Bearbeiten von Fallout: New Vegas Enden 0 Du bist nicht berechtigt, die Seite zu bearbeiten. Gründe: Diese Aktion ist auf Benutzer beschränkt, die einer der Gruppen „Benutzer, FANDOM-Mitarbeiter, Fandom-Helfer, Wiki-Manager, Redaktionsmitglieder“ angehören. Du musst ein registrierter Benutzer und angemeldet sein um eine Seite zu bearbeiten. mehr + Du kannst den Quelltext dieser Seite betrachten und kopieren: {{cleanup|Bitte hilf mit, diesen Artikel zu übersetzen.}} {{Navbox Übersichten FNV}}{{Spiele|FNV}} Dies sind die verfügbaren Videosequenzen des jeweiligen '''Ende''' in ''[[Fallout: New Vegas]]'', die Enden sind beeinflusst durch die Wahl, die der Spieler während seiner Reise im Spiel gemacht hat. == Dia 1: Einleitung == ''Erzählt von [[Ron Perlman]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Goodsprings end slide 01.png|200px|center]] | And so [[Courier|the Courier]], who had cheated death in the cemetery outside [[Goodsprings]], cheated death once again, and the [[Mojave Wasteland]] was forever changed.{{Inline quote|sound=FNVending Intro 1 1.ogg}} | Default ending, you will ''always'' get it when you finish the game. |} == Dia 2: Hoover-Staudamm Sieg == === Unabhängig === <section begin="Ja-Sager" /> ''Erzählt von [[Ron Perlman]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Slide ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:House end slide 01.png|200px|center]] | The Courier, with the aid of [[Yes Man]], drove both the Legion and the [[New California Republic|NCR]] from [[Hoover Dam]], securing [[New Vegas]]' independence from both factions. With [[Robert House|Mr. House]] out of the picture, the remaining [[Securitron]]s on [[New Vegas Strip|The Strip]] were hard-pressed to keep order. Anarchy ruled the streets. When the fires died, New Vegas remained, assuming its position as an independent power in the [[Mojave Wasteland|Mojave]].{{Inline quote|sound=FNVending Independent 2 1.ogg}} | Complete [[Wild Card: You and What Army?]] for an independent New Vegas without upgrading the Securitrons. |- | style="text-align: center;" | 2 | [[File:House end slide 01.png|200px|center]] | The Courier, with the aid of Yes Man, drove both the Legion and the NCR from [[Hoover Dam]], securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave.{{Inline quote|sound=FNVending Independent 2 2.ogg}} | Complete [[Wild Card: You and What Army?]] for an independent [[New Vegas]] with the upgraded Securitrons. |}<section end="Ja-Sager" /> === Mr. House === <section begin="Mr House" /> ''Erzählt von [[Ron Perlman]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:House end slide 01.png|200px|center]] | [[Robert House|Mr. House]]'s [[Securitron]] army took control of [[Hoover Dam]] and [[New California Republic|The Strip]], pushing both the Legion and the exhausted [[New California Republic|NCR]] out of [[New Vegas]]. [[Robert House|Mr. House]] continued to run New Vegas his way, a despotic vision of pre-War glory. The streets were orderly, efficient, cold. New Vegas continued to be the sole place in the wasteland where fortunes were won and lost in the blink of an eye.{{Inline quote|sound=FNVending MrHouse 2 1.ogg}} | Complete [[The House Always Wins]] for [[Robert House|Mr. House]]. |}<section end="Mr House" /> === Caesar's Legion === <section begin="Caesar's Legion" /> ''Erzählt von [[Ron Perlman]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Legion end slide 01.png|200px|center]] | [[Caesar]] entered [[New Vegas Strip|The Strip]] as though it was his Triumph. The Legion pushed the [[New California Republic|NCR]] out of [[New Vegas]] entirely, driving them back to the [[Mojave Outpost]]. The Legion occupied all major locations, enslaving much of the population and peacefully lording over the rest. Under the Legion's banner, civilization - unforgiving as it was - finally came to the [[Mojave Wasteland]].{{Inline quote|sound=FNVending Legion 2 1.ogg}} | Do not allow Caesar to die in [[Et Tumor, Brute?]], complete the endgame quest [[Veni, Vidi, Vici]] for [[Caesar's Legion]]. |- | style="text-align: center;" | 2 | [[File:Legion end slide 02.png|200px|center]] | The Legate is crowned as the new Caesar. He entered [[New Vegas Strip|The Strip]] as though it was a military target, destroying anyone who resisted him. The Legion brutally occupied all major locations, killing and enslaving a large amount of the population. Under the Legion's banner, civilization - savage as it was - finally came to the Mojave Wasteland.{{Inline quote|sound=FNVending Legion 2 2.ogg}} | Allow Caesar to die in Et Tumor, Brute?, complete the endgame quest [[Veni, Vidi, Vici]] for [[Caesar's Legion]]. |}<section end="Caesar's Legion" /> === Republik Neukalifornien === <section begin="RNK" /> ''Erzählt von [[Ron Perlman]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:NCR end slide 01.png|200px|center]] | The [[New California Republic]] celebrated its second victory at [[Hoover Dam]], establishing definitive control over the entire [[Mojave Wasteland]]. Soon after, they negotiated terms to annex [[New Vegas Strip|The Strip]], [[Freeside]], and many surrounding communities. The Mojave Wasteland, at long last, had entirely fallen under the [[New California Republic|NCR]]'s banner.{{Inline quote|sound=FNVending NCR 2 1.ogg}} | Complete the endgame quest [[Eureka!]] for the [[New California Republic|NCR]]. |}<section end="RNK" /> == Dia 3: Der Kurier == <section begin="Kurier" /> ''Erzählt von [[Ron Perlman]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Courier end slide 01.png|200px|center]] | The Courier, fair and even-handed in his/her dealings throughout the Wasteland, was honored by the [[New California Republic|NCR]] for his/her support of the military at [[Hoover Dam]]. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic.{{Inline quote|sound=FNVending TheCourier 3 1.ogg}} | Good [[Karma (Fallout: New Vegas)|Karma]], [[New California Republic|NCR]] Victory |- | style="text-align: center;" | 2 | [[File:Courier end slide 01.png|200px|center]] | Though the Courier's agenda was debated by many, he/she was honored by NCR for his/her support of the military at [[Hoover Dam]]. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic.{{Inline quote|sound=FNVending TheCourier 3 2.ogg}} | Neutral [[Karma (Fallout: New Vegas)|Karma]], [[New California Republic|NCR]] Victory |- | style="text-align: center;" | 3 | [[File:Courier end slide 01.png|200px|center]] | With brutal methods that few in NCR would approve of, it was the Courier who secured NCR's victory at Hoover Dam. Despite his/her extreme actions, he/she was awarded with the Golden Branch, the highest civilian decoration given by the Republic.{{Inline quote|sound=FNVending TheCourier 3 3.ogg}} | Bad [[Karma (Fallout: New Vegas)|Karma]], [[New California Republic|NCR]] Victory |- | style="text-align: center;" | 4 | <gallery type="slideshow" crop="true" widths="190" position="center" hideaddbutton="true"> Courier end slide 02.png Endscrn cr06.jpg </gallery> | Though the Courier himself/herself was just and forthright in his/her dealings throughout the Wasteland, he/she helped the [[Caesar's Legion|Legion]] achieve victory. [[Caesar]] honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland.{{Inline quote|sound=FNVending TheCourier 3 4,7.ogg}} | Good [[Karma (Fallout: New Vegas)|Karma]], [[Caesar's Legion]] Victory, do not allow Caesar to die in [[Et Tumor, Brute?]] |- | style="text-align: center;" | 5 | <gallery type="slideshow" crop="true" widths="190" position="center" hideaddbutton="true"> Courier end slide 02.png Endscrn cr06.jpg </gallery> | The Courier, a mercenary at heart, helped the Legion achieve victory at Hoover Dam. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland.{{Inline quote|sound=FNVending TheCourier 3 5,8.ogg}} | Neutral Karma, Caesar's Legion Victory, do not allow Caesar to die in Et Tumor, Brute? |- | style="text-align: center;" | 6 | <gallery type="slideshow" crop="true" widths="190" position="center" hideaddbutton="true"> Courier end slide 02.png Endscrn cr06.jpg </gallery> | The Legion marched over the Hoover Dam with the help of one who was as brutal and merciless as the worst of them: The Courier. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland.{{Inline quote|sound=FNVending TheCourier 3 6,9.ogg}} | Bad Karma, Caesar's Legion Victory, do not allow Caesar to die in Et Tumor, Brute? |- | style="text-align: center;" | 7 | <gallery type="slideshow" crop="true" widths="190" position="center" hideaddbutton="true"> Courier end slide 03.png Endscrn cr06a.jpg </gallery> | Though the Courier himself/herself was just and forthright in his/her dealings throughout the Wasteland, he/she helped the Legion achieve victory. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland.{{Inline quote|sound=FNVending TheCourier 3 4,7.ogg}} | Good Karma, Caesar's Legion Victory, allow Caesar to die in Et Tumor, Brute? |- | style="text-align: center;" | 8 | <gallery type="slideshow" crop="true" widths="190" position="center" hideaddbutton="true"> Courier end slide 03.png Endscrn cr06a.jpg </gallery> | The Courier, a mercenary at heart, helped the Legion achieve victory at Hoover Dam. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland.{{Inline quote|sound=FNVending TheCourier 3 5,8.ogg}} | Neutral Karma, Caesar's Legion Victory, allow Caesar to die in Et Tumor, Brute? |- | style="text-align: center;" | 9 | <gallery type="slideshow" crop="true" widths="190" position="center" hideaddbutton="true"> Courier end slide 03.png Endscrn cr06a.jpg </gallery> | The Legion marched over the Hoover Dam with the help of one who was as brutal and merciless as the worst of them: The Courier. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland.{{Inline quote|sound=FNVending TheCourier 3 6,9.ogg}} | Bad Karma, Caesar's Legion Victory, allow Caesar to die in Et Tumor, Brute? |- | style="text-align: center;" | 10 | [[File:Courier end slide 04.png|200px|center]] | The Courier, fair and kind-hearted to those in the Wasteland, ensured that Mr. House would keep [[New Vegas]] stable and secure for future generations. Mr. House afforded him/her every luxury at his disposal in the [[Lucky 38]], out of gratitude - and a quiet sense of pride for his choice in lieutenants.{{Inline quote|sound=FNVending TheCourier 3 10.ogg}} | Good Karma, [[Robert House|Mr. House]] Victory |- | style="text-align: center;" | 11 | [[File:Courier end slide 04.png|200px|center]] | The Courier, who had a mixed history in the Wasteland, kept the status quo at Hoover Dam. Mr. House would keep New Vegas stable, if not free, for generations. Mr. House afforded the Courier every luxury at his disposal in the Lucky 38.{{Inline quote|sound=FNVending TheCourier 3 11.ogg}} | Neutral Karma, Mr. House Victory |- | style="text-align: center;" | 12 | [[File:Courier end slide 04.png|200px|center]] | The Courier, cruel and merciless, had ensured that Mr. House would maintain complete control over New Vegas and everyone in it. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, partly out of gratitude, and partly out of fear.{{Inline quote|sound=FNVending TheCourier 3 12.ogg}} | Bad Karma, Mr. House Victory |- | style="text-align: center;" | 13 | <gallery type="slideshow" crop="true" widths="190" position="center" hideaddbutton="true"> Courier end slide 05.png Endscrn cr08.jpg </gallery> | Supporting the ideals of independence, the Courier was recognized as the man/woman responsible for a truly free New Vegas. He/she ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas.{{Inline quote|sound=FNVending TheCourier 3 13.ogg}} | Good Karma, Independent Vegas |- | style="text-align: center;" | 14 | <gallery type="slideshow" crop="true" widths="190" position="center" hideaddbutton="true"> Courier end slide 05.png Endscrn cr08.jpg </gallery> | Preferring neither the best of the [[New California Republic|NCR]] nor the worst of the Legion, the Courier was the man/woman responsible for a truly independent [[New Vegas]]. He/she had removed [[Robert House|Mr. House]] from power over the Strip and broken the influence of the [[New California Republic|NCR]] and [[Caesar's Legion]] in the [[Mojave Wasteland]].{{Inline quote|sound=FNVending TheCourier 3 14.ogg}} | Neutral [[Karma (Fallout: New Vegas)|Karma]], Independent Vegas |- | style="text-align: center;" | 15 | <gallery type="slideshow" crop="true" widths="190" position="center" hideaddbutton="true"> Courier end slide 05.png Endscrn cr08.jpg </gallery> | Supporting all the chaos that comes with independence, the Courier was the man/woman responsible for a truly free New Vegas. He/she ensured the fall of Mr. House and the end of the Legion's and NCR's influence over New Vegas.{{Inline quote|sound=FNVending TheCourier 3 15.ogg}} | Bad Karma, Independent Vegas |}<section end="Kurier" /> == Dia 4: Black Mountain == <section begin="Black Mountain" /> ''Erzählt von [[Neil]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Black Mountain end slide 01.png|200px|center]] | Though some [[Super mutant (Fallout: New Vegas)|super mutants]] and [[nightkin]] continued to journey to the legendary [[State of Utobitha|Utobitha]], they found little trace of its existence. Some eventually found their way to [[Jacobstown]], but many wandered off into the wastes, confused and disheartened.