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Fallout 3 ist ein post-apokalyptisches Action-Rollenspiel das von Bethesda Softworks entwickelt und vertrieben wurde. Es ist als Nachfolger von Interplays Fallout und Fallout 2 der dritte Teil der Fallout Serie. Veröffentlichungstermine waren der 28. Oktober 2008 für Nordamerika, der 31. Oktober 2008 für Europa und der 4. Dezember 2008 für Japan. Fallout 3 ist für PC, Xbox 360 und PlayStation 3 verfügbar.
Die Handlung spielt im Jahr 2277 an der Ostküste der ehemaligen Vereinigten Staaten von Amerika, größtenteils in Washington, D.C., südwestlich von Maryland, nordöstlich von Virginia. Im Gegensatz zu den vorhergehenden Teilen ist es möglich, wahlweise in der First- oder Third-Person-Perspektive zu spielen.
Setting und Geschichte
Die Monumente der Vor-Kriegszeit sind, verrostet, beschädigt und von Vegetation überwuchert, auch nach dem Großen Krieg noch in den Ruinen von Washington, D.C. zu finden: Das Kapitol, das Jefferson Memorial und andere symbolträchtige Gebäude der USA können gefunden werden, weshalb das Gebiet um Washington, D.C. auch Ödland der Hauptstadt genannt wird. Das Zentrum der Nach-Kriegszivilisation in der ehemaligen Hauptstadt der USA stellt die Siedlung Rivet City dar. Diese Stadt ist in einem alten Flugzeugträger, der von einer riesigen Flutwelle in den Potomac River gespült wurde und am Ufer strandete, untergebracht. Andere größere Siedlungen und Städte sind Megaton, Canterbury Commons, Big Town, Arefu, Tenpenny Tower, Paradise Falls und Little Lamplight. Die Wege zwischen diesen Ansiedlungen müssen zu Fuß zurückgelegt werden. Im Stadtgebiet von Washington, D.C. blockieren oft Schutt und eingestürzte Gebäude die Straßen, weshalb der Spieler zum Vorankommen oft die Metro-Tunnel benutzen muss.
Die Stählerne Bruderschaft, ein Neo-Ritterorden der sich dem Schutz der Menschheit und der Erhaltung von Technologie verschrieben hat, hat ihre Operationsbasis in den Ruinen des Pentagon eingerichtet. Diese Basis ist als die Zitadelle bekannt. Allistair Tenpenny ist Eigentümer des Tenpenny Tower und Arbeitgeber des mysteriösen Mr. Burke, der dem Spieler den Auftrag gibt, die Siedlung Megaton mittels einer Atombombe zu zerstören. Allerdings geht die größte Gefahr für die Bewohner der Ödlands von den Supermutanten aus Vault 87 aus, die von dort aus gegen alles Menschliche in den Krieg ziehen und ihr Territoriumstetig erweitert. Dazu kommt noch die zunehmende Bedrohung duch die Enklave. Diese Fraktion ist der selbsternannte Wächter und Beschützer der von ihnen gegründeten Regierung der Vereinigten Staaten unter dem Oberbefehl des selbstgewählten Präsidenten John Henry Eden. Dessen Stellvertreter ist der skrupellose und brutale Colonel Augustus Autumn. Die Enklave und die Supermutanten stellen die gefährlichsten Gegner des Spielers dar.
- Ron Perlman - Erzähler
- Liam Neeson - James, der Vater des Einsamen Wanderers.
- Malcolm McDowell - Enklave Präsident John Henry Eden.
- Peter Gil - Enklave Militärführer Colonel Augustus Autumn
- Heather Marie Marsden - Sarah Lyons
- Erik Dellums - Three Dog
- Wes Johnson - Mr. Burke
- Odette Yustman - Amata
Die Erstellung des Spieler-Charakter ist in Fallout 3 ins Spiel integriert, indem der Spieler die Kindheit seines Charakters nachspielt und dort nach und nach Geschlecht, Aussehen, Fähigkeiten usw. festlegen kann. Der Spieler wählt bei der Geburt seines Alter-Egos dessen Geschlecht und äußeres Erscheinungsbild. Danach kann er als Kleinkind, das in seinem Laufstall mit dem Kinderbuch "Du bist SPEZIAL" spielt, die primären Fertigkeiten wie Stärke, Beweglichkeit oder Glück seines Spiel-Charakters festlegen. Später erhält der Spieler seinen Pip-Boy 3000 und ein kleines Waffentraining. Weiterhin kann er mittels des G.O.A.T.-Tests seine Sekundär-Fertigkeiten festlegen. Zusätzlich können hier die ersten Quests absolviert werden, die im hauptsächlich die Beziehung des Einsamen Wanderers zu seinem Vater James prägen.
