Beweglichkeit ist eine der sieben Primären Statistiken innerhalb des S.P.E.C.I.A.L.-System.
Sie repräsentiert die Koordination und die Fähigkeit, sich geschickt zu bewegen.
Fallout, Fallout 2 und Fallout Tactics[]
Die Zurechnung von Aktionspunkten findet auf der von Grundlage AG statt. Therefore, a character that wishes to keep his enemy on its toes, or claws, needs to have a high Agility in order to have multiple combat moves. It is a critical stat for anyone interested in the more mobile and visceral skills such as unarmed and small guns. Other skills rely on it, but these have higher values in AG investment. In Fallout Tactics, the Continuous Turn-Based (CTB) style required real-time generation of action points that was based on the character's AG stat.
Agility can be raised in Fallout 2 with the Monument chunk and psycho, both of which give a temporary +3. Buffout gives a temporary +2.
Fallout 3[]
Modifiziert: Aktionspunkte verfügbar für V.A.T.S., Kleine Waffen Fertigkeit und Schleichen Fertigkeit
Agility determines the number of Aktionspunkte available for use in V.A.T.S. (base AP determined by 65 + Agility*2, and can be raised by perks and some items). Expert FPS players may wish to skip the use of V.A.T.S., but you should be familiar with V.A.T.S. mechanics before you decide to do this, because V.A.T.S. not only increases your reaction speed and allows for more precision shooting, but also greatly reduces damage taken while it is active.
Wert | Aktionspunkte | Fertigkeitsmodifikatoren |
---|---|---|
1 | 67 | Kleine Waffen +2, Schleichen +2 |
2 | 69 | Kleine Waffen +4, Schleichen +4 |
3 | 71 | Kleine Waffen +6, Schleichen +6 |
4 | 73 | Kleine Waffen +8, Schleichen +8 |
5 | 75 | Kleine Waffen +10, Schleichen +10 |
6 | 77 | Kleine Waffen +12, Schleichen +12 |
7 | 79 | Kleine Waffen +14, Schleichen +14 |
8 | 81 | Kleine Waffen +16, Schleichen +16 |
9 | 83 | Kleine Waffen +18, Schleichen +18 |
10 | 85 | Kleine Waffen +20, Schleichen +20 |
Beweglichkeit-basierte Extras[]
Extra | Anforderung | Stufe | Weitere Anforderungen |
---|---|---|---|
Waffenfreak | 4 | 2 | Intelligenz 4 |
Dieb | 4 | 2 | Wahrnehmung 4 |
Leiser Läufer | 6 | 12 | Schleichen 50 |
Heckenschütze | 6 | 12 | Wahrnehmung 6 |
Leichter Schritt | 6 | 14 | Wahrnehmung 6 |
Action Boy | 6 | 16 | - |
Nerven aus Stahl | 7 | 26 | - |
Möglichkeiten um Beweglichkeit zu steigern[]
- Die Wackelpuppe Beweglichkeit, found in the main office of the Greener Pastures Disposal Site, will permanently increase Agility by 1.
- Das Extra Intensives Training erhöht die Agilität (oder ein anderes S.P.E.C.I.A.L) um 1.
- Verschiedene Rüstung &/o. Kleidung.
- Fast Perfekt perk will increase Agility to 9 if it isn't 9 or 10 already.
- No Weaknesses perk will increase Agility to 5 if it isn't 5 or more already.
Fallout: New Vegas[]
modifiziert: Aktionspunkte available for V.A.T.S., draw and holster speed, reload speed, Schusswaffen Skill and Schleichen Skill.
Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + (Agility x3), and can be raised by perks and some items).
The percentage modifier for reduction of reload speed is determined by 10(Agility-5), as a multiplier, 0.1(5-Agility)+1 ; Agility below 5 will amplify a weapon's base reloading rate.
Beweglichkeit-basierte Extras[]
Extra | Anforderung | Stufe | Zusätzliche Anforderungen |
---|---|---|---|
Schnelles Nachladen | 5 | 2 | Schusswaffen 30 |
Light Touch | 6 | 2 | Reparieren 45 |
Quick Draw | 5 | 8 | — |
Leiser Läufer | 6 | 12 | Schleichen 50 |
Heckenschütze | 6 | 12 | Wahrnehmung 6 |
Leichter Schritt | 6 | 14 | Wahrnehmung 6 |
Action Boy | 6 | 16 | — |
Totschläger | 7 | 24 | Unbewaffnet 90 |
Nerven aus Stahl | 7 | 26 | — |
Tunnel Runner | 8 | 26 | — |
Stufenbezeichnungen und Statistiken[]
Wert | Name | Aktionspunkte | Fertigkeitsmodifikatoren |
---|---|---|---|
1 | Walking Disaster | 68 | Schusswaffen +2, Schleichen +2 |
2 | Accident Prone | 71 | Schusswaffen +4, Schleichen +4 |
3 | Oaf | 74 | Schusswaffen +6, Schleichen +6 |
4 | Butterfingers | 77 | Schusswaffen +8, Schleichen +8 |
5 | Under Control | 80 | Schusswaffen +10, Schleichen +10 |
6 | Catlike | 83 | Schusswaffen +12, Schleichen +12 |
7 | Knife Thrower | 86 | Schusswaffen +14, Schleichen +14 |
8 | Knife Catcher | 89 | Schusswaffen +16, Schleichen +16 |
9 | Acrobatic Marvel | 92 | Schusswaffen +18, Schleichen +18 |
10 | Walks on Water | 95 | Schusswaffen +20, Schleichen +20 |
Möglichkeiten um Beweglichkeit zu steigern[]
- Reflex Booster, an Agility implant permanently adding +1.
- Intense Training perk will increase permanently Agility (or any other S.P.E.C.I.A.L.) by 1.
- Various armor and clothing
- Coyote tobacco chew (+1 Agility, +1 Wahrnehmung)
- Zarter Wuchs (+1 Agility, +25% extra limb damage)
- Fire ant nectar (+4 Agility, -3 Intelligenz, 5% ant nectar addiction chance)
Infos[]
- Contrary to Agility's description in game, and what the Fallout: New Vegas: Official Game Guide states, Agility does not affect run speed. This can easily be proven in game with a stopwatch, measuring the time it takes to travel a given distance with a 1 Agility and a 10 Agility character (the same time). (Agility affects reload time and gun draw speed instead of run speed)
- If the player has an Agility of 8 or above while having no stats at 1 or a Glück of 10/1, Doc Mitchell will say "Most patients don't get out of bed after being shot and then move like they was in perfect control. You're unusual, I'll say that."
- If the player has an Agility of 1, Doc Mitchell will say "Don't have all of your coordination back yet, it looks like. You should think about doing some rehab."
|