{{Inline quote|sound=FNVending BlackMountain 4 1.ogg}} | Kill [[Tabitha]] |- | style="text-align: center;" | 2 | [[File:Black Mountain end slide 02.png|200px|center]] | Tabitha and Rhonda went east, through [[Caesar]]'s land. Occasionally tales of their exploits found their way back west, though few believed them. Eventually the stories concerning the duo were collected and published, and proved to be quite popular with children.{{Inline quote|sound=FNVending BlackMountain 4 2.ogg}} | Repair Tabitha's robot, Rhonda. |- | style="text-align: center;" | 3 | [[File:Black Mountain end slide 02.png|200px|center]] | [[Black Mountain Radio]] continued to broadcast its peculiar form of propaganda. [[Raul Tejada]] faced his execution each day, though pardoned in the end. Travelers venturing too near Black Mountain continue to be harassed by Tabitha's followers.{{Inline quote|sound=FNVending BlackMountain 4 3.ogg}} | Do not approach Black Mountain. |- | style="text-align: center;" | 4 | [[File:Black Mountain end slide 02.png|200px|center]] | Tabitha, enraged by Raul's escape, took the remaining nightkin of Black Mountain with her and vanished without a trace. Travelers in the region soon learned to avoid the roads at night, as caravans were repeatedly attacked by unseen assailants.{{Inline quote|sound=FNVending BlackMountain 4 4.ogg}} | Release Raul, do not complete [[Crazy, Crazy, Crazy]]. |}<section end="Black Mountain" /> == Dia 5: Raul Alfonso Tejada == ''Erzählt von [[Raul Tejada]]'' <section begin="Raul" /> {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Raul end slide 01.png|200px|center]] | After a long and eventful life, Raul's luck finally ran out during his time with the Courier.{{Inline quote|sound=FNVending RaulTejada 5 1.ogg}} | Raul dies. (Will override all other endings) |- | style="text-align: center;" | 2 | [[File:Raul end slide 01.png|200px|center]] | Still grappling with self-doubt over his usefulness in the face of old age, Raul was never able to find peace with himself. Eventually, he left the Mojave and assumed a new name, as he had done so many times before.{{Inline quote|sound=FNVending RaulTejada 5 2.ogg}} | Free Raul or acquire him as a companion, do not complete his personal quest [[Old School Ghoul]]. |- | style="text-align: center;" | 3 | [[File:Raul end slide 01.png|200px|center]] | Invigorated by his travels with the Courier, Raul once more took up his guns in memory of his lost [[Rafaela]]. Soon after, the Mojave was filled with tales of the ghost-vaquero who hunts down those who prey on the weak.{{Inline quote|sound=FNVending RaulTejada 5 3.ogg}} | Acquire Raul as a companion and complete his personal quest, Old School Ghoul, by convincing him to become a vaquero again. |- | style="text-align: center;" | 4 | [[File:Raul end slide 01.png|200px|center]] | Convinced that his time as a gunslinger was past, Raul made peace with the idea of growing old. After traveling with the Courier for a time, he retired and settled down in Outer Vegas, where he would spend his days fixing ancient machinery.{{Inline quote|sound=FNVending RaulTejada 5 4.ogg}} | Acquire Raul as a companion and complete his personal quest, Old School Ghoul, by agreeing that his time as a gunslinger has passed. |}<section end="Raul" /> == Dia 6: Rumser == <section begin="Rumser" /> ''Erzählt von [[Pete (Fallout: New Vegas)|Pete]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Boomer end slide 02.png|200px|center]] | Without organized leadership, the remaining Boomers slowly drifted away, leaving [[Nellis Air Force Base]] to be flooded by prospectors and [[scavenger]]s. All of the [[Boomers]]' accumulated knowledge quickly scattered, and their existence slowly faded from memory.{{Inline quote|sound=FNVending Boomers 6 1.ogg}} | Kill [[Pearl (Fallout: New Vegas)|Pearl]] and [[Loyal]]. (This ending will override any of the others.) |- | style="text-align: center;" | 2 | [[File:Boomer end slide 01.png|200px|center]] | After the battle of [[Hoover Dam]], the [[New California Republic|NCR]] mounted several campaigns against the Boomers, but all were quickly ended by the Boomers' artillery. Over time, as the Boomers found a need for gunpowder, they developed a relationship with the [[Gun Runners]], trading their surplus crops for munitions.{{Inline quote|sound=FNVending Boomers 6 2.ogg}} | Do not complete [[Volare!]], complete the endgame quest [[Eureka!]] for the NCR.¹ |- | style="text-align: center;" | 3 | [[File:Boomer end slide 02.png|200px|center]] | [[Robert House|Mr. House]] showed little interest in the Boomers and left them to themselves in Nellis. The tribe remained fortified in Nellis with their backs to the world.{{Inline quote|sound=FNVending Boomers 6 3.ogg}} | Do not complete Volare!, complete the endgame quest [[All or Nothing]] for Mr. House.¹ |- | style="text-align: center;" | 4 | [[File:Boomer end slide 03.png|200px|center]] | The Boomers defended themselves against many attacks from the Legion, but they eventually fell to the Legion's superior numbers. The Legion enslaved the Boomers and erased any memory of their existence from the wasteland.{{Inline quote|sound=FNVending Boomers 6 4.ogg}} | Do not complete Volare!, complete the endgame quest [[Veni, Vidi, Vici]] for [[Caesar's Legion]].³ |- | style="text-align: center;" | 5 | [[File:Boomer end slide 03.png|200px|center]] | With little law left in the wasteland, the Boomers continued to defend themselves against the prospectors and scavengers invading their territory.{{Inline quote|sound=FNVending Boomers 6 5.ogg}} | Do not complete Volare!, complete the endgame quest [[No Gods, No Masters]] for Independent Vegas.¹ |- | style="text-align: center;" | 6 | [[File:Boomer end slide 01.png|200px|center]] | With the help of the Gun Runners, the Boomers developed a healthy trading relationship with the NCR. Eventually the Boomers began wandering out into the wasteland, while still preventing outsiders from entering Nellis.{{Inline quote|sound=FNVending Boomers 6 6.ogg}} | Complete Volare!, complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 7 | [[File:Boomer end slide 02.png|200px|center]] | Mr. House showed little interest on the Boomers, who eventually began venturing out of² Nellis to meet and trade with travelers.{{Inline quote|sound=FNVending Boomers 6 7.ogg}} | Complete Volare!, complete the endgame quest [[All or Nothing]] for Mr. House. |- | style="text-align: center;" | 8 | [[File:Boomer end slide 03.png|200px|center]] | Cautious after the Boomers' display of power at Hoover Dam, [[Caesar]] chose to leave the Boomers alone. The Boomers remained isolated but have been seen flying over the Mojave Desert from time to time.{{Inline quote|sound=FNVending Boomers 6 8.ogg}} | Complete Volare!, complete the endgame quest [[Veni, Vidi, Vici]] for Caesar's Legion. Caesar remains alive. |- | style="text-align: center;" | 9 | [[File:Boomer end slide 03.png|200px|center]] | Though the Wasteland became anarchic after Hoover Dam, the Boomers' display of power dissuaded fortune seekers from attempting to penetrate Nellis.{{Inline quote|sound=FNVending Boomers 6 9.ogg}} | Complete Volare!, complete the endgame quest [[No Gods, No Masters]] for Independent Vegas. |} : ¹ Killing ''only'' [[Pearl (Fallout: New Vegas)|Pearl]] creates this ending. (Do not kill [[Loyal]] or any other Boomers). : ² The narrator for this scene accidentally says "out ''to'' Nellis" instead of "out ''of'' Nellis", while the subtitles have the correct wording. : ³ To get this ending, complete [[Volare!]], ask [[Pearl (Fallout: New Vegas)|Pearl]] to aid you in the battle, and then kill her. Do not kill any other Boomers. <section end="Rumser" /> == Dia 7: Stählerne Bruderschaft == <section begin="MW SB" /> ''Erzählt von [[Nolan McNamara]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Brotherhood of Steel end slide 01.png|200px|center]] | Buried beneath tons of rubble, the [[Mojave Wasteland|Mojave]] chapter of the [[Stählerne Bruderschaft]] was no more. Those few who were outside the [[Hidden Valley]] bunker when it was destroyed settled into new lives, or headed west to find a new chapter to join.{{Inline quote|sound=FNVending BoS 7 1.ogg}} | Destroy the Hidden Valley Bunker. This ending will override the others even if [[Augenlicht für die Blinden]] or [[Tend to Your Business]] was completed. |- | style="text-align: center;" | 2 | [[File:Brotherhood of Steel end slide 02.png|200px|center]] | During the fight for [[Hoover Dam]], the Brotherhood took [[HELIOS One]], inflicting heavy damage on retreating [[New California Republic|NCR]] forces, but it was a pyrrhic victory. Once [[New Vegas Strip|The Strip]] was secured, [[Caesar]]'s forces overwhelmed and eventually routed the Brotherhood from [[HELIOS One]] and [[Hidden Valley]].{{Inline quote|sound=FNVending BoS 7 2.ogg}} | During [[Render Unto Caesar]], do not destroy the Hidden Valley Bunker. Instead, kill all members of the Brotherhood inside. Complete the endgame quest [[Veni, Vidi, Vici]] for [[Caesar's Legion]]. |- | style="text-align: center;" | 3 | [[File:Brotherhood of Steel end slide 02.png|200px|center]] | The Brotherhood used the battle of Hoover Dam as an opportunity to retake HELIOS One, and came to control the area between it and Hidden Valley. With no organized opposition, their patrols began monitoring trade along [[I-15]] and [[Highway 95|95]], seizing any items of technology they deemed inappropriate.{{Inline quote|sound=FNVending BoS 7 3.ogg}} | Complete Tend to Your Business and complete [[No Gods, No Masters]] for an Independent Vegas. |- | style="text-align: center;" | 4 | [[File:Brotherhood of Steel end slide 03.png|200px|center]] | The Brotherhood and the [[New California Republic|NCR]] in the Mojave Wasteland declared an official truce, despite continued hostilities between the two in the west. As per their agreement, the NCR handed over all suits of [[NCR salvaged power armor|salvaged power armor]] and in return the Brotherhood helped patrol [[I-15]] and [[Highway 95]].{{Inline quote|sound=FNVending BoS 7 4.ogg}} | Complete Eyesight to the Blind, sign truce in [[For the Republic, Part 2]], complete the endgame quest [[Eureka!]] for the [[New California Republic|NCR]]. |- | style="text-align: center;" | 5 | [[File:Brotherhood of Steel end slide 03.png|200px|center]] | Due to their temporary truce, the Brotherhood allowed the NCR to retreat from the Mojave Wasteland without incident. In the relative peace that followed, Brotherhood patrols appeared along major roads, harassing travelers over any bits of technology they had.{{Inline quote|sound=FNVending BoS 7 5.ogg}} | Complete Eyesight to the Blind, sign truce in For the Republic, Part 2, complete the endgame quest [[No Gods, No Masters]] without upgrading the Securitrons, for an Independent New Vegas. |}<section end="MW SB" /> == Dia 8: Veronica Santangelo == ''Erzählt von [[Veronica Santangelo]]'' <section begin="Veronica" /> {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Veronica Santangelo end slide 01.png|200px|center]] | At odds with leadership over the Brotherhood's future, Veronica looked to the Mojave Wasteland for an answer both she and they could live with. But the answer would never come, and the dangers of the world that had left the [[Stählerne Bruderschaft]] behind would eventually claim her life.{{Inline quote|sound=FNVending VeronicaSantangelo 8 1.ogg}} | Veronica dies. (Will override all other endings) |- | style="text-align: center;" | 2 | [[File:Veronica Santangelo end slide 02.png|200px|center]] | Hoping to lead the [[Mojave Wasteland|Mojave]] Brotherhood down a new path, Veronica sought to learn from the thriving cultures of the desert. Absent a firm solution, Veronica's expression of frustration with Brotherhood leadership would lead to her banishment. She ended her days a wandering tinker.{{Inline quote|sound=FNVending VeronicaSantangelo 8 2.ogg}} | Do not Complete [[I Could Make You Care]]. |- | style="text-align: center;" | 3 | [[File:Veronica Santangelo end slide 02.png|200px|center]] | Despite her departure from the group, the Brotherhood's peace treaty with [[New California Republic|NCR]] came as some relief to Veronica. Though she remained friendly with surface patrols, she was never again permitted to enter the bunker she once called home. Fearing for the safety of anyone she associated with, she continued her solitary life as a scavenger. But reports would emerge from Mojave scientists and social workers of old equipment miraculously repaired and research notes mysteriously completed.{{Inline quote|sound=FNVending VeronicaSantangelo 8 3.ogg}} | Complete I Could Make You Care by encouraging Veronica to join the [[Anhänger der Apokalypse]]. Form a truce between the Brotherhood of Steel and the NCR during the quest [[For the Republic, Part 2]]. |- | style="text-align: center;" | 4 | [[File:Veronica Santangelo end slide 02.png|200px|center]] | Though she'd seen the writing on the wall, the destruction of the Mojave Brotherhood came far more suddenly than Veronica had expected. The news devastated her. Despite her best efforts to leave her past behind, she found herself compelled to make one final journey to Hidden Valley. There, she paid her last respects to the only family she had ever known.