Die Charakterentwicklung mittels Skills und Perks läuft ähnlich ab wie in den Vorgängern. Der Spieler wählt aus 13 Skills die 3 Hauptfähigkeiten, die sein Charakter am Besten beherschen soll. Im Vergleich mit Fallout und Fallout 2, in denen noch 18 Fähigkeiten zu Auswahl standen, wurden 5 Skills gestrichen bzw. zusammengelegt. Erste Hilfe und Doktor wurden unter dem Skill Medizin, Werfen und Fallenstellen unter dem Skill Sprengstoff und Stehlen unter dem Skill Schleichen zusammengefasst. Outdoorsman und Glücksspiel wurden ersatzlos gestrichen.
Die Maximalstufe des Spieler-Charakters liegt ohne Add-On`s bei Level 20 und nach der Installation von Broken Steel bei Level 30. Der Spieler erhält ähnlich wie in Fallout durch Aktionen und Levelanstiege einige Perks zur Auswahl, die ihm das Überleben im Ödland erleichtern.
The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game. While using V.A.T.S., the otherwise real-time combat is paused. V.A.T.S. also allows the gory deaths in the game to be shown in slow motion and in great detail. Attacks in V.A.T.S. cost action points, and the player can target specific body areas for attacks to inflict specific injuries. It should be noted that whilst the player receives greatly reduced damage while using V.A.T.S., it also greatly reduces a weapons condition, forcing the player to strike a balance between using more ammunition or losing guns more quickly. This trade-off allows for two very different play styles throughout the game.
Another facet of game play is that firearms wear out over time of use: as a weapon degenerates, its damage is reduced and it loses accuracy. However, worn out firearms of the same type can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-it Launcher that can fire various items such as lunchboxes and stuffed animals, or the bottlecap mine, made out of a Vault-Tec lunchbox, cherry bombs and Bottle caps. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor as well as masks and facial clothing which can be worn with hats. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Story-related or essential items like Ammunition have no weight, due to the developer not wishing to bog down inventory management. Your weight limit will increase if you increase your strength stat in SPECIAL.
The player can have a maximum party of three, consisting of himself/herself, Dogmeat, and a single NPC. In addition to having Dogmeat in your party you are able to send him out on his own to search for items such as arms and ammunition, radiation medicine, and stimpaks. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situations such as leading him into the Deathclaw Sanctuary and he cannot be replaced, unless you buy the Broken steel add on, in which you can choose a perk allowing you to recruit Dogmeat's puppy (Puppies!), but if the player kills Dogmeat he can acquire two followers. In the PC version of the game, Dogmeat can then be resurrected via console commands and will continue with the player unaffected. The players party can further be extended, with several temporary quest NPCs that will stay with them until the quest related to the NPC is completed, if their quest is never completed however, many will stay permanently with the player until killed.
The Karma system is an important feature in Fallout's gameplay. A player's actions, including conversation and combat choices, affects the player's status in the game world; a player who makes good decisions is received more positively by NPCs, and a player that makes bad decisions has the opposite reaction. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime are fully aware of the player's action in most cases. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Beware however, excessive good or evil deeds will cause a bounty by the opposite alignment group. Talon Company (If you are extremely good) or the Regulators (if you've been bad) will ambush you randomly, and are not bound to any particular area, they can appear anywhere in the wastes. Factions can range in size and boundaries, however, and may not be restricted to a single area. The game world itself was planned to be significantly smaller than that of Oblivion's but is now similar in size.
Änderungen gegenüber den Vorgängern
- While Fallout and Fallout 2 feature turn-based combat and top-down isometric view in a 2-D engine, Fallout 3 features real-time combat and first or third person view in a 3-D engine. Fallout Tactics and the canceled Van Buren featured both turn-based and real-time combat and a top-down view.
- Perks and Traits have been merged. In Fallout and Fallout 2, Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.
