistenz]]
 
| Reduces radiation damage by a percentage.
 
| Reduces radiation damage by a percentage.
| [[Ausdauer]]<br>[[Fallout Tactics armor and clothing|Rüstung]]<br>[[Fallout Tactics consumables|Drogen]]
+
| [[Ausdauer]]<br />[[Fallout Tactics armor and clothing|Rüstung]]<br />[[Fallout Tactics consumables|Drogen]]
|
+
|
 
|-
 
|-
 
| [[Skill Rate]]
 
| [[Skill Rate]]
 
| How many skill points you get per level.
 
| How many skill points you get per level.
 
| [[Intelligence]]
 
| [[Intelligence]]
|
+
|
 
|}
 
|}
   
 
[[en:Fallout Tactics derived statistics]]
 
[[Kategorie:Fallout Tactics Sekundäre Statistiken| ]]
 
[[Kategorie:Fallout Tactics Sekundäre Statistiken| ]]
 
[[Kategorie:Sekundäre Statistiken| {{PAGENAME}}]]
 
[[Kategorie:Sekundäre Statistiken| {{PAGENAME}}]]
 
[[en:Fallout Tactics derived statistics]]
 

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Diese Seite listet alle Sekundäre Statistiken in Fallout Tactics.

Liste

Sekundäre Statistik Beschreibung Sekundär von Anfangswert
Aktionspunkte Number of actions that can be performed in a single turn. Beweglichkeit
Rüstungsklasse How likely the character is to get hit (the higher, the better). Beweglichkeit
Armor
Bonus Damage The percentage of bonus damage done in all forms of combat. Based on your race, traits, and perks. Race
Merkmals
Extras
Gewichtslimit How much equipment can be carried. Stärke
Kritische Chance The base chance you will cause a critical hit with an attack. Glück
Damage Resistance Reduces physical damage by a percentage. Armor
Heilungsrate How fast you regain health, both by yourself and by being healed. Ausdauer
Trefferpunkte How much damage the character can take before dying. Race
Ausdauer
Stärke
Stufe
Nahkampfschaden Base amount of damage the character does in hand-to-hand combat. Stärke
Perk Rate How frequently you acquire new perks. Race
Giftresistenz Reduces poison damage by a percentage. Ausdauer
Strahlungsresistenz Reduces radiation damage by a percentage. Ausdauer
Rüstung
Drogen
Skill Rate How many skill points you get per level. Intelligence