{{Inline quote|sound=FNVending VeronicaSantangelo 8 4.ogg}} | Complete I Could Make You Care by encouraging Veronica to join the Followers of the Apocalypse. Destroy the Brotherhood of Steel in the Hidden Valley bunker. |- | style="text-align: center;" | 5 | [[File:Veronica Santangelo end slide 02.png|200px|center]] | The Brotherhood's open aggression along the [[New Vegas]] highways troubled Veronica greatly. Nevertheless, it removed all doubt from her mind that in leaving them she had made the right choice. Eventually she would take to the road, less in hopes of finding a new home than of leaving memories of the old one behind her.{{Inline quote|sound=FNVending VeronicaSantangelo 8 5.ogg}} | Complete I Could Make You Care by encouraging Veronica to join the Followers of the Apocalypse. Complete [[No Gods, No Masters]]. |- | style="text-align: center;" | 6 | [[File:Veronica Santangelo end slide 01.png|200px|center]] | The peace with NCR served to ease Veronica's worries about the Brotherhood's immediate future. Still, a distance had arisen between her and her fellow members that would never be bridged. She began secluding herself in crumbling libraries of the Old World, learning of promising technologies she knew the Brotherhood would never adopt.{{Inline quote|sound=FNVending VeronicaSantangelo 8 6.ogg}} | Complete I Could Make You Care by encouraging Veronica to stay with the Brotherhood of Steel. Form a truce between the Brotherhood of Steel and the NCR during the quest [[For the Republic, Part 2]]. |- | style="text-align: center;" | 7 | [[File:Veronica Santangelo end slide 02.png|200px|center]] | The death of the Mojave Brotherhood came much too soon for Veronica, and in their absence, she felt truly lost. Yet in its wake, she took small comfort in her decision to remain by their side through their few remaining days.{{Inline quote|sound=FNVending VeronicaSantangelo 8 7.ogg}} | Complete I Could Make You Care by encouraging Veronica to stay with the Brotherhood. Destroy the bunker in any quest. |- | style="text-align: center;" | 8 | [[File:Veronica Santangelo end slide 02.png|200px|center]] | Veronica put her moral sensibilities aside and supported the Brotherhood's new campaign of aggression as best she could. Yet deep down, she understood that it meant their end would surely be soon to follow.{{Inline quote|sound=FNVending VeronicaSantangelo 8 8.ogg}} | Complete I Could Make You Care by encouraging Veronica to stay with the Brotherhood, do not destroy the Hidden Valley bunker and complete [[No Gods, No Masters]]. Do not complete [[Eyesight to the Blind]] or [[Tend to Your Business]]. |}<section end="Veronica" /> == Dia 9: Räuber == <section begin="Räuber" /> ''Erzählt von [[Motor-Runner]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Fiend end slide 01.png|200px|center]] | Their leaders destroyed by the [[Courier]], the Fiends scattered throughout the wasteland. Without the organization of [[Motor-Runner]], [[Cook-Cook]], [[Violet]], and [[Driver Nephi]], they were easy prey.{{Inline quote|sound=FNVending Fiends 9 1.ogg}} | Kill all the Fiend leaders: Motor-Runner, Cook-Cook, Violet, and Driver Nephi. This ending overrides all others for the Fiends if this condition is met. |- | style="text-align: center;" | 2 | [[File:Fiend end slide 02.png|200px|center]] | Never weakened by [[New California Republic|NCR]], the Fiends staged an attack against [[Camp McCarran]] during the Second Battle of [[Hoover Dam]]. Though NCR repulsed the Fiends, they suffered heavy losses in the process.{{Inline quote|sound=FNVending Fiends 9 2.ogg}} | All Fiend leaders remain alive, complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 3 | [[File:Fiend end slide 02.png|200px|center]] | The Fiends staged an attack against Camp McCarran during the Second Battle of Hoover Dam. During the NCR's retreat, the Fiends overwhelmed many of the troopers before [[Robert House|Mr. House]]'s [[Securitron]]s could deal with them.{{Inline quote|sound=FNVending Fiends 9 3.ogg}} | At least two Fiend leaders remain alive, complete the endgame quest [[All or Nothing]] for Mr. House. |- | style="text-align: center;" | 4 | [[File:Fiend end slide 02.png|200px|center]] | The Fiends overran Camp McCarran during the Second Battle of Hoover Dam. In the anarchic months that followed, the Fiends asserted dominance over Outer Vegas.{{Inline quote|sound=FNVending Fiends 9 4.ogg}} | All Fiend leaders remain alive, complete the endgame quest [[No Gods, No Masters]] for an Independent Vegas. |- | style="text-align: center;" | 5 | [[File:Fiend end slide 02.png|200px|center]] | Though weakened, the Fiends attacked McCarran during the Second Battle of Hoover Dam. NCR repulsed the attack with minimal losses and, in the following days, destroyed the remaining Fiend leaders, breaking their power forever.{{Inline quote|sound=FNVending Fiends 9 5.ogg}} | Some Fiend leaders remain alive, complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 6 | [[File:Fiend end slide 02.png|200px|center]] | The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and suffered heavy losses. [[Caesar]], unimpressed with their performance and their dependence on [[chem]]s, had them exterminated.{{Inline quote|sound=FNVending Fiends 9 6.ogg}} | Some or all Fiend leaders remain alive, complete the endgame quest [[Veni, Vidi, Vici]] for [[Caesar's Legion]]. |- | style="text-align: center;" | 7 | [[File:Fiend end slide 02.png|200px|center]] | The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam, but the NCR repulsed the attack with minimal losses. When Mr. House asserted control over Outer Vegas, his Securitrons eradicated the remaining Fiends entirely.{{Inline quote|sound=FNVending Fiends 9 7.ogg}} | Kill exactly three Fiend leaders, complete the endgame quest [[All or Nothing]] for [[Robert House|Mr. House]]. |- | style="text-align: center;" | 8 | [[File:Fiend end slide 02.png|200px|center]] | The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and, despite suffering heavy losses, overran it. They continued to be a nuisance throughout Outer Vegas, but never established full control over the area.{{Inline quote|sound=FNVending Fiends 9 8.ogg}} | Some Fiend leaders remain alive, complete the endgame quest [[No Gods, No Masters]] for an Independent Vegas. |}<section end="Räuber" /> == Dia 10: Anhänger der Apokalypse == <section begin="AdA" /> ''Erzählt von [[Julie Farkas]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Followers of the Apocalypse end slide 01.png|200px|center]] | With no clear leader to guide efforts in [[Freeside]], the Followers of the Apocalypse lost control of [[Old Mormon Fort]] to local thugs and junkies. Eventually, using the Followers' remaining supplies to manufacture drugs, the Old Mormon Fort quickly devolved into little more than a junkie den.{{Inline quote|sound=FNVending FoA 10 1.ogg}} | Kill [[Julie Farkas]] |- | style="text-align: center;" | 2 | [[File:Followers of the Apocalypse end slide 02.png|200px|center]] | After the [[New California Republic|NCR]]'s victory at the dam, the Followers of the Apocalypse were pushed out of Old Mormon Fort during its occupation by NCR forces. NCR further "encouraged" them to leave Outer Vegas entirely, and the Followers had no choice but to comply.{{Inline quote|sound=FNVending FoA 10 2.ogg}} | Complete [[Eureka!]] but do not convince the Followers of the Apocalypse to support the NCR. |- | style="text-align: center;" | 3 | [[File:Followers of the Apocalypse end slide 03.png|200px|center]] | After the NCR's victory at the dam, in part thanks to Follower's medical support, NCR allowed the Followers to care for refugees as they see fit. Old Mormon Fort expanded its services and was able to aid more people, becoming a refuge for the less fortunate citizens of New Vegas.{{Inline quote|sound=FNVending FoA 10 3.ogg}} | Complete Eureka! for the NCR and convince the Followers of the Apocalypse to support the NCR after completing [[You'll Know It When It Happens]]. |- | style="text-align: center;" | 4 | [[File:Followers of the Apocalypse end slide 04.png|200px|center]] | After the Legion's victory, the new [[Lanius|Caesar]] learned the Followers had "defamed" the original [[Caesar]]'s noble origins. The Followers of the Apocalypse were hunted down and exterminated, and Old Mormon Fort was turned into a pile of rubble.{{Inline quote|sound=FNVending FoA 10 4.ogg}} | Complete [[Veni, Vidi, Vici]] with [[Caesar]] dead. |- | style="text-align: center;" | 5 | [[File:Followers of the Apocalypse end slide 01.png|200px|center]] | After the Legion's victory, Caesar, out of a strange respect for his old fellows, allowed the Followers safe passage out of the wasteland. Reluctantly, the Followers accepted the offer and abandoned Old Mormon Fort to the Legion.{{Inline quote|sound=FNVending FoA 10 5.ogg}} | Complete Veni, Vidi, Vici with Caesar alive. |- | style="text-align: center;" | 6 | [[File:Followers of the Apocalypse end slide 01.png|200px|center]] | After the Courier ensured New Vegas remain free, the Followers found that independent Vegas was even more unstable and violent than before. Old Mormon Fort became excessively burdened by the influx of patients, struggling to provide even the most basic of services.{{Inline quote|sound=FNVending FoA 10 6.ogg}} | Complete either [[All or Nothing]] or [[No Gods, No Masters]]. |}<section end="AdA" /> == Dia 11: Arcade Gannon == ''Erzählt von [[Arcade Gannon]]'' <section begin="Gannon" /> {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:FNV Arcade Ending Slide 1.png|200px|center]] | Though Arcade's intentions were pure and his goals were noble, he ultimately succumbed to the harsh brutality of the [[Mojave Wasteland|Mojave]] like so many before him.{{Inline quote|sound=FNVending ArcadeGannon 11 1.ogg}} | Arcade dies. |- | style="text-align: center;" | 2a | [[File:FNV Arcade Ending Slide 2.png|200px|center]] | Tricked by [[Courier|the Courier]] and imprisoned by the Legion, Arcade remained [[Caesar]]'s personal physician for several years. [[Caesar]] grew fond of speaking with such an educated man on philosophical matters. Arcade became his unwilling intellectual sparring partner. After years of such servitude, during an unguarded moment, Arcade used a surgical scalpel and his bare hands to disembowel himself. Lacking any other skilled medical personnel, the Legion was unable to prevent his death. Caesar mourned his loss for months.{{Inline quote|sound=FNVending ArcadeGannon 11 2.ogg}} | Sell Arcade into slavery as Caesar's personal doctor during [[Et Tumor, Brute?]] |- | style="text-align: center;" | 2b | [[File:FNV Arcade Ending Slide 1.png|200px|center]] | Though the Legion was victorious at Hoover Dam, the Legate did not have the same medical needs as Caesar. Lanius quickly tired of Arcade's acerbic wit and had the doctor crucified.{{Inline quote|sound=FNVending ArcadeGannon 11 2b.ogg}} | Sell Arcade into slavery as Caesar's personal doctor during [[Et Tumor, Brute?]] and kill Caesar afterwards. |- | style="text-align: center;" | 3 | [[File:FNV Arcade Ending Slide 1.png|200px|center]] | During the retreat of [[Caesar's Legion]] from the [[Mojave Wasteland]], Arcade was a sad casualty, one of many. His body was heaped with those of many others in a nameless ravine on the Legion's long march home.{{Inline quote|sound=FNVending ArcadeGannon 11 3.ogg}} | Sell Arcade into slavery as Caesar's personal doctor during [[Et Tumor, Brute?]], complete any ending quest except [[Veni, Vidi, Vici]] |- | style="text-align: center;" | 4 | [[File:FNV Arcade Ending Slide 1.png|200px|center]] | Though Arcade had not hoped for an [[New California Republic|NCR]] victory, he was proud of his role in the defense of [[Hoover Dam]] against the forces of Caesar's Legion. Unfortunately, when word spread that Arcade was once a member of the [[Enclave]], he was forced out of the [[Anhänger der Apokalypse]]. Pursued by bounty hunters, NCR rangers, and the [[Stählerne Bruderschaft]], Arcade pushed deep into the eastern plains and was never heard from again.{{Inline quote|sound=FNVending ArcadeGannon 11 4.ogg}} | Complete [[Eureka!]] for the [[New California Republic|NCR]]; complete [[Für Auld Lang Syne]] and advise Arcade to aid the [[Enclave remnants|Remnants]]. |- | style="text-align: center;" | 5 | [[File:FNV Arcade Ending Slide 1.png|200px|center]] | Arcade had hoped that [[Freeside]] would be able to remain independent of NCR rule, but he was glad that Caesar's Legion had been stopped at Hoover Dam. He tended to the sick in Freeside for a while longer, then returned to NCR territory to become a teacher with the Followers there.