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Für the turrets that appear in the various Fallout games, siehe Turret. |
Automatisierte Geschütztürme sind robotische Waffensysteme in Fallout 3.
Hintergrund[]
Geschütztürme wurden vor dem Großen Krieg von den verschiedensten Organisationen eingesetzt, um bestimmte Gebiete automatisch zu verteidigen. Aus diesem Grund sind sie überall im Territorium der ehemaligen USA anzutreffen, meistens in der Nähe von militärischen Liegenschaften, Regierungsgebäuden oder sonstigen wichtigen Einrichtungen. Geschütztürme aus der Zeit vor dem Krieg verteidigen ihre Zonen weiterhin, auch wenn ihre ehemaligen Betreiber längst tot und die zu schützenden Anlagen Ruinen sind. Nach dem Krieg wurden Geschütztürme von verschiedenen Gruppierungen umprogrammiert oder teilweise auch selbst konstruiert. Vor allem die Stählerne Bruderschaft und die Enklave nutzen teils weiterentwickelte Geschütztürme.
Automatisierte Geschütztürme[]
Spezifikationen[]
Automatisierte Geschütztürme können entweder an der Decke oder auf dem Boden montiert werden. Those mounted on the ceiling fire conventional ammunition at an automatic rate, whereas floor mounted turrets fire laser beams similar to the laser rifle but in a faster succession. Both varieties have unlimited ammunition. As a rule, odd numbered turrets use conventional bullets and even numbered turrets use laser projectiles.
Gameplay Attribute[]
Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise you. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Once frenzied, similar to insects or robots, the turrets will fire on everything they see.
Alien Geschütztürme[]
Spezifikationen[]
In contrast to automatisierter Geschützturme, alien turrets are only ceiling-mounted. They shoot energy beams similar to the alien atomizer and disintegrator but in more rapid succession. The individual pulses aren't highly damaging, but can take a chunk out of the player's health if they get caught out in the open for too long.
Gameplay Attribute[]
While they cannot be shut down or frenzied via terminal, it is possible to remotely detonate them using nearby switches aboard the Mothership. They explode in a blast of green plasma, similar to a plasma grenade. They are unable to shoot directly below them, so if you wish to avoid them, stand directly underneath them.
Deckenmontierte[]
Mark I (Ödland der Hauptstadt)[]
These can be found on buildings, bridges and ceilings. A couple are found at Fort Independence. These turrets are often used by organizations such as the Brotherhood Outcasts, but can be found widely across the wasteland. Even raiders use them as sentries. They can be frenzied just like any other turret when the player targets the lens.
Name (Base ID) | Statistiken | Verhalten | Fähigkeiten | Gegenstände | |||
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Mark I turret 000a84b8 |
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Mark I (Operation: Anchorage)[]
These turrets are found throughout Operation: Anchorage, defending various strongholds in round bunkers, just outside the facilities.
Name (Base ID) | Statistiken | Verhalten | Fähigkeiten | Gegenstände | |||
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Mark I turret xx00ab27 |
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Mark III, V, VII[]
Name (Base ID) | Statistiken | Verhalten | Fähigkeiten | Gegenstände | |||
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Mark III turret 000a84ba |
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Mark V turret 000a84bb |
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Mark VII turret xx00103f |
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Floor mounted[]
Mark II (Capital Wasteland)[]
These turrets can be found inside, and in front of, buildings, as well as on bridges. All floor-mounted models have laser weaponry and can be frenzied by destroying their targeting chip. A couple can be found at the Zitadelle.
Name (Base ID) | Statistiken | Verhalten | Fähigkeiten | Gegenstände | |||
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Mark II turret 0007b235 |
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Mark II (Operation: Anchorage)[]
These turrets are found on the Chinese compound wall during the final quest in the add-on: Operation: Anchorage. As expected at this stage, these turrets have much higher Trefferpunkte than than the Mark I bunker turrets.
Name (Base ID) | Statistiken | Verhalten | Fähigkeiten | Gegenstände | |||
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Mark II turret xx00c487 |
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Mark IV, VI, VIII[]
Name (Base ID) | Statistiken | Verhalten | Fähigkeiten | Gegenstände | |||
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Mark IV turret 0007b23b |
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Mark VI turret 0007b23c |
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Mark VIII turret xx001040 |
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Alien turret (Mothership Zeta)[]
A standard turret found aboard Mothership Zeta. It has pulse weaponry, unlike other types of automated turrets.
Name (Base ID) | Statistiken | Verhalten | Fähigkeiten | Gegenstände | |||
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Turret xx0058d1 (level 1) |
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Turret xx0058cf (level 13) |
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Turret xx0058d0 (level 18) |
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Turret xx00a9af (level 19) |
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Turret xx00a9b0 (level 28) |
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Turret xx00a9b1 (level 42) |
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Notes[]
- Turrets are generally controlled from a nearby terminal. Using your Wissenschaft skill to hack the terminal will allow you to override the targeting parameters, which will allow you to either reset its targeting parameters, causing it to target any character (not just the player, similar to the frenzy effect), or shut it down completely. After being turned off the turret can be turned back on at the same terminal if so desired.
- The ceiling-based turrets have a blind spot directly below them.
- The Enclave officer at Camp RHO carries a special key card named Experimental Rho ID. If you acquire it the turrets in the camp will no longer be hostile.
- With the Robotics Expert perk it is possible to sneak up on turrets and disable them. You don't necessarily need to be [HIDDEN], simply being momentarily out of sight is enough to deactivate them.
- Turrets, like eyebots, cannot be looted for scrap metal when killed, as they either explode into small pieces, or disappear altogether.
Vorkommen[]
Automatische Geschütztürme findet man in Fallout 3. Fallout: New Vegas Mark VII und Mark VIII Geschütze tauchen nur im Add-on Broken Steel auf.
Fehler[]
- It's possible that alien turrets get glitched and appear with a permanent 0% hit chance in V.A.T.S., making it impossible to frenzy or destroy them through V.A.T.S.
- Its possible that when using V.A.T.S that you will not inflict damage even with a 100% hit chance
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