For details on the point system, see S.C.O.R.E.. |
Seasons, 76 seasons, or Scoreboard refers to a battle pass mechanic which provides themed rewards for completing Daily and Weekly challenges in Fallout 76.
Overview[]
Seasons is a mechanic intended to provide players with repeatable daily and weekly activities that allows them to unlock a total of 100 rewards. Replacing Atom daily and weekly challenges, completion of in-game activities accumulates S.C.O.R.E. points, which helps one gain ranks on a scoreboard, unlocking rewards at each rank.
These activities are listed as Daily and Weekly challenges and range from gaining a level and killing specific types of creatures to purchasing and selling items to other players and completing events.
Every time a new Rank is reached, a new claimable reward is unlocked, like a unique outfit, an item for the player character's C.A.M.P., a weapon skin or power armor paint, consumables, perk card packs, Atoms, and in-game currencies, like legendary scrip, caps, or gold bullion. Each reward is redeemed by clicking on the board spaces. Most rewards are account-wide: Every character will receive outfits, weapon skins, C.A.M.P. items, etc.; currencies and consumables are the exception and are added to the currently selected character's inventory (last played character by default unless changed before logging in to a server).
Rewards vary in quality. Certain milestones, such as ranks 25, 50, and 76, have special rewards. At rank 100, there is always an "End of Season" bundle, featuring a large collection of season-related rewards. For a list of rewards acquired during each season, see seasons.
Scoreboard[]
The Scoreboards, or S.C.O.R.E. Boards, are essentially a uniquely-themed seasonal progression screen. The player's piece is placed at the first space on the board, at rank one out of a total of 100 ranks. Completion of in-game activities accumulates S.C.O.R.E. points, which help advance through the positions and "rank up."
Players joining late in the season have the option to spend 150 Atoms to immediately unlock the next rank and claim its reward (with the exception of The Legendary Run, where the option was locked during the first two weeks, players can do this as soon as the season becomes active). Later, around season 8, "A Better Life Underground", the ability to rank up multiple times all at once became possible, where a player could select the rank they want to go straight up to, and if they had enough Atoms to get there, they would unlock every single rank up to that point in one swoop.
Season pass system[]
The following is based on upcoming content for Fallout 76. It may be subject to change and is not guaranteed to be released. |
With the upcoming America's Playground update, and the introduction of season 16, Duel with the Devil, a new system pass setup for seasons will be implemented. Rather than individual rewards being unlocked at each rank along a scoreboard, SCORE from challenges will reward a new currency: tickets. Tickets can be used to purchase individual rewards at the player's choosing. The rewards are spread across several pages, and the pages are unlocked at different SCORE ranks. According to developer Jesse McLean, this was done to provide visual clarity, allowing the player to better preview rewards before they are acquired.[1]
End of information based on upcoming content for Fallout 76. It may be subject to change and is not guaranteed to be released |
Walkthrough[]
For helpful tips on how to do seasonal scoreboards, click here.