{{Inline quote|sound=FNVending ArcadeGannon 11 5.ogg}} | Complete [[Eureka!]] for the [[New California Republic|NCR]]; complete [[For Auld Lang Syne]] and advise Arcade to return to the Follower's camp in Freeside. |- | style="text-align: center;" | 6 | [[File:FNV Arcade Ending Slide 1.png|200px|center]] | Though Arcade was crushed by the Legion's victory at Hoover Dam, he was not among NCR's casualties. During the NCR's retreat from the Mojave Wasteland, he helped defend NCR citizens and refugees on their way to [[Mojave Outpost]]. Unfortunately, a NCR ranger identified his father's armor as Enclave property. He was arrested, tried as a war criminal, and imprisoned indefinitely.{{Inline quote|sound=FNVending ArcadeGannon 11 6.ogg}} | Complete [[Veni, Vidi, Vici]] for the Legion; complete [[For Auld Lang Syne]] and advise Arcade to aid the [[Enclave remnants|Remnants]] and advise the Remnants to aid the [[New California Republic|NCR]]. |- | style="text-align: center;" | 7 | [[File:FNV Arcade Ending Slide 1.png|200px|center]] | When news reached Freeside that Legion forces were approaching New Vegas, Arcade did his best to help people escape with adequate supplies. A [[Legion explorer]] saw Arcade helping locals escape and pointed him out to a [[centurion]]. Arcade's group was run down somewhere near [[Westside]]. There were no survivors.{{Inline quote|sound=FNVending ArcadeGannon 11 7.ogg}} | Complete [[Veni, Vidi, Vici]] for the Legion; complete [[For Auld Lang Syne]] and advise Arcade to return to the Follower's camp in Freeside. |- | style="text-align: center;" | 8 | [[File:FNV Arcade Ending Slide 1.png|200px|center]] | Arcade was outraged by [[Robert House|Mr. House]]'s power play following the defeat of Caesar's Legion at [[Hoover Dam]]. Though he remained in Freeside for a short time after the [[securitron]]s established widespread control, he eventually traveled back into NCR territory. Disillusioned with the Followers of the Apocalypse, he settled down in the outskirts of the [[Boneyard]], where he worked happily as a family doctor.{{Inline quote|sound=FNVending ArcadeGannon 11 8.ogg}} | Complete [[All or Nothing]] for [[Robert House|Mr. House]]; complete [[For Auld Lang Syne]] and advise Arcade to return to the Follower's camp in Freeside. |- | style="text-align: center;" | 9 | [[File:FNV Arcade Ending Slide 1.png|200px|center]] | Though Arcade was proud to have been one of the defenders who turned back the Legion at Hoover Dam, he was crushed by Mr. House's ascent to power. Saddened by the loss of life and liberty in the area, Arcade left the Mojave Wasteland for parts unknown. He was never heard from again.{{Inline quote|sound=FNVending ArcadeGannon 11 9.ogg}} | Complete [[All or Nothing]] for [[Robert House|Mr. House]]; complete [[For Auld Lang Syne]] and advise Arcade to aid the [[Enclave remnants|Remnants]]. |- | style="text-align: center;" | 10 | [[File:FNV Arcade Ending Slide 1.png|200px|center]] | Arcade was proud to have been one of the defenders who helped repel the Legion from Hoover Dam. He was prouder still to see the area freed from the shackles of the NCR and Mr. House. Though independence for New Vegas was not all he hoped it could be, Arcade used his Enclave knowledge and technology to keep order wherever he could.{{Inline quote|sound=FNVending ArcadeGannon 11 10.ogg}} | Complete [[No Gods, No Masters]] for an Independent Vegas; complete [[For Auld Lang Syne]] and advise Arcade to aid the Remnants. |- | style="text-align: center;" | 11 | [[File:FNV Arcade Ending Slide 1.png|200px|center]] | Arcade was tending to the locals of Freeside when he learned that Caesar's Legion had been defeated and NCR was being pushed out of New Vegas. Though he found that independence for New Vegas was not all he hoped it would be, Arcade did his best to help the locals govern themselves.{{Inline quote|sound=FNVending ArcadeGannon 11 11.ogg}} | Complete [[No Gods, No Masters]] for an Independent Vegas; complete [[For Auld Lang Syne]] and advise Arcade to return to the Follower's camp in Freeside. |}<section end="Gannon" /> == Dia 12: Goodsprings == <section begin="Goodsprings" /> ''Erzählt von [[Mitchell|Doc Mitchell]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Goodsprings end slide 02.png|200px|center]] | Travelers continued to stop by [[Goodsprings Source]] for water on the [[Long 15 Highway|Long 15]], but rarely would anyone venture into the ruins of Goodsprings itself. Those who did were almost always tourists, come to visit the graveyard where the [[Courier]] "rose from the dead."{{Inline quote|sound=FNVending Goodsprings 12 1.ogg}} | Kill the people of Goodsprings or complete [[Run Goodsprings Run]]. |- | style="text-align: center;" | 2 | [[File:Goodsprings end slide 02.png|200px|center]] | Goodsprings saw more trade along I-15 after [[New California Republic|NCR]] gained control of the [[Mojave Wasteland]], but with that came a heavy burden of the Republic's taxes. Some old-timers, unable to handle the cost, were forced to move on, grumbling all the while.{{Inline quote|sound=FNVending Goodsprings 12 2.ogg}} | Complete [[Ghost Town Gunfight]], complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 3 | [[File:Goodsprings end slide 02.png|200px|center]] | The Legion, preoccupied with its acquisition of [[New Vegas]], scarcely took notice of the town of Goodsprings. Many locals moved on, fearful of [[Caesar]]'s long shadow. Only the old and the stubborn remained.{{Inline quote|sound=FNVending Goodsprings 12 3.ogg}} | Complete [[Ghost Town Gunfight]], complete the endgame quest [[Veni, Vidi, Vici]] for [[Caesar's Legion]]. |- | style="text-align: center;" | 4 | [[File:Goodsprings end slide 02.png|200px|center]] | After [[Robert House|Mr. House]] gained control of New Vegas, he sent a [[Securitron]] to Goodsprings as a token of appreciation for helping the [[Courier]]. [[Victor (Fallout: New Vegas)|Victor]] was a mixed blessing, however, as he continually monitored the town for Mr. House.{{Inline quote|sound=FNVending Goodsprings 12 4.ogg}} | Complete Ghost Town Gunfight, complete the endgame quest [[All or Nothing]] for Mr. House. |- | style="text-align: center;" | 5 | [[File:Goodsprings end slide 02.png|200px|center]] | With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic.{{Inline quote|sound=FNVending Goodsprings 12 5.ogg}} | Complete Ghost Town Gunfight, complete the endgame quest [[No Gods, No Masters]] for an Independent Vegas. |}<section end="Goodsprings" /> == Dia 13: Rose of Sharon Cassidy I == ''Erzählt von [[Rose of Sharon Cassidy]]'' <section begin="Rose1" /> {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Rose of Sharon Cassidy end slide 01.png|200px|center]] | Rose of Sharon Cassidy died as her caravan died - in an unmarked grave, another victim of the [[Mojave Wasteland|Mojave]].{{Inline quote|sound=FNVending Cass 13 1.ogg}} | Have Cass die as a companion or killed by the [[Van Graff]]s during [[Birds of a Feather]]. |- | style="text-align: center;" | 2 | [[File:Rose of Sharon Cassidy end slide 01.png|200px|center]] | Despite the destruction of [[Cassidy Caravans]], Cass lived for 30 more years. She made her way back West and passed away in a small shack outside of [[Vault City]], the rose pendant still around her neck.{{Inline quote|sound=FNVending Cass 13 2.ogg}} | Acquire Cass as a companion then incite her to leave the Mojave and travel back west. |- | style="text-align: center;" | 3 | [[File:Rose of Sharon Cassidy end slide 01.png|200px|center]] | The slaughter of the Van Graffs and the [[Crimson Caravan]] caused no end of trouble for [[New California Republic|NCR]] back West. Already struggling, NCR's supply lines suffered further as the two caravans withdrew support until the "massacre in the East" was resolved.{{Inline quote|sound=FNVending Cass 13 3.ogg}} | Complete [[Heartache by the Number]] by killing [[Gloria Van Graff]] and [[Alice McLafferty]]. |- | style="text-align: center;" | 4 | [[File:Rose of Sharon Cassidy end slide 01.png|200px|center]] | In the years following the destruction of Cassidy Caravans, NCR used evidence of the plot to blackmail the Crimson Caravan and the Van Graffs. NCR enacted strict trade laws with little resistance, strengthening their supply lines and their position in the Mojave.{{Inline quote|sound=FNVending Cass 13 4.ogg}} | Complete Heartache by the Number by exposing the Van Graffs and the Crimson Caravan to the NCR authorities. Alice McLafferty and Gloria Van Graff both left alive. |- | style="text-align: center;" | 4.5 | [[File:Rose of Sharon Cassidy end slide 01.png|200px|center]] | Both the Van Graffs and Alice McLafferty were removed from their post in the East. During their trek West, however, their caravan was wiped out by [[raiders]] using advanced weaponry and military tactics. No cargo was taken. When questioned, the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] denied any involvement, claiming they would have no... public motivation for such an attack.{{Inline quote|sound=FNVending Cass 13 5.ogg}} | Steal the Gun Runner's manufacturing specifications in [[You Can Depend on Me]], and get ending #4. This ending is added onto and comes right after that one. |-<section end="Rose1" /> |} == Dia 14: Rose of Sharon Cassidy II == ''Erzählt von [[Rose of Sharon Cassidy]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |-<section begin="Rose2" /> | 1 | [[File:Rose of Sharon Cassidy end slide 02.png|200px|center]] | Cass survived to see the [[New California Republic|NCR]] flag flying proud over [[Hoover Dam]], and thought for a moment... this is what a hero must feel like. She was about to tell the [[Courier]] not to get too proud of himself/herself, then she figured he/she knew that already.{{Inline quote|sound=FNVending Cass 14 1.ogg}} | Side with the NCR at the end. |- | style="text-align: center;" | 1a | [[File:Rose of Sharon Cassidy end slide 02.png|200px|center]] | That night, Cass kicked in the door of his room to celebrate, only to find the man on the bed was an NCR soldier whose barracks had been destroyed. He was cute, though, so after having her way with him, she got the hell out, leaving an [[empty whiskey bottle]] as a note. As she walked along the Dam in the night, she felt drunk, content, and happy to be alive. Which to her, was the whole point of it all.{{Inline quote|sound=FNVending Cass 14 1a.ogg}} | Side with the NCR at the end, complete [[Heartache by the Number]], and play as a male courier. |- | style="text-align: center;" | 1b | [[File:Rose of Sharon Cassidy end slide 02.png|200px|center]] | So she laughed, said fuck it all, and raised a bottle to the Dam and the ones who had fought for it. As far as she was concerned, the whole thing was proof that playing out a bad hand can pay off in the end... as long as someone/a woman like the Courier was holding the cards.{{Inline quote|sound=FNVending Cass 14 1b.ogg}} | Complete [[Eureka!]] endgame quest for the NCR, do not complete Heartache by the Number OR play as a female courier. |- | style="text-align: center;" | 2 | [[File:Rose of Sharon Cassidy end slide 02.png|200px|center]] | Cass lived to see Hoover Dam in its Old World glory, humming with power the likes of which the Mojave had never seen. Vegas burned brighter than ever, [[securitron]]s filled the streets, and Cass's heart skipped... just a little. Her last words were to the Dam - and to herself. "We were going full speed ahead... but facing backwards the whole time."{{Inline quote|sound=FNVending Cass 14 2.ogg}} | Complete [[All or Nothing]] endgame quest for [[Robert House|Mr. House]]. |- | style="text-align: center;" | 3 | [[File:Rose of Sharon Cassidy end slide 02.png|200px|center]] | Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though.{{Inline quote|sound=FNVending Cass 14 3.ogg}} | Complete [[No Gods, No Masters]] endgame quest for an Independent New Vegas. |- | style="text-align: center;" | 4 | [[File:Rose of Sharon Cassidy end slide 02.png|200px|center]] | Cass lived to see the mark of the Legion on Hoover Dam. Uncertain of what lay next for the West, she remained silent. As the Legion marched West, she found it difficult to see the Dam as anything more than a gravestone for the Mojave - and everyone in it.{{Inline quote|sound=FNVending Cass 14 4.ogg}} | Complete [[Veni, Vidi, Vici]] endgame quest for [[Caesar's Legion]]. |}<section end="Rose2" /> == Dia 15: Großkhane == <section begin="Großkhane" /> ''Erzählt von [[Papa Khan]].'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Great Khan end slide 01.png|200px|center]] | After generations of being beaten down, the [[Great Khans]] were finally broken by the Courier. Those few who avoided the Courier's wrath moved north, into the wilderness of [[Northwest Commonwealth|Idaho]], where they tried once more to rebuild.{{Inline quote|sound=FNVending Great Khans 15 1.ogg}} | Kill [[Papa Khan]] and [[Regis]] |- | style="text-align: center;" | 2 | [[File:Great Khan end slide 01.png|200px|center]] | After the Second Battle of Hoover Dam, the Great Khans returned for a time to Red Rock Canyon. The [[New California Republic|NCR]]'s pressing need to expand proved greater than its promise of amnesty, and before long the government decided the Khans had to go. The surviving Great Khans were relocated to an isolated, barren reservation, well north of NCR trade routes.{{Inline quote|sound=FNVending Great Khans 15 2.ogg}} | Convince Papa Khan to break his alliance with [[Caesar's Legion]], replace Papa Khan with Regis in [[For the Republic, Part 2]], and complete the endgame quest [[Eureka!]] for the [[New California Republic|NCR]]. |- | style="text-align: center;" | 3 | [[File:Great Khan end slide 01.png|200px|center]] | For supporting the NCR, the Great Khans were ruthlessly hunted down by the victorious Legion. [[Caesar]] destroyed all evidence of their existence at Red Rock Canyon, and forbade mention of their name in any history. The Great Khans' legacy was swiftly forgotten.{{Inline quote|sound=FNVending Great Khans 15 3.ogg}} | Convince Papa Khan to break his alliance with Caesar's Legion, complete the endgame quest [[Veni, Vidi, Vici]] for Caesar's Legion. |- | style="text-align: center;" | 4 | [[File:Great Khan end slide 02.png|200px|center]] | As reward for their loyal service, Caesar forcibly integrated the Great Khans into the Legion. The sick and elderly were killed, the women sold as wives to ranking officers, and the tribe's identity was annihilated. Though many [[Great Khans]] mourned the death of their tribe, many more were ultimately satisfied with their revenge against NCR.{{Inline quote|sound=FNVending Great Khans 15 4.ogg}} | Do not convince Papa Khan to break his alliance with Caesar's Legion, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion. |- | style="text-align: center;" | 5 | [[File:Great Khan end slide 01.png|200px|center]] | After driving the Legion out of the [[Mojave Wasteland]], the victorious NCR turned its attention to those who had allied themselves with Caesar. The Great Khans were among the first tribes to suffer this fate, and the few who survived [[Hoover Dam]] were driven north, into the wilderness of [[Northwest Commonwealth|Idaho]].{{Inline quote|sound=FNVending Great Khans 15 5.ogg}} | Do not convince Papa Khan to break his alliance with Caesar's Legion, complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 6 | [[File:Great Khan end slide 03.png|200px|center]] | During the Battle of Hoover Dam, the Great Khans quickly evacuated [[Red Rock Canyon]] and headed north and east into the plains of [[Northern Commonwealth|Wyoming]]. There, they reconnected with the [[Followers of the Apocalypse]] and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.{{Inline quote|sound=FNVending Great Khans 15 6.ogg}} | Convince Papa Khan to break his alliance with Caesar's Legion, but do not replace him with Regis. Afterwards, convince Papa Khan that the Great Khans should claim their own legacy. This ending is compatible with all 4 endgame quests and will override the others if both conditions are met. |- | style="text-align: center;" | 7 | [[File:Great Khan end slide 03.png|200px|center]] | After their suicidal last stand at Hoover Dam, the Great Khans ceased to exist as a tribe. The few surviving members dispersed, joining up with other tribes and gangs across the Mojave, and quickly forgot their heritage.{{Inline quote|sound=FNVending Great Khans 15 7.ogg}} | Complete either [[All or Nothing]] for [[Robert House|Mr. House]] or [[No Gods, No Masters]] for an Independent Vegas or convince Papa Khan that the tribe has no true legacy. |}<section end="Großkhane" /> == Dia 16: Jacobstown == <section begin="Jacobstown" /> ''Erzählt von [[Marcus]].'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Jacobstown end slide 01.png|200px|center]] | With Jacobstown's leadership destroyed, the remaining [[super mutant]]s and [[nightkin]] of the west scattered across the wasteland. Jacobstown withered away, its death going unnoticed by the rest of the Mojave.{{Inline quote|sound=FNVending Jacobstown 16 1.ogg}} | Marcus dies. |- | style="text-align: center;" | 2 | [[File:Jacobstown end slide 02.png|200px|center]] | Thanks to the Courier and [[Lily Bowen|Lily]], a cure for the nightkin's schizophrenia was found shortly after [[Henry|Doctor Henry]]'s experiment concluded. Nightkin and other super mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace.{{Inline quote|sound=FNVending Jacobstown 16 2.ogg}} | Complete [[Guess Who I Saw Today]], pass the Speech check with [[Keene]] and [[Science]] check with Doctor Henry, or encourage Doctor Henry to continue his tests on Lily. |- | style="text-align: center;" | 3 | [[File:Jacobstown end slide 02.png|200px|center]] | Though a cure for the [[nightkin]]'s schizophrenia was eventually found, it became a case of too little, too late for [[Jacobstown]]. Disgruntled by the death of their leader, [[Keene]], most of the [[nightkin]] scattered into the [[wasteland]], their insanity worsening with each day. [[Jacobstown]], constantly on guard for anti-[[Mutations and their causes|mutant]] reprisals, never truly prospered.{{Inline quote|sound=FNVending Jacobstown 16 3.ogg}} | Complete [[Guess Who I Saw Today]], [[Keene]] dies during the quest. |- | style="text-align: center;" | 4 | [[File:Jacobstown end slide 02.png|200px|center]] | Though a cure for the nightkin's schizophrenia was eventually found, it became a case of too little, too late for Jacobstown. Most nightkin at Jacobstown followed their leader Keene out into the wasteland, terrorizing the Mojave for years to come. Jacobstown, constantly on guard for anti-mutant reprisals, never truly prospered.{{Inline quote|sound=FNVending Jacobstown 16 4.ogg}} | Complete Guess Who I Saw Today, failing the Speech check with Keene (but allowing him to leave) and passing the Science check with Doctor Henry. |- | style="text-align: center;" | 5 | [[File:Jacobstown end slide 02.png|200px|center]] | It took more time than anticipated for a cure for the nightkin's schizophrenia to be found, but in the end it was beneficial to Jacobstown. The presence of the nightkin leader, Keene, persuaded nightkin from across the [[wasteland]] to make the journey to the town. Jacobstown prospered, becoming known as a fair - if somewhat intimidating - place for a trader to do business.{{Inline quote|sound=FNVending Jacobstown 16 5.ogg}} | Complete Guess Who I Saw Today, passing the Speech check with Keene and failing (or ignoring) the Science check with Doctor Henry. |- | style="text-align: center;" | 6 | [[File:Jacobstown end slide 02.png|200px|center]] | With no cure for the nightkin's schizophrenia in sight, the disgruntled nightkin left Jacobstown. Without a treatment, their insanity grew. The crazed nightkin terrorized the wasteland, and Jacobstown suffered repeated reprisals from mutant-hating humans. In the end, the surviving mutants abandoned Jacobstown entirely, its existence quickly forgotten by the rest of the wasteland.{{Inline quote|sound=FNVending Jacobstown 16 6.ogg}} | Complete Guess Who I Saw Today, failing (or ignoring) both the Speech check with Keene and the Science check with Doctor Henry, or do not complete the quest. |}<section end="Jacobstown" /> == Dia 17: Lillian Marie Bowen == ''Erzählt von [[Lily Bowen|Lillian Marie Bowen]]'' <section begin="Bowen" /> {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Lily end slide 02.png|200px|center]] | Lily's long life finally came to a close in the [[Mojave Wasteland]]. As the life faded from her, her last thoughts were of her grandchildren.{{Inline quote|sound=FNVending LilyBowen 17 1.ogg}} | Lily dies. |- | style="text-align: center;" | 2 | [[File:Lily end slide 03.png|200px|center]] | Encouraged by the [[Courier]] to take her medication regularly, Lily's mind eventually attained a semblance of clarity. Her memories dulled by the pills, she cast aside the recording of her grandchildren, no longer remembering its significance.{{Inline quote|sound=FNVending LilyBowen 17 2.ogg}} | Encourage Lily to take her medication regularly in her unmarked quest, ''[[Lily and Leo]]''. |- | style="text-align: center;" | 3 | [[File:Lily end slide 03.png|200px|center]] | Lily continued to take her medicine at half-doses, and although she remembered her grandchildren, her mind remained muddled and confused. Eventually, she parted ways with the Courier and traveled west, seeking the remnants of her past.{{Inline quote|sound=FNVending LilyBowen 17 3.ogg}} | Encourage Lily to continue taking her medicine at half-doses in her unmarked quest, ''Lily and Leo''; or do not complete the quest. |- | style="text-align: center;" | 4 | [[File:Lily end slide 02.png|200px|center]] | Encouraged by the [[Courier]] to stop taking her medication altogether, Lily's instabilities grew worse with each passing day. Eventually she became little more than a ravening beast, the kindly old grandmother subsumed beneath the rage.{{Inline quote|sound=FNVending LilyBowen 17 4.ogg}} | Encourage Lily to stop taking her medication altogether. |}<section end="Bowen" /> == Dia 18: Die Kings == <section begin="Die Kings" /> ''Erzählt von [[Der King]].'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Kings end slide 01.png|200px|center]] | With [[The King]] dead and most of their gang slain by the [[Courier]], the remaining Kings fled the area, never to be heard from again.{{Inline quote|sound=FNVending TheKings 18 1.ogg}} | The King dies. |- | style="text-align: center;" | 2 | [[File:Kings end slide 01.png|200px|center]] | After the [[New California Republic|NCR]] victory at [[Hoover Dam]], the temporary truce between them and The Kings blossomed into a full-scale relief effort for the people. While the NCR made repeated entreaties that [[Freeside]] join the Republic, [[Kings|The Kings]] steadfastly maintained their independence.{{Inline quote|sound=FNVending TheKings 18 2.ogg}} | Ease tensions between NCR and The Kings in [[G.I. Blues]], complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 3 | [[File:Kings end slide 01.png|200px|center]] | Accusing The Kings of lying with a foreign invader for their newfound ties to the NCR, [[Robert House|Mr. House]] punished them by ordering their forced removal. [[Kings|The Kings]], defiant to the end, were destroyed to the last man by House's [[Securitron]]s.{{Inline quote|sound=FNVending TheKings 18 3.ogg}} | Ease tensions between NCR and The Kings in [[G.I. Blues]], use your favor to convince The King to make peace with the NCR in Kings' Gambit, complete the endgame quest [[All or Nothing]] for Mr. House. |- | style="text-align: center;" | 4 | [[File:Kings end slide 01.png|200px|center]] | Following the Second Battle of [[Hoover Dam]], Freeside came to be known as one of the more stable areas in the region. Ironically, NCR refugees found Freeside safer than most of the rest of [[New Vegas]], where resentment still lingers.{{Inline quote|sound=FNVending TheKings 18 4.ogg}} | Ease tensions between NCR and The Kings in G.I. Blues, complete the endgame quest [[No Gods, No Masters]] for an Independent Vegas. |- | style="text-align: center;" | 5 | [[File:Kings end slide 02.png|200px|center]] | After their victory at Hoover Dam, the Legion quickly set about destroying all remaining resistance, including any groups with ties to the NCR. Upon discovering The Kings' newfound relationship with the NCR, Legionaires flooded the streets of Freeside, and The Kings were quickly destroyed.{{Inline quote|sound=FNVending TheKings 18 5.ogg}} | Ease tensions between NCR and The Kings in G.I. Blues, complete the endgame quest [[Veni, Vidi, Vici]] for [[Caesar's Legion]]. |- | style="text-align: center;" | 6 | [[File:Kings end slide 01.png|200px|center]] | While the NCR was busy fighting the Legion at Hoover Dam, some Kings took it upon themselves to attack NCR citizens and soldiers around Freeside. When the NCR moved to secure the region, they cracked down the hardest on Freeside, sending a full platoon to sweep the neighborhood. Most of The Kings were killed, with the few survivors driven out into the wastes.{{Inline quote|sound=FNVending TheKings 18 6.ogg}} | Incite full-scale war between the NCR and The Kings in G.I. Blues, complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 7 | [[File:Kings end slide 01.png|200px|center]] | During the Second Battle of Hoover Dam, some Kings took it upon themselves to launch several attacks on NCR citizens and soldiers around Freeside. [[Robert House|Mr. House]] looked on these actions favorably, seeing them as proof of The Kings' loyalty to New Vegas, and decided to leave them alone.{{Inline quote|sound=FNVending TheKings 18 7.ogg}} | Incite full-scale war between the NCR and The Kings in G.I. Blues, complete the endgame quest [[All or Nothing]] for Mr. House. |- | style="text-align: center;" | 8 | [[File:Kings end slide 01.png|200px|center]] | In the aftermath of the Second Battle of Hoover Dam, The Kings took the opportunity to viciously force all NCR citizens out of Freeside. Travelers from the Republic quickly learned to avoid Freeside if they valued their safety.{{Inline quote|sound=FNVending TheKings 18 8.ogg}} | Incite full-scale war between the NCR and The Kings in G.I. Blues, complete the endgame quest [[No Gods, No Masters]] for an Independent Vegas. |- | style="text-align: center;" | 9 | [[File:Kings end slide 02.png|200px|center]] | Impressed with The Kings' continued attacks upon NCR citizens and soldiers, the Legion offered them the option of being assimilated into the Legion. The Kings refused, and briefly became slaves in the Legion, but after a failed escape attempt, they were all put to death.{{Inline quote|sound=FNVending TheKings 18 9.ogg}} | Incite full-scale war between the NCR and The Kings in G.I. Blues, complete the endgame quest [[Veni, Vidi, Vici]] for [[Caesar's Legion]]. |- | style="text-align: center;" | 10 | [[File:Kings end slide 01.png|200px|center]] | As the NCR moved to secure the region, the occupation of Freeside proved especially problematic. Things remained tense due to numerous incidents, though The Kings were still in nominal control of the area.{{Inline quote|sound=FNVending TheKings 18 10.ogg}} | Do not complete the quest G.I. Blues, complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 11 | [[File:Kings end slide 01.png|200px|center]] | Flush with his victory, Mr. House sent Securitrons into Freeside, thinking to increase his control over the area. When fighting broke out, The Kings fought valiantly, but were no match for the armored killing machines, and were wiped out to the last man.{{Inline quote|sound=FNVending TheKings 18 11.ogg}} | Do not complete the quest G.I. Blues, or ease the tensions with the NCR during G.I. Blues and don't complete Kings' Gambit, complete the endgame quest All or Nothing for Mr. House. |- | style="text-align: center;" | 12 | [[File:Kings end slide 01.png|200px|center]] | The Kings retained their control of Freeside, and while they continued to favor the needs of locals, they tolerated the citizens of the defeated NCR.{{Inline quote|sound=FNVending TheKings 18 12.ogg}} | Do not complete the quest G.I. Blues, complete the endgame quest [[No Gods, No Masters]] for an Independent Vegas. |- | style="text-align: center;" | 13 | [[File:Kings end slide 02.png|200px|center]] | After their victory at Hoover Dam, Legion troops rolled through Freeside. The Kings tried to fight back, but most were killed, and the rest fled into the wasteland.{{Inline quote|sound=FNVending TheKings 18 13.ogg}} | Do not complete the quest G.I. Blues, complete the endgame quest [[Veni, Vidi, Vici]] for Caesar's Legion. |}<section end="The Kings" /> == Dia 19: Rex == <section begin="Rex" /> ''Erzählt von [[Henry|Doktor Henry]].'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Rex end slide 01.png|200px|center]] | He had survived police service in [[Four States Commonwealth|Colorado]], the [[Great War]], combat duty with the Legion, and being the [[companion]] of [[The King]]. But, in the end, Rex finally succumbed to the horrors of the wasteland.{{Inline quote|sound=FNVending Rex 19 1.ogg}} | Rex dies. |- | style="text-align: center;" | 2 | [[File:Rex end slide 01.png|200px|center]] | Having never received a replacement brain, Rex finally succumbed to old age, abruptly shutting down forever one quiet morning. After two centuries of life and decades of service to humanity, Rex collapses and dies.{{Inline quote|sound=FNVending Rex 19 2.ogg}} | Do not complete Rex's personal quest, [[Nothin' But a Hound Dog]]. |- | style="text-align: center;" | 3 | [[File:Rex end slide 02.png|200px|center]] | Revitalized by [[Violetta's brain]], Rex eventually learned to balance the memories of his old life with [[Violetta]]'s experiences among the brutal [[Fiends]]. His mind had difficulty adjusting, but Rex eventually found peace with his new, more vicious self.{{Inline quote|sound=FNVending Rex 19 3.ogg}} | Complete Rex's personal quest, Nothin' But a Hound Dog, by implanting Violetta's Brain in Rex. |- | style="text-align: center;" | 4 | [[File:Rex end slide 03.png|200px|center]] | With the transplant of [[Lupa's brain]], Rex gained all of the donor's experiences traveling with the Legion. These melded well with his own memories of the Legion, and his new mind quickly adjusted to the myriad memories.{{Inline quote|sound=FNVending Rex 19 4.ogg}} | Complete Rex's personal quest, Nothin' But a Hound Dog, by implanting Lupa's brain in Rex. |- | style="text-align: center;" | 5 | [[File:Rex end slide 01.png|200px|center]] | After [[Rey's brain]] was transplanted into Rex's cybernetic body, it took Rex some time to adjust to the old scrapyard dog's memories. Eventually, Rex's mind settled peacefully, melding his own memories with that of long travels with [[Old Lady Gibson]].{{Inline quote|sound=FNVending Rex 19 5.ogg}} | Complete Rex's personal quest, Nothin' But a Hound Dog, by implanting [[Rey's brain]] in Rex. |}<section end="Rex" /> == Dia 20: RNK - Die Versager == <section begin="Versager" /> ''Erzählt von [[Mags]].'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:The Misfits end slide 01.png|200px|center]] | Slain to the last man by the [[Courier]], [[The Misfits]] were at least spared the humiliation of dying during [[Caesar]]'s attack on [[Camp Golf]]. Few mourned their absence.{{Inline quote|sound=FNVending TheMisfits 20 1.ogg}} | Kill all [[The Misfits]]. |- | style="text-align: center;" | 2 | [[File:The Misfits end slide 01.png|200px|center]] | Shaped up by the [[Courier]]'s advice, The Misfits distinguished themselves during the Legion's attack on Camp Golf. Mags was finally promoted to Sergeant, and the rest of The Misfits received an official commendation. They continued to serve with distinction for many years.{{Inline quote|sound=FNVending TheMisfits 20 2.ogg}} | Complete "Flags of Our Foul-Ups" by following O'Harahan's or Mags' advice. |- | style="text-align: center;" | 3 | [[File:The Misfits end slide 01.png|200px|center]] | Though Camp Golf fell to [[Caesar]], The Misfits distinguished themselves during the Legion's attack. Mags and her soldiers were posthumously recognized for their valor by NCR.{{Inline quote|sound=FNVending TheMisfits 20 3.ogg}} | Complete Flags of Our Foul-Ups, but with a Caesar's Legion victory at [[Hoover Dam]]. |- | style="text-align: center;" | 4 | [[File:The Misfits end slide 02.png|200px|center]] | The Misfits' laziness caught up with them when the Legion attacked Camp Golf. Those who weren't killed in the attack attempted to flee, but were caught at Mojave Outpost, court-martialed, and hanged from the ranger monument.{{Inline quote|sound=FNVending TheMisfits 20 4.ogg}} | Do not complete Flags of Our Foul-Ups; or complete it with [[Poindexter]]'s advice and a Caesar's Legion victory at Hoover Dam; or complete it with Poindexter's advice and complete the endgame quest [[All or Nothing]] for [[Robert House|Mr. House]]. |- | style="text-align: center;" | 5 | [[File:The Misfits end slide 01.png|200px|center]] | Driven into a frenzy by their use of psycho, The Misfits inflicted heavy casualties on the Legion during the defense of Camp Golf. At first they were commended for their valor, but eventually, desperate for more of the chem, they turned on travelers in Outer Vegas. For their dishonorable conduct, the NCR court-martialed and executed them by firing squad.{{Inline quote|sound=FNVending TheMisfits 20 5.ogg}} | Complete Flags of Our Foul-Ups using Razz's advice. |}<section end="Misfits" /> == Dia 21: Novac == <section begin="Novac" /> ''Erzählt von [[Jeannie May Crawford]].'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Novac end slide 01.png|200px|center]] | Despite their vigilance against potential attacks by the Legion, the citizens of Novac were no match for the [[Courier]]. The [[Dino Dee-lite Motel|motel]] and [[Dinky the Dinosaur]] were left vacant, a rare stop at best for [[traveler]]s along [[Highway 95]].{{Inline quote|sound=FNVending Novac 21 1.ogg}} | Kill the People of Novac. |- | style="text-align: center;" | 2 | [[File:Novac end slide 02.png|200px|center]] | Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. In the weeks that followed, [[feral ghoul]]s, overflowing from the [[REPCONN test site]], ravaged the weakened town.{{Inline quote|sound=FNVending Novac 21 2.ogg}} | Do not complete [[Come Fly With Me]]. |- | style="text-align: center;" | 3 | [[File:Novac end slide 03.png|200px|center]] | Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. With no other communities coming to its defense, Novac would eventually fall to the Legion's persistent attacks.{{Inline quote|sound=FNVending Novac 21 3.ogg}} | Fail Come Fly With Me by killing Jason Bright and all of the Bright Followers. |- | style="text-align: center;" | 4 | [[File:Novac end slide 01.png|200px|center]] | Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. In the weeks that followed, several [[Bright Brotherhood|Bright Followers]] returned to Novac to help restore its defenses, allowing it to remain independent of the [[New California Republic|NCR]].{{Inline quote|sound=FNVending Novac 21 4.ogg}} | Complete Come Fly With Me, complete any endgame quest ''except'' [[Veni, Vidi, Vici]]. |- | style="text-align: center;" | 5 | [[File:Novac end slide 03.png|200px|center]] | During the Legion's attack on Novac, Bright Followers, returning from their long pilgrimage, assisted in its evacuation. Though Novac eventually fell to the Legion, many citizens of Novac were able to escape, alive and intact.{{Inline quote|sound=FNVending Novac 21 5.ogg}} | Complete Come Fly With Me by improving the navigation of the rockets, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion. |- | style="text-align: center;" | 6 | [[File:Novac end slide 01.png|200px|center]] | While the destruction of the [[REPCONN test site|REPCONN]] rockets appeared to be a boon to the salvagers of Novac, the benefit would never be realized. Radioactive fuel from the wrecked ships seeped out and contaminated the area. Salvagers were forced to move on, and the town was abandoned.{{Inline quote|sound=FNVending Novac 21 6.ogg}} | Complete Come Fly With Me by sabotaging the rockets. |}<section end="Novac" /> == Dia 22: Craig Boone == ''Erzählt von [[Craig Boone]]'' <section begin="Boone" /> {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Boone end slide 01.png|200px|center]] | Tired of waiting for the world to be done with him, [[Craig Boone|Boone]] ventured into the wastes to make his own way out. Unable to clear his mind of the past, he was at last granted the death he'd awaited, bringing final rest to a life that had ended long ago.{{Inline quote|sound=FNVending CraigBoone 22 1.ogg}} | Boone dies. |- | style="text-align: center;" | 2 | [[File:Boone end slide 02.png|200px|center]] | As the Battle of [[Hoover Dam]] ended, Boone confirmed what he had always suspected - that revenge would never quiet his troubled mind. Side arm in hand, he journeyed back to [[New California|California]] in search of the [[New California Republic|NCR]] officer who had led the attack on [[Bitter Springs]]. There, with only two bullets loaded, Boone did the only thing he believed would put an end to his suffering.{{Inline quote|sound=FNVending CraigBoone 22 2.ogg}} | Complete [[Eureka!]] for the NCR; complete [[I Forgot to Remember to Forget]] by making Boone vengeful over Bitter Springs, or fail [[I Forgot to Remember to Forget]]. |- | style="text-align: center;" | 3 | [[File:Boone end slide 03.png|200px|center]] | Looking for a place where he could be of some use, Boone found himself re-enlisting with his old unit. Though his regrets remained in his thoughts, they coalesced into a purpose, and Boone embraced it. He spent his leave time hunting down slavers in the desert, his [[1st Recon|First Recon]] [[1st Recon beret|beret]] the last thing they never saw.{{Inline quote|sound=FNVending CraigBoone 22 3.ogg}} | Complete [[Eureka!]] for the NCR; complete I Forgot to Remember to Forget by convincing Boone to make amends over Bitter Springs. |- | style="text-align: center;" | 4 | [[File:Boone end slide 03.png|200px|center]] | Though NCR was withdrawing from the region, Boone remained in [[New Vegas]], finding work as a security guard and caravan scout along the highways. While he might've preferred rejoining his old unit, Boone couldn't bring himself to abandon the city where he'd met his wife.{{Inline quote|sound=FNVending CraigBoone 22 4.ogg}} | Complete [[No Gods, No Masters]] for an Independent Vegas or [[All or Nothing]] for [[Robert House|Mr. House]]; complete I Forgot to Remember to Forget by convincing Boone to make amends over Bitter Springs. |- | style="text-align: center;" | 5 | [[File:Boone end slide 03.png|200px|center]] | Boone refused to take the Legion's victory lying down. Heading to the hills with his rifle, he began a deadly campaign against high-ranking Legion officers. And though the price on his head rose to levels unheard of, few pursued it, fearing it would be the last thing they'd never see.{{Inline quote|sound=FNVending CraigBoone 22 5.ogg}} | Complete [[Veni, Vidi, Vici]] for [[Caesar's Legion]]; complete I Forgot to Remember to Forget by making Boone make amends over Bitter Springs. |- | style="text-align: center;" | 6 | [[File:Boone end slide 03.png|200px|center]] | No longer held in check by his conscience, Boone found lucrative work as a mercenary and assassin. No job was too violent, no target too innocent. As long as the caps were good, Boone would take the job.{{Inline quote|sound=FNVending CraigBoone 22 6.ogg}} | Complete [[No Gods, No Masters]] for an Independent Vegas or [[All or Nothing]] for [[Robert House|Mr. House]]; complete I Forgot to Remember to Forget by making Boone vengeful over Bitter Springs. |- | style="text-align: center;" | 7 | [[File:Boone end slide 03.png|200px|center]] | Driven mad by Caesar's victory at Hoover Dam, and unable to escape his memories, Boone staged a suicide mission against the Legate. Fighting as he wished he would've fought on the day of his wife's death, he brought down scores of Legionaries before being caught. Before his crucifixion, he was brought before the Legate, who expressed his admiration for Boone's reckless abandon. Boone spat tobacco in his eye, for all of Caesar's armies to see.{{Inline quote|sound=FNVending CraigBoone 22 7.ogg}} | Complete [[Veni, Vidi, Vici]] for Caesar's Legion; complete I Forgot to Remember to Forget by making Boone vengeful over Bitter Springs. |}<section end="Boone" /> == Dia 23: Pulverbanditen - RNKJVA == <section begin="Eddie" /> ''Erzählt von [[Eddie]].'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Powder Gangers end slide 01.png|200px|center]] | After [[Hoover Dam]], the leaderless Powder Gangers at the Correctional Facility vanished into the wastes, leaving the prison empty. The Correctional Facility became another abandoned ruin in the wasteland, its carcass occasionally picked over by enterprising prospectors.{{Inline quote|sound=FNVending PG-NCRCF 23 1.ogg}} | [[Eddie]] dies. |- | style="text-align: center;" | 2 | [[File:Powder Gangers end slide 03.png|200px|center]] | With the Dam firmly in their grasp, the [[New California Republic|NCR]] turned its attention towards wresting the Correctional Facility from [[Powder Ganger]] hands. The Powder Gangers are no match for the battle-hardened troops of the NCR, and summary execution awaited the Powder Gangers who managed to survive.{{Inline quote|sound=FNVending PG-NCRCF 23 2.ogg}} | Do not kill Eddie and complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 3 | [[File:Powder Gangers end slide 02.png|200px|center]] | Most Powder Gangers at the Correctional Facility fled into the wasteland rather than face the advancing forces of the Legion. Those brave or foolish to remain were killed or crucified by the merciless Legionaries.{{Inline quote|sound=FNVending PG-NCRCF 23 3.ogg}} | Do not kill Eddie and complete the endgame quest [[Veni, Vidi, Vici]] for [[Caesar's Legion]]. |- | style="text-align: center;" | 4 | [[File:Powder Gangers end slide 01.png|200px|center]] | The NCR, battered by the loss of the Dam, were unable to devote any troops to retaking the Correctional Facility from the Powder Gangers. As a result, Powder Ganger raids on caravans became an unfortunate fact of life in the [[Mojave Wasteland|Mojave]] for years to come.{{Inline quote|sound=FNVending PG-NCRCF 23 4.ogg}} | Do not kill Eddie and complete either [[All or Nothing]] for [[Robert House|Mr. House]] or [[No Gods, No Masters]] for an Independent Vegas. |}<section end="Eddie" /> == Dia 24: Pulverbanditen - Vault 19 == <section begin="Pulverbanditen" /> ''Erzählt von [[Samuel Cooke]].'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Powder Gangers end slide 04.png|200px|center]] | With [[Samuel Cooke|Cooke]] dead, the Powder Gangers at [[Vault 19]] fell apart. Those who weren't destroyed by the Courier fled into the hills or attempted to work their way back through the [[Mojave Wasteland]]. Few survived.{{Inline quote|sound=FNVending PG-Vault19 24 1.ogg}} | Kill Samuel Cooke. |- | style="text-align: center;" | 2 | [[File:Powder Gangers end slide 04.png|200px|center]] | Armed with a wide array of improvised explosives and stolen weapons, the Vault 19 Powder Gang tormented the Mojave Wasteland for years. Citizens of the NCR were favorite targets, and they always suffered the worst fates.{{Inline quote|sound=FNVending PG-Vault19 24 2.ogg}} | Do not complete [[Why Can't We Be Friends?]]; or complete it by blowing up the sulfur deposits AND Vault 19. |- | style="text-align: center;" | 3 | [[File:Powder Gangers end slide 05.png|200px|center]] | After the Vault 19 Powder Gang surrendered to the NCR, they were re-incorporated into the correctional system. The NCR did increase their sentences, as they aren't about to take off time for good behavior.{{Inline quote|sound=FNVending PG-Vault19 24 3.ogg}} | Destroy ONLY the sulfur deposits below Vault 19 and convince [[Philip Lem]] to surrender to the NCR. |- | style="text-align: center;" | 4 | [[File:Powder Gangers end slide 06.png|200px|center]] | After the majority of the Vault 19 Powder Gangers joined the Great Khans, the weaker members scattered throughout the Mojave Wasteland. Though a few managed to erase their pasts, most never survived the journey.{{Inline quote|sound=FNVending PG-Vault19 24 4.ogg}} | Convince Philip Lem or Samuel Cooke to ally with the Great Khans. |}<section end="Powder Gangers" /> == Dia 25: Primm == <section begin="Primm" /> ''Erzählt von [[Johnson Nash]].'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Primm end slide 01.png|200px|center]] | [[Primm]], already torn apart by [[Powder Gangers]], was dealt a killing blow by the [[Courier]]. Though prospectors pick through the remains of the town from time to time, no one re-establishes it as a settlement.{{Inline quote|sound=FNVending Primm 25 1.ogg}} | Kill the people of Primm. |- | style="text-align: center;" | 2 | [[File:Primm end slide 02.png|200px|center]] | After [[Hoover Dam]], [[New California Republic|NCR]] helps rebuild Primm as a major stopping point on the [[Long 15 Highway|Long 15]]. Though Primm's citizens chafe under NCR's taxes, they benefit greatly from the increased protection and merchant traffic.{{Inline quote|sound=FNVending Primm 25 2.ogg}} | Complete [[My Kind of Town]] by persuading the NCR to protect the town, complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 3 | [[File:Primm end slide 03.png|200px|center]] | Despite NCR's pledge to support Primm, they abandon the town after their loss to [[Robert House|Mr. House]]. As repayment for their NCR loyalty, Mr. House sends [[Securitron]]s to Primm to "protect" it and collect heavy taxes from its citizens.{{Inline quote|sound=FNVending Primm 25 3.ogg}} | Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest [[All or Nothing]] for Mr. House. |- | style="text-align: center;" | 4 | [[File:Primm end slide 04.png|200px|center]] | Despite NCR's pledge to support Primm, they abandon the town after their loss to [[Caesar]]. Though Caesar keeps Primm open for business, its citizens live under the constant watch of Legion soldiers.{{Inline quote|sound=FNVending Primm 25 4.ogg}} | Complete [[My Kind of Town]] by persuading the NCR to protect the town, complete the endgame quest [[Veni, Vidi, Vici]] for [[Caesar's Legion]]. |- | style="text-align: center;" | 5 | [[File:Primm end slide 02.png|200px|center]] | Despite NCR's pledge to support Primm, they abandon the town after their loss to the Courier. Independent again, Primm operates much as it had before the Powder Gangs arrived, full of ups and downs.{{Inline quote|sound=FNVending Primm 25 5.ogg}} | Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest [[No Gods, No Masters]] for an Independent Vegas. |- | style="text-align: center;" | 6 | [[File:Primm end slide 05.png|200px|center]] | After Hoover Dam, Sheriff [[Meyers]] runs Primm with his own style of frontier justice. He deals with most folks fairly, but now and then someone winds up dead with little to no evidence against them.{{Inline quote|sound=FNVending Primm 25 6.ogg}} | Complete My Kind of Town by persuading [[Meyers]] to become the new sheriff, complete any endgame quest except [[Veni, Vidi, Vici]]. |- | style="text-align: center;" | 7 | [[File:Primm end slide 05.png|200px|center]] | Hot-headed to the end, Sheriff Meyers chooses to oppose Caesar's takeover of Primm with a standoff. Though the citizens take out a few Legionaries, the town quickly falls to [[Caesar]], its citizens utterly wiped out.{{Inline quote|sound=FNVending Primm 25 7.ogg}} | Complete My Kind of Town by persuading Meyers to become the new sheriff, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion. |- | style="text-align: center;" | 8 | [[File:Primm end slide 06.png|200px|center]] | [[Primm Slim]] proves to be an able-minded, if not able-bodied, sheriff for Primm. Due to his slow speed, some crooks get away without a scratch, but Primm continues to prosper under his watchful robotic eye.{{Inline quote|sound=FNVending Primm 25 8.ogg}} | Complete My Kind of Town by reprogramming Primm Slim as the new sheriff, complete any endgame quest except Veni, Vidi, Vici. |- | style="text-align: center;" | 9 | [[File:Primm end slide 06.png|200px|center]] | Not understanding the gravity of the Legion's imminent takeover of Primm, Sheriff Primm Slim valiantly attempts to resist Caesar's will.{{Inline quote|sound=FNVending Primm 25 9.ogg}} | Complete My Kind of Town by reprogramming Primm Slim as the new sheriff, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion. |}<section end="Primm" /> == Dia 26: ED-E == ''Erzählt von [[ED-E]].''<br /> INFO: Though the following voice files were recorded for the ending, ED-E's ending slide in the final game is narrated by ED-E as a series of electronic beeps, making ED-E's endings indistinguishable from each other. The appropriate text will display if subtitles are turned on, however they may only appear for a very short time, making most endings partially unreadable. <section begin="ED-E" /> {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:ED-E end slide 01.png|200px|center]] | After a long and fantastic journey, ED-E finally met its end with the dangers of the [[Mojave Wasteland|Mojave]]. It lay destroyed and gathering dust, waiting for scavengers to pick through its remains for salvage.{{Inline quote|sound=FNVending EDE 26 1.ogg}} | ED-E is destroyed. |- | style="text-align: center;" | 2 | [[File:ED-E end slide 01.png|200px|center]] | ED-E remained forgotten in the shop of [[Johnson Nash]], until it was repaired by another courier who let it continue on its journey to [[Navarro]]. ED-E was eventually discovered by the [[Followers of the Apocalypse]] who managed to recover vast databanks of scientific knowledge.{{Inline quote|sound=FNVending EDE 26 2.ogg}} | Don't [[repair]] ED-E. |- | style="text-align: center;" | 3 | [[File:ED-E end slide 02.png|200px|center]] | ED-E traveled with [[Courier|the Courier]] until one of its memory banks was triggered causing it to continue its travels on to [[Navarro]]. Upon reaching [[Navarro]], ED-E vanished and was not seen in the wastes again.{{Inline quote|sound=FNVending EDE 26 3.ogg}} | [[Repair]] ED-E; do not complete the quest [[ED-E My Love]]. |- | style="text-align: center;" | 4 | [[File:ED-E end slide 02.png|200px|center]] | With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to [[Kurier|the Courier]]. The [[Followers of the Apocalypse]] used the information recovered from ED-E on [[Poseidon Energy]], to develop new methods to harness the energy of the sun.{{Inline quote|sound=FNVending EDE 26 4.ogg}} | Complete [[ED-E My Love]] by taking ED-E to the [[Followers of the Apocalypse]] |- | style="text-align: center;" | 5 | [[File:ED-E end slide 02.png|200px|center]] | With its logs cleared and its systems upgraded ED-E remained a vigilant and constant [[companion]] to [[Courier|the Courier]]. The Brotherhood used the information recovered from ED-E to create a small army of [[Duraframe eyebot]]s.{{Inline quote|sound=FNVending EDE 26 5.ogg}} | Complete [[ED-E My Love]] and take ED-E to the [[Stählerne Bruderschaft]]. |- | style="text-align: center;" | 6 | [[File:ED-E end slide 02.png|200px|center]] | With its logs cleared and its systems upgraded ED-E is discovered by a [[Reisender Händler|traveling caravan]], who take him on as a protector as they wander the wastes. The [[Anhänger der Apokalypse]] used the information recovered from ED-E on [[Poseidon Energy]], to develop new methods to harness the energy of the sun.{{Inline quote|sound=FNVending EDE 26 6.ogg}} | Complete [[ED-E My Love]] by taking ED-E to the [[Anhänger der Apokalypse]], then dismiss ED-E as a [[companion]] or leave ED-E in [[Primm]] after the upgrades are complete. |- | style="text-align: center;" | 7 | [[File:ED-E end slide 02.png|200px|center]] | With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. The Brotherhood used the information recovered from ED-E to create a small army of [[Duraframe eyebot]]s.{{Inline quote|sound=FNVending EDE 26 7.ogg}} | Complete [[ED-E My Love]] by taking ED-E to the [[Stählerne Bruderschaft]], then dismiss ED-E as a [[Begleiter]] or leave ED-E in [[Primm]] after the upgrades are complete. |}<section end="ED-E" /> == Dia 27: RNK-Ranger == ''Erzählt von [[Hanlon|Chief Hanlon]].'' <section begin="Hanlon" /> {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Rangers end slide 01.png|200px|center]] | After the death of [[Hanlon|Chief Hanlon]], the power of [[New California Republic|NCR]]'s [[New California Republic Rangers|Rangers]] was broken for years. Their organization, so reliant on the wisdom and guidance of its elder members, became a shadow of what it once was to people across the wasteland.{{Inline quote|sound=FNVending NCRRangers 27 1.ogg}} | Chief Hanlon is killed. |- | style="text-align: center;" | 2 | [[File:Rangers end slide 01.png|200px|center]] | Defying Chief Hanlon's worst fears, NCR's rangers persevered and distinguished themselves during the Second Battle of Hoover Dam. The rangers, along with NCR's many troopers, shared the glory of victory. Hanlon wisely stayed out of the spotlight, crediting [[Lee Oliver|General Oliver]]'s leadership for NCR's success. After a brief fanfare, Hanlon stepped down as chief and returned to the peace and quiet of his ranch outside of [[Redding]].{{Inline quote|sound=FNVending NCRRangers 27 2.ogg}} | Don't expose the Chief, complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 3 | [[File:Rangers end slide 01.png|200px|center]] | During the attack on Hoover Dam, Chief Hanlon and his rangers threw themselves into the path of the Legion assault, dying to the last man and woman. In the aftermath that followed in the NCR, bitter citizens and opportunistic senators were quick to denounce [[Aaron Kimball|President Kimball]] and General Oliver. Hanlon and his fallen rangers were revered for their bravery and sacrifice.{{Inline quote|sound=FNVending NCRRangers 27 3.ogg}} | Don't expose the Chief, complete the endgame [[Veni, Vidi, Vici]] for [[Caesar's Legion]]. |- | style="text-align: center;" | 4 | [[File:Rangers end slide 01.png|200px|center]] | Despite distinguishing themselves during the Second Battle of Hoover Dam, the rangers' victory was short-lived due to the Courier's interference. Chief Hanlon personally directed the evacuation of the rangers to [[Mojave Outpost]] as they fell back into NCR territory. Bitter over the waste of life in the Mojave, Hanlon stepped down from his post. After a campaign in which he denounced Oliver's and [[Aaron Kimball|Kimball]]'s hawkish, imperialist ways, Hanlon was elected as the senator of [[Redding]].{{Inline quote|sound=FNVending NCRRangers 27 4.ogg}} | Don't expose the Chief, complete [[No Gods, No Masters]] or [[All or Nothing]]. |- | style="text-align: center;" | 5 | [[File:Rangers end slide 01.png|200px|center]] | Although they performed admirably during NCR's defense of Hoover Dam, the rangers fell into decline soon after. With Hanlon's plot against the occupation exposed and Oliver hailed as NCR's new war hero, many rangers were greeted coldly on their return home. Few openly blamed the rangers for Hanlon's treachery, but public and political support for the organization quickly dwindled.{{Inline quote|sound=FNVending NCRRangers 27 5.ogg}} | Hanlon commits suicide, complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 6 | [[File:Rangers end slide 01.png|200px|center]] | With [[Caesar]]'s victory came a small measure of vindication for the rangers' late Chief Hanlon. Upon the military's return, debate raged within NCR's senate about who was to blame for the loss of Hoover Dam. Though some in [[New California Republic|NCR]] regarded [[Hanlon]] as a traitor, many believed he was the only military commander who saw the futility in defending [[New Vegas]].{{Inline quote|sound=FNVending NCRRangers 27 6.ogg}} | Hanlon commits suicide, complete the endgame [[Veni, Vidi, Vici]] for [[Caesar's Legion]]. |- | style="text-align: center;" | 7 | [[File:Rangers end slide 01.png|200px|center]] | Although they performed admirably during NCR's defense of Hoover Dam, the rangers fell into decline soon after. With Hanlon's plot against the occupation exposed and Oliver denounced for losing Hoover Dam, many rangers were greeted coldly on their return home. Few openly blamed the rangers for Hanlon's treachery, but public and political support for the military as a whole quickly dwindled.{{Inline quote|sound=FNVending NCRRangers 27 7.ogg}} | Hanlon commits suicide, complete [[No Gods, No Masters]] or [[All or Nothing]]. |- | style="text-align: center;" | 8 | [[File:Rangers end slide 01.png|200px|center]] | Due to the [[Courier]]'s intervention, Chief Hanlon abandoned his plan to sabotage the defense of [[Hoover Dam]]. The rangers assisted the troopers admirably during the Legion's ill-fated attack. Though General Oliver and Chief Hanlon were both praised for their leadership, the chief quietly stepped out of the spotlight. After a brief fanfare for a life full of accomplishments, Chief Hanlon retired and returned to the peace and quiet of his ranch in [[Redding]].{{Inline quote|sound=FNVending NCRRangers 27 8.ogg}} | Convince the chief to stop falsifying records, complete the endgame quest [[Eureka!]] for the NCR. |- | style="text-align: center;" | 9 | [[File:Rangers-end-slide-02.jpg|200px|center]] | Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers heroically assisted NCR's troopers in their ill-fated defense against the overwhelming power of Caesar's Legion. Though many NCR military officers fled the territory soon after the dam was lost, Chief Hanlon remained at Camp Golf to surrender to the Legion. Out of respect for Hanlon's composure and worth as an adversary, Caesar had him beheaded.{{Inline quote|sound=FNVending NCRRangers 27 9.ogg}} | Convince the chief to stop falsifying records, complete [[Veni, Vidi, Vici]], do not allow Caesar to die in [[Et Tumor, Brute?]]. |- | style="text-align: center;" | 10 | [[File:Rangers-end-slide-02.jpg|200px|center]] | Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers heroically assisted NCR's troopers in their ill-fated defense against the overwhelming power of Caesar's Legion. Though many NCR military officers fled the territory soon after the dam was lost, Chief Hanlon remained at [[Camp Golf]] to surrender to the Legion. Despite the late Caesar's respect for Chief Hanlon as an adversary, [[Lanius|Legate Lanius]] had Hanlon crucified along with all of the other rangers.{{Inline quote|sound=FNVending NCRRangers 27 10.ogg}} | Convince the chief to stop falsifying records, complete [[Veni, Vidi, Vici]] and allow Caesar to die in [[Et Tumor, Brute?]]. |- | style="text-align: center;" | 11 | [[File:Rangers end slide 01.png|200px|center]] | Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers assisted the troopers admirably during the Legion's ill-fated attack. Though the Courier snatched victory from NCR, only General Oliver was blamed for the loss of Hoover Dam. Hanlon, exhausted after¹ a lifetime of service to the NCR, stepped down from his position in the rangers and retired to his ranch in [[Redding]].{{Inline quote|sound=FNVending NCRRangers 27 11.ogg}} | Convince the chief to stop falsifying records, complete [[No Gods, No Masters]] or [[All or Nothing]]. |}<section end="Hanlon" /> ¹ The narrator for this scene says "exhausted from a lifetime" instead of "exhausted after a lifetime". == Dia 28: Versprengte == <section begin="Versprengte" /> ''Erzählt von [[Judah Kreger]].'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | [[File:Remnants end slide 01.png|200px|center]] | Despite surviving the destruction of the [[Enclave Oil Rig|oil rig]] and the loss of their comrades at [[Navarro]], the venerable [[Remnants]] were no match for the [[Courier]]. They carried the secrets of their old lives to their graves.{{Inline quote|sound=FNVending Remnants 28 1.ogg}} | Kill the Enclave remnants. |- | style="text-align: center;" | 2 | [[File:Remnants end slide 01.png|200px|center]] | After their bold arrival at [[Hoover Dam]], the Remnants disappeared as quickly as they came. Legends of their power spread throughout the southwest, a reminder of why people once feared the sight of [[vertibird]]s in the sky.{{Inline quote|sound=FNVending Remnants 28 2.ogg}} | Complete the quest [[For Auld Lang Syne]], complete any endgame quest except [[Veni, Vidi, Vici]]. |- | style="text-align: center;" | 3 | [[File:Remnants end slide 01.png|200px|center]] | Merciless in their assault on the NCR, the Remnants struck fear into the hearts of even the [[centurion]]s at Hoover Dam. Well aware of the full extent of their power, [[Caesar]] commanded his troops to not pursue them.{{Inline quote|sound=FNVending Remnants 28 3.ogg}} | Complete the quest For Auld Lang Syne, convince Remnants to aid the Legion, complete the quest [[Veni, Vidi, Vici]] for Caesar's Legion with [[Caesar]] alive. |- | style="text-align: center;" | 4 | [[File:Remnants end slide 01.png|200px|center]] | Merciless in their assault on the NCR, the Remnants struck fear into the hearts of even the centurions at Hoover Dam. Caesar's heirs aggressively pursued the Remnants into [[Four States Commonwealth|Arizona]], losing hundreds of legionaries in the process and gaining nothing in return.{{Inline quote|sound=FNVending Remnants 28 4.ogg}} | Complete the quest For Auld Lang Syne, convince Remnants to aid the Legion, complete the quest Veni, Vidi, Vici for Caesar's Legion with Caesar's death. |}<section end="Remnants" /> == Dia 29: Schluss == ''Erzählt von [[Ron Perlman]]'' {| class="va-table va-table-top va-table-full" ! style="width: 3%;" | <nowiki>#</nowiki> ! style="width: 25%;" | Dia ! style="width: 52%;" | Hintergrunderzählung ! style="width: 20%;" | Zustand im Spiel |- | style="text-align: center;" | 1 | <gallery type="slideshow" crop="true" widths="190" position="center" hideaddbutton="true"> Courier end slide 06.png Endscrn wn02.jpg </gallery> | And so the [[Courier]]'s road came to an end... for now. In the new world of the Mojave Wasteland, fighting continued, blood was spilled, and many lived and died - just as they had in the Old World. Because war... war never changes.{{Inline quote|sound=FNVending Conclusion 29 1.ogg}} | Default ending, you will get it when you finish the game. |} == Infos == * Strangely, it isn't a cutscene, just a screen in front of your character in first person mode, and you being unable to interact with the game world at all. This is proven by the fact that the [[Vault 13 canteen]] will activate during the ending if the "sip time" is hit before the slideshow is over. * If the player enters the console command {{console|enableplayercontrols}} then they are free to move about. The player will find themselves in an incredibly small room and attempting to walk out into the black non-space will simply end with you appearing back in the same small room. If the player walks through the curtain/projection infront of them ({{console|tcl}} not needed) then they will find [[Ron the Narrator]]. Attempting to interact with Ron will simply make the screen zoom slightly, then the next slide will play. Upon looking at their Pip-Boy the player will find that they ''cannot'' fast travel and are in a location called "Endgame." However, the player can still fast travel using the COC command; fast travelling in this way will allow the player to continue in "free-roam mode," with all previously acquired quests still available. In this way, it is possible to complete the game multiple times on one save. As a note, the player won't be able to use the standard fast travel via the Pip-Boy until they enter or leave a building. * As the slideshow is a mesh itself, it will not properly fill the screens of those running 16:9 and 16:10 Aspect Ratio. * Unlike ''[[Fallout 3]]'', no matter what slideshow is playing in the ending scene the music will stay the same. == Bugs == [[File:Glitched Credits Scene.jpg|thumb|The ending cutscene glitch, as explained in the description beside.]] * {{Plattformen|pc|xbox360}} If you re-load while the end cutscene is playing out, the music and angelic choir will continue to sound while you play.{{Überprüfe|Überprüft}} * {{Plattformen|pc|xbox360}} The cutscene can bug out, instead, showing the Courier in their last stance in front of the slideshow.{{Überprüfe|Überprüft}} * {{Plattformen|pc|xbox360}} Some players have experienced bugs with Securitron-related cutscenes. The game did not properly register the upgrade of the Securitrons at the Fortification Hill, giving them the non-upgraded Securitron cutscenes.{{Überprüfe|Überprüft}} * {{Plattformen|pc|ps3|xbox360}} If any of the Enclave Remnants are with the Courier during the final battle in the Legate's camp, any one of them may walk in front of the player in between the slide show moving around the player character and the viewing point, causing a hysterical spectacle.{{Überprüfe|Überprüft}} * {{Plattformen|pc|ps3|xbox360}} Even though you have completed [[Three-Card Bounty]], Fiend ending #2 would still appear if you were fighting for the [[New California Republic|NCR]].{{Überprüfe|Überprüft}} * {{Plattformen|pc|xbox360}} Even after completing Three-Card Bounty, Fiend ending #3 would appear instead of #7 when [[All or Nothing]] is completed.{{Überprüfe|Überprüft}} == Siehe auch == * [[Fallout: New Vegas Einleitung|''Fallout: New Vegas'' Einleitung]] * [[Dead Money Enden|''Dead Money'' Enden]] * [[Honest Hearts Enden|''Honest Hearts'' Enden]] * [[Old World Blues Enden|''Old World Blues'' Enden]] * [[Lonesome Road Enden|''Lonesome Road'' Enden]] * [[Fallout Enden|''Fallout'' Enden]] * [[Fallout 2 Enden|''Fallout 2'' Enden]] * [[Fallout 3 Enden|''Fallout 3'' Enden]] * [[Fallout Tactics Enden|''Fallout Tactics'' Enden]] == Galerie == <gallery captionalign="center"> Endscrn_cr21.png|{{cut}} Prototype Mr. House (The Courier) Lily end slide 01.png|{{cut}} Lily Bowen (Jacobstown) Endscrn nc04.jpg|{{cut}} NCR soldiers. 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