Name
|
Stufe ben
|
Sonstige Anforderungen
|
Ränge
|
Vorteil
|
Action Boy
|
12
|
AG 5
|
3
|
Zusätzliche Aktionspunkte in Kampfrunden
|
Tierfreund
|
9
|
IN 5, Naturbursche 25%
|
1
|
Tiere werden nicht angreifen solange du sie nicht zuerst angreifst.
|
Intuition
|
3
|
PE 5
|
1
|
Examining a target shows hitpoints, weapon and ammunition count
|
Bessere kritische Treffer
|
9
|
PE 6, AG 4, LK 6
|
1
|
20% Chance, verstärkten Schaden anzurichten
|
Bessere Nahkampfangriffe
|
6
|
AG 6
|
1
|
Hand-to-hand attacks cost 1 AP less to perform (including Melee attacks!)
|
Mehr Nahkampfverletzungen
|
3
|
ST 6, AG 6
|
3
|
+2 points of damage for hand-to-hand and melee attacks (including Melee attacks!)
|
Mehr-Bewegungen
|
6
|
AG 5
|
3
|
Two extra APs per turn that can be only be used for movement
|
Mehr Distanzverletzungen
|
6
|
AG 6, LK 6
|
2
|
+2 points of damage for attacks with ranged weapons
|
Bonus-Munition
|
9
|
PE 6, IN 6, AG 7
|
1
|
Ranged weapon attacks cost 1 AP less to perform
|
Kult der Persönlichkeit
|
12
|
CH 10
|
1
|
People will always view you favorably, no matter your reputation and their alignment
|
Ausweichkünstler
|
9
|
AG 4
|
2
|
+5% to your Armor Class
|
Schnellere Reaktion
|
3
|
PE 6
|
3
|
+2 to attack sequence
|
Gebildet
|
6
|
IN 6
|
3
|
+2 skill points at level up
|
Einfühlungsvermögen
|
6
|
PE 7, IN 5
|
1
|
Reaction levels are shown when in an indepth converstaion
|
Entdecker
|
9
|
|
1
|
Higher chance of finding special places and people in random encounters
|
Schnellheilung
|
3
|
EN 6
|
3
|
+1 bonus to your healing rate
|
Blumenkind
|
9
|
EN 5
|
1
|
50% less likely to be addicted to chems, and withdrawal time is halved
|
Schatzsucher
|
6
|
LK 8
|
1
|
Additional money is found during random encounters
|
Freund oder Feind
|
6
|
PE 4
|
1
|
In combat characters on your team are highlighted green
|
Geist
|
6
|
Schleichen 60%
|
1
|
+20% to Sneak in dark conditions
|
Heiler
|
3
|
PE 7, IN 5, AG 6, Erste Hilfe 40%
|
3
|
2-5 more hit points healed when using Erste Hilfe or Arzt Fertigkeiten
|
Wurfkraft
|
6
|
|
3
|
+2 to Stärke when determing range of a thrown weapon
|
Lebensspender
|
12
|
EN 4
|
3
|
+4 HP
|
Meisterdieb
|
12
|
|
1
|
+10% to skills: Sneak, Lockpick, Steal and Traps
|
Meisterhändler
|
9
|
CH 7, Feilschen 60%
|
1
|
25% discount when purchasing items from stores and traders
|
Sanitäter
|
12
|
|
1
|
+20% to skills: Erste Hilfe and Arzt
|
Mentaler Block
|
15
|
|
1
|
Resistance to Master's psychic attacks
|
Mehr kritische Treffer
|
6
|
LK 6
|
3
|
+5% chance of critical hits
|
Technische Begabung
|
12
|
|
1
|
+20% to skills: Repair and Science
|
Mutiere!
|
9
|
|
1
|
Change one of your traits
|
Mysteriöser Fremder
|
6
|
LK 7
|
1
|
Chance you will gain a temporary ally in random encounters
|
Nachtsicht
|
3
|
PE 6
|
3
|
10% reduction in darkness level
|
Pfadfinder
|
6
|
EN 6, Naturbursche 40%
|
2
|
25% reduction in travel time on the world map
|
Taschendieb
|
9
|
AG 8, Schleichen 80%
|
1
|
Size and facing modifiers are ignored when stealing from someone
|
Präsenz
|
3
|
CH 6
|
3
|
+10% to initial reaction of NPCs
|
Taschenkünstler
|
3
|
AG 5
|
3
|
Inventory access during combat cost 1 AP less
|
Strahlungsresistenz
|
6
|
EN 6, IN 4
|
3
|
+15% to Radiation Resistance
|
Ranger
|
6
|
PE 6
|
3
|
Chance of hostile random encounters is lowered
|
Späher
|
3
|
PE 8
|
1
|
Exploration is increased by 1 square in every direction on the world map
|
Schnorrer
|
9
|
LK 8
|
1
|
Doubles the amount of ammo found in random encounters
|
Scharfschütze
|
6
|
PE 7, IN 6
|
2
|
+2 to Perception when determining range modifiers
|
Leiser Tod
|
18
|
AG 10, Schleichen 80%
|
1
|
When sneaking HtH attacks from behind do double damage
|
Leiser Läufer
|
6
|
AG 6, Schleichen 50%
|
1
|
Able to sneak and run at the same time
|
Schlächter
|
18
|
ST 8, AG 8, Unbewaffnet 80%
|
1
|
All HtH attacks are critical hits
|
Redegewandt
|
3
|
IN 4
|
3
|
+1 to Intelligence for the purposes of dialogue
|
Schlangenesser
|
6
|
EN 3
|
1
|
+25% to Poison Resistance
|
Heckenschütze
|
18
|
PE 8, AG 8, Kleine Waffen 80%
|
1
|
Increased chance to score a critical hit with ranged weapons
|
Redner
|
12
|
|
1
|
+20% to skills: Speech and Barter
|
Starker Rücken
|
3
|
ST 6, EN 6
|
3
|
Carry an additional 50 lbs. of equipment
|
Überlebenskünstler
|
3
|
EN 6, IN 6, Naturbursche 40%
|
3
|
+20% bonus to Naturbursche for survival checks
|
Heller Kopf
|
3
|
IN 4
|
3
|
+5% bonus whenever XP is earned
|
Spezialkenntnis
|
12
|
|
1
|
Pick an additional Tag Skill
|
Härte
|
3
|
EN 6, LK 6
|
3
|
+10% to damage resistance
|