Seasons[]
Season | Update Alongside | Availability | No. of Days | |
---|---|---|---|---|
1 | The Legendary Run | The Legendary Run | June 30, 2020 - September 8, 2020 | 70 |
2 | Armor Ace and the Power Patrol | One Wasteland For All | September 15, 2020 - December 15, 2020 | 91 |
3 | The Scribe of Avalon | Steel Dawn | December 15, 2020 - April 27, 2021 | 133 |
4 | Armor Ace and the Power Patrol in Cold Steel | Locked & Loaded | April 27, 2021 - July 7, 2021 | 71 |
5 | Escape from the 42nd Century | Steel Reign | July 7, 2021 - September 8, 2021 | 63 |
6 | The Unstoppables! vs the Diabolicals | Fallout Worlds | September 8, 2021 - December 7, 2021 | 90 |
7 | Zorbo's Revenge | Night of the Moth | December 8, 2021 - February 28, 2022 | 83 |
8 | A Better Life Underground | Invaders from Beyond | March 1, 2022 - June 13, 2022 | 104 |
9 | Heart of Steel: A Dread Island Tale | Test Your Metal | June 14, 2022 - September 13, 2022 | 91 |
10 | Red Rocket 'Across America' Presents: The City of Steel | Expeditions: The Pitt | September 13, 2022 - December 6, 2022 | 84 |
11 | Nuka-World | Nuka-World on Tour | December 6, 2022 - February 28, 2023 | 84 |
12 | Rip Daring and the Cryptid Hunt | Mutation Invasion | February 28, 2023 - June 20, 2023 | 112 |
13 | Shoot for the Stars | Once in a Blue Moon | June 20, 2023 - August 22, 2023 | 63 |
14 | Fight for Freedom | August 22, 2023 - December 5, 2023 | 105 | |
15 | The Big Score | Atlantic City: Boardwalk Paradise | December 5, 2023 - March 26, 2024 | 112 |
16 | Duel with the Devil | Atlantic City: America's Playground | March 26, 2024 - June 2024 | ? |
17 | TBA | Skyline Valley | June 2024 - TBA | ? |
Behind the scenes[]
- The Scribe of Avalon was the longest season at 133 days (19 weeks), while Escape from the 42nd Century and Shoot for the Stars tie for the shortest season, both at 63 days (9 weeks).
- The main menu scoreboard entry for Season 2: Armor Ace was formerly referred to with the placeholder designation "The March of Freedom" until the August 21, 2020 Public Test Server update, where it was changed to "Armor Ace." In a later update, the main menu entry was changed to "Scoreboard."
- As of 2021, Bethesda's UI team was largely responsible for the seasons' board game themes, including the design of the game board and naming the characters.[2] The monetization team has also been in charge of the development of season content and rewards; their purview additionally includes standard Atomic Shop and Fallout 1st content.[3]
- Since the addition of more studios to Fallout 76's ongoing development, including Double Eleven, Sperasoft and SkyBox Labs, these other developers have also been involved in the creation and development of in-game seasons.[4][5][6][7]
Gallery[]
- Scoreboards
- Promotional images
References[]
- ↑ Fallout 76 –America's Playground Developer Deep Dive
- ↑ Steve Massey (BGS_Steve) on Bethesda Game Studios' official discord
- ↑ Fallout 76 – Season 9 and Fallout 1st Scoreboard Enhancements (Developer Gameplay)
- ↑ Ryan White on LinkedIn: ""It is time yet again for another exciting journey with Rip Daring, Cryptid Hunter extraordinaire!"
Fallout 76 recently saw the release of Rip Daring and the Cryptid Hunt and this was a monumental occasion for me. I was able to help take the theme and characters from being an idea I pitched, to something that is now a brand within the larger Fallout universe.
This was also an exciting update, because along with releasing fun rewards, beautiful artwork, and an incredible board game, I got to write and release a series of 1950s styled Radio Plays. Working with the voice actors to bring these characters to life was a highlight of my career, and the fanbase has been loving the extra care we put in, calling the plays some of the funniest ones in game.
So tune in dear listeners for action, adventure and most importantly, wordplay!" - ↑ Michael Ventura on LinkedIn: "- NPC Companion Development: I developed a prominent NPC companion, crafting dialogue trees with multiple choices and implementing a lite affinity system. I also directed VO sessions and utilized Papyrus scripting to create dynamic conditions. (A fan made a lore video about him: https://www.youtube.com/watch?v=QYPBYF5K3lo)
- Season 12 Challenge Owner: I led the brainstorming and implementation of new challenges, working closely with engineering to develop unique challenge types and scheduling events for the calendar year.
- Asset Integration: I have experience integrating a wide range of assets, including apparel, armor, base-building items, base decorations, weapon paints, and more, effectively elevating the overall player experience.
- General Design Work: Includes but is not limited to ideation, documentation, developing new features, and more." - ↑ Sperasoft announces development support for Fallout 76
- ↑ Fallout 76 album on Sperasoft's ArtStation