- In the SPECIAL character system, the number of skills has been reduced from 18 to 13, traits have been removed and perks are selected every level instead of every 3 to 4 levels.
Fallout 3 was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Van Buren. Interplay Entertainment closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series. Bethesda's Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public.
Bethesda stated it would be working on Fallout 3 in July 2004, but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed. Bethesda announced their intention to make Fallout 3 similar to the previous two games, focusing on non-linear game play, a good story, and true "Fallout humor." Bethesda also stated the game is targeted for a rating of M for Mature, and would have the same sort of adult themes and violence that are characteristic of the Fallout series. Fallout 3 uses a version of the same Gamebryo engine as Oblivion, and was developed by the same team.
Between May 2 and June 5, 2007 Bethesda showcased 5 pieces of concept art by Craig Mullins on the Fallout 3 website during the countdown to the teaser. The cinematic teaser trailer for Fallout 3, consisting of the first part of the intro, was released by Bethesda Softworks on June 5, 2007, after a 30 day countdown on the Fallout 3 website. On August 2, 2007, the game's website was opened.
Empfang bei der Community
Leonard Boyarsky, one of the creators of the original Fallout, when asked about Interplay's sale of the rights to Bethesda, said that he felt as though "our ex wife had sold our children that she had legal custody of," admitting that he feels very possessive of the series, but also admitted that his concerns have nothing to do with Bethesda. Considerable concern was also raised by some members of the series' fan community, largely concerning major changes in game play style compared to the original games and Fallout 3's similarity to Oblivion. The reaction from the press, however, was largely positive, with many considering the shift to first person view and real time combat an update, and with most considering the similarities to Oblivion to be a good thing.
In a review from 1UP.com, Fallout 3 was praised for its open-ended gameplay and flexible character-leveling system. Its memorable setting prompted a favorable comparison to the 2007 game, BioShock. While the V.A.T.S. system was called "fun," enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded that despite the game's shortcomings, Fallout 3 is a "hugely ambitious game that doesn't come around very often," and one would "be a fool not to play it and enjoy the hell out of it."
Sales for Fallout 3 have thus far been very high, and figures suggest that the game has outsold all previous Fallout games (including all other spin-offs) in its first week.
Fallout 3 won several awards following its showcasing at E3 2007. IGN gave it the Game of E3 2007 award, and GameSpot gave it the Best Role-Playing Game of E3 2007 award. Following the game's demonstration at E3 2008, IGN also gave it Best Overall RPG, Best Overall Console Game, and Overall Game of the Show for E3 2008. Game Critics Awards gave the game Best Role-Playing Game and Best of Show for E3 2008.
Meinungsverschiedenheiten und Zensur
On July 4, 2008, Fallout 3 was refused classification by the OFLC in Australia, thus making the game illegal for sale in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have to be removed by Bethesda Softworks and the game resubmitted to the OFLC. According the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method (bringing) the 'science-fiction' drugs in line with 'real-world' drugs." Despite this, Australia's Fallout 3 was expected to be released on October 30, on par with the European version, and was delivered on time with the drug-name changes.
On September 9, 2008 Bethesda vice president of PR and marketing, Peter Hines, has described the idea of a censored Australian version of Fallout 3 as a misconception. All versions of Fallout 3 no longer include real world drug references, then morphine was renamed to Med-X.
Game content was edited in the German release to include less violence."
Bethesda Softworks changed the side quest "The Power of the Atom" in the Japanese version of Fallout 3 to relieve concerns about depictions of atomic detonation in inhabited areas. In non-Japanese versions, players are given the option of either defusing, ignoring, or detonating the dormant atomic bomb in the town of Megaton. In the Japanese version, the character Mr. Burke has been taken out of this side quest, making it impossible to detonate the bomb.
Also in the Japanese release, the "Fat Man" nuclear catapult weapon was renamed "Nuka Launcher," as the original name was a reference to the bomb used on Nagasaki, Japan.
On October 9, 2008, an Xbox 360 review copy of Fallout 3 was leaked on torrents all around the world. Bethesda Softworks reacted by closing streaming videos and YouTube videos of the leaked copy. However a large amount of information was leaked, including most of the main quest.
The project is headed by executive producer Todd Howard. Other producers include Ashley Cheng, Gavin Carter and Jeff Gardiner. The lead designer is Emil Pagliarulo who previously worked on Thief games as well as the Dark Brotherhood quests in Oblivion. Lead level designer is Joel Burgess. Other leads are lead artist Istvan Pely and lead programmer Steve Meister. PR and marketing for the game is coordinated by Pete Hines.
Siehe: Fallout 3 Entwickler for a full list of known developers.
The soundtrack of Fallout 3 is comprised of two main elements: the ambient soundtrack composed by Inon Zur, who also created the soundtrack of Fallout Tactics, and songs and other musical works which are played by in-game radio stations.
The collector's edition of Fallout 3 features: A Vault Boy Bobblehead, The Art of Fallout 3 (which features never before seen exclusive concept art for the game), and "The Making of Fallout 3" DVD. The entire package is contained in a Vault-Tec lunch box container.
In addition to the above products, the Survival Edition features a life-size model of the Pip-Boy wrist computer upon whose screen is a fully functional digital clock display.
The Pip-Boy is a dashing rendition of the one you use in game. However it is made from a lightweight plastic that surprised many users. Undeterred fans put the batteries into their clocks, however many found the buttons to not be functional. Others had the clock function for a time, then turn into a flashing "12:00" before never working again.
The piece is still considered valued amongst hardcore fans for the chance of having a Pip-Boy on their desk, however the quality of the construction, and its value as a collectible, has been put into question.
There was also a limited edition of the game simply called the Fallout 3 Limited Edition that was exclusive to the UK and only available through the retailer GAME. It comes with the game and a Brotherhood of Steel power armor figurine.
Bethesda Softworks has released five Add-Ons (Operation: Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta) for Fallout 3 between January and August 2009. The G.E.C.K., the Fallout 3 editor, was released in December 2008 for the PC version of the game.
Operation: Anchorage and The Pitt were released via retail on disc on May 26, 2009. The retail package costs $19.99 US and includes a Vault Boy poster. The second add-on pack, set to be released in late August 2009, featured Broken Steel and Point Lookout. According to Bethesda, these add-on packs are only available for the Xbox 360 and PC versions of the game.
The PS3 add-ons are available through the PlayStation Store or as part of the Fallout 3: Game of the Year Edition.
Game of the Year Edition
Fallout 3: Game of the Year Edition was released on October 13, 2009 for PC, PS3, and 360; this edition includes all five add-on packs and costs $59.99 US for PS3/360 or $49.99 US for PC. (As of autumn 2010, the MSRP of the GOTY Edition was dropped to $49.99 for the consoles.) Mothership Zeta will not be available in any disc version aside from the Game of the Year edition.
Hinter den Kulissen
- The original inspiration for V.A.T.S. was Burnout's crash mode replays.
- In the world of Fallout, the bombs fell on October 23. Bethesda tried to coincide the release of Fallout 3 to that.
- The downtown D.C. area in Fallout 3 was twice the size at one point. The team decided it was too large and confusing and cut the area space in half. The Wasteland area was half the size, and the team felt it was too small, so the Wasteland size doubled.
- Interview with Pete Hines at SPOnG.com
- E3 2008: Bobble-Head Apocalypse Interview HD
- Vorlage:Cite paper
- Vorlage:Cite web
- Bethesda Softworks to Develop and Publish Fallout 3
- Gamespot News
- Interview: Bethesda Softworks' Pete Hines
- Interview with Duck & Cover
- Vorlage:Cite web
- Fallout 3 outsells all previous Fallout games
- IGN Pre-E3 2008: Fallout 3 Confirmed for Show
- GameSpot E3 2007 Editor's Choice Awards
- IGN's Overall Best of E3 2008 Awards
- Game Critics Awards 2008 Winners
- Fallout 3 Officially Refused Classification in Australia
- OFLC Report: Why Fallout 3 Was Banned In Australia
- Edge: Censors Force Fallout 3 Changes
- NMA Forum: Fallout 3 to be censored in Germany
- ↑ 20,0 20,1 gamesindustry.biz: Bethesda announces release date for first retail package
- Official site
- Offizielles Fallout 3 Forum
- Planet Fallout @ Gamespy - viel Stuff rund um Fallout Spiele
Links zu Fanseiten
- No Mutants Allowed dt. "Keine Mutanten erlaubt"
- Duck and Cover
- Fallout 3: A Post Nuclear Blog
- Fallout 3 Zone
- RPG Codex
- Fallout Hauptquartier
- Nukacola (French)