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Für das Extra in Fallout 4, siehe Mega-Kritische Treffer.
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Bessere kritische Treffer
BetterCriticals
Fallout, Fallout 2, Fallout Tactics
VoraussetzungStufe 9
Wahrnehmung 6
Glück 6
Beweglichkeit 4
Ränge0 (Fallout 2)
0 (Fallout XY, Fallout Tactics)
Auswirkungen20% Chance, verstärkten Schaden anzurichten
Fallout 3, Fallout: New Vegas
VoraussetzungLevel 16
Wahrnehmung 6
Glück 6
Ränge1
Auswirkungen+50% Schaden with critical hits
Base ID00031dbb
 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
Im Kampf gelandete kritische Treffer richten mehr Unheil an. Du erhältst einen Bonus von 20%, so daß verstärkt Schaden angerichtet wird. Die Chance, einen kritischen Treffer zu landen, wird nicht beeinflußt.
Fallout 2 Ingame-Beschreibung

Bessere kritische Treffer ist ein Fallout, Fallout 2, Fallout 3, Fallout: New Vegas und Fallout Tactics Extra.

Effekte

Fallout, Fallout 2 and Fallout Tactics

With this Perk, you gain +20% on the critical hit table, ensuring more damage by critical hit and your attack can sometimes trigger an instant kill effect, that can kill the target no matter the amount of damage you've inflicted (you can do 0 damage and kill your target instantly).

Infos

  • The perk doesn't affect the chance to cause a critical hit, just the damage.
  • Taking this perk is the only way to get over 100 when rolling for a critical hit. This allows you to instantly kill a creature with a roll of 101 or more.

Fallout 3 and Fallout: New Vegas

With this Perk, weapon's crit dmg is increased by 50%.

Infos

  • This affects Sneak Attack Criticals too, making it an ideal choice for characters with high Feilschen.
  • Use weapons with a high critical multiplier and high critical bonus damage to maximize damage per second.
  • Due to the way in which the critical hits are determined, any weapon that produces multiple independent projectiles per shot (e.g. the combat shotgun, various unique scattershot laser weapons) will individually check each hit for a critical when firing outside of V.A.T.S and do the full bonus critical damage for each success. Since criticals are automatic in sneak mode, point blank sneak attacks with one of these weapons will inflict X times the critical damage rating of the weapon, where X is the number of individual projectiles fired; for some weapons this outstrips the damage of the Fat Man.
  • In Fallout 3, if you have only 5 Luck and not the required 6 in order to obtain the perk, a character can equip the Lucky 8-ball which yields +1 to Luck. You can then get the perk the next time you level up, and you'll keep the perk even if you remove the 8-ball reducing your Luck back to